Where Ellim stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ellim’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 59 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 59 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 59 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 59 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 59 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 59 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2026 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 100.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| World Star Challengers Invitational 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Asia Masters 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LJL 2026 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 77.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LJL 2026 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Sept 2026 | World Star Challengers Invitational 2026 | FENNELvsDplus Kia Challengers | Series ↗ | Lee Sin | Loss | 6 / 3 / 9 |
| 25 Sept 2026 | World Star Challengers Invitational 2026 | FENNELvsVivo Keyd Stars Academy | Series ↗ | Vi | Loss | 1 / 5 / 2 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | FENNELvsCupid Esports | Series ↗ | Naafiri | Loss | 3 / 5 / 6 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | FENNELvsDplus Kia Challengers | Series ↗ | Lee Sin | Loss | 3 / 3 / 2 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | FENNELvsVivo Keyd Stars Academy | Series ↗ | Qiyana | Loss | 5 / 6 / 3 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | FENNELvsCupid Esports | Series ↗ | Naafiri | Loss | 2 / 3 / 5 |
| 6 Sept 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Naafiri | Win | 3 / 0 / 7 |
| 6 Sept 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Nidalee | Loss | 1 / 2 / 2 |
| 6 Sept 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Vi | Win | 7 / 2 / 12 |
| 6 Sept 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Nocturne | Loss | 6 / 3 / 11 |
| 6 Sept 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Lee Sin | Win | 2 / 2 / 14 |
| 5 Aug 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Kai'Sa | Win | 9 / 2 / 7 |
| 5 Aug 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Naafiri | Win | 4 / 2 / 10 |
| 5 Aug 2026 | LJL 2026 · Summer | FENNELvsNew Meta | Series ↗ | Jayce | Win | 6 / 2 / 10 |
| 19 Jul 2026 | LJL 2026 · Summer | FENNELvsL Guide Gaming | Series ↗ | Kha'Zix | Win | 4 / 1 / 8 |
| 19 Jul 2026 | LJL 2026 · Summer | FENNELvsL Guide Gaming | Series ↗ | Lee Sin | Win | 6 / 2 / 14 |
| 19 Jul 2026 | LJL 2026 · Summer | FENNELvsL Guide Gaming | Series ↗ | Vi | Win | 5 / 2 / 25 |
| 19 Jul 2026 | LJL 2026 · Summer | FENNELvsL Guide Gaming | Series ↗ | Jarvan IV | Loss | 5 / 9 / 7 |
| 14 Jun 2026 | LJL 2026 · Spring | FENNELvsRising Gaming | Series ↗ | Nocturne | Win | 2 / 1 / 14 |
| 14 Jun 2026 | LJL 2026 · Spring | FENNELvsRising Gaming | Series ↗ | Nasus | Loss | 2 / 5 / 5 |
| 14 Jun 2026 | LJL 2026 · Spring | FENNELvsRising Gaming | Series ↗ | Naafiri | Win | 8 / 1 / 6 |
| 14 Jun 2026 | LJL 2026 · Spring | FENNELvsRising Gaming | Series ↗ | Trundle | Win | 5 / 1 / 10 |
| 14 Jun 2026 | LJL 2026 · Spring | FENNELvsRising Gaming | Series ↗ | Wukong | Loss | 3 / 5 / 3 |
| 13 Jun 2026 | LJL 2026 · Spring | FENNELvsUwinks | Series ↗ | Maokai | Win | 5 / 2 / 9 |
| 13 Jun 2026 | LJL 2026 · Spring | FENNELvsUwinks | Series ↗ | Naafiri | Win | 9 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 216 | 13.9 | 23 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.22 | 40.3 | 23 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.0% | 66.9 | 23 games · 125 peers |
| 2020 | Tier 1 | Damage share | 11.9% | 11.5 | 23 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −2 | 50.0 | 22 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.56 | 46.7 | 23 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 253 | 3.3 | 22 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.97 | 45.8 | 22 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.9% | 21.7 | 22 games · 121 peers |
| 2021 | Tier 1 | Damage share | 14.6% | 5.0 | 22 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +182 | 76.7 | 22 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.75 | 90.0 | 22 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 205 | 0.9 | 92 games · 115 peers |
| 2022 | Tier 1 | CS / min | 4.82 | 1.8 | 92 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.1% | 31.6 | 92 games · 115 peers |
| 2022 | Tier 1 | Damage share | 11.6% | 2.6 | 92 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −383 | 7.5 | 92 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.58 | 78.9 | 92 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 274 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 5.00 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 67.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 12.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −137 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.56 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 428 | 71.4 | 59 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.22 | 66.7 | 59 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 75.6% | 79.0 | 59 games · 106 peers |
| 2024 | Tier 1 | Damage share | 18.4% | 84.8 | 59 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +26 | 58.3 | 59 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.63 | 66.7 | 59 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 394 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.64 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 67.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 16.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −127 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.54 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2019–2027 · All seasons · 40 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 40 | |||||||||
| Xin Zhao | 29 | |||||||||
| Vi | 27 | |||||||||
| Wukong | 27 | |||||||||
| Naafiri | 24 | |||||||||
| Trundle | 23 | |||||||||
| Viego | 21 | |||||||||
| Jarvan IV | 15 | |||||||||
| All games | 6 | 23 | 22 | 92 | 18 | 59 | 87 | 59 | 3 | 369 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 4.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2026 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 42. Number of games won in this selection. Based on 59 of 59 games. | Losses: 17. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 71.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 5.46. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.64. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.98. Average assists per game. Based on 59 of 59 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2025 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 31. Number of games won in this selection. Based on 87 of 87 games. | Losses: 56. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 35.6%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.86. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.02. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.25. Average assists per game. Based on 87 of 87 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2024 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 20. Number of games won in this selection. Based on 59 of 59 games. | Losses: 39. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 33.9%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.44. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.36. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.14. Average assists per game. Based on 59 of 59 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2023 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.89. Average deaths per game. Based on 18 of 18 games. | Assists / game: 6.67. Average assists per game. Based on 18 of 18 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2022 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 36. Number of games won in this selection. Based on 92 of 92 games. | Losses: 56. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 39.1%. The percentage of games won. Based on 92 of 92 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 1.87. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.73. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.25. Average assists per game. Based on 92 of 92 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 292. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2021 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.09. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.64. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.23. Average assists per game. Based on 22 of 22 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2020 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.30. Average kills per game. Based on 23 of 23 games. | Deaths / game: 1.87. Average deaths per game. Based on 23 of 23 games. | Assists / game: 8.26. Average assists per game. Based on 23 of 23 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.17. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 4.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Regional Finals | T1 | 7 |
| LCK 2020 Spring Playoffs | T1 | 9 |
| LCK 2020 Summer Playoffs | T1 | 7 |
| LCK 2021 Spring Playoffs | T1 | 22 |
| LCK 2022 Spring Playoffs | Kwangdong Freecs | 50 |
| LCK 2022 Summer Playoffs | Kwangdong Freecs | 42 |
| LCK 2025 Season Playoffs | OKSavingsBank BRION | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCK 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 4 points. LJL 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 4 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Spring Playoffs2024 · LJL · Sengoku Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Kwangdong Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20182018 · LCK · Seoul | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
No results in this selection.