Where Duro stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Duro’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 143 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 14 of 143 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 86.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 143 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 143 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 143 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 143 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 143 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 143 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 143 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 143 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| First Stand 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| KeSPA Cup 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCK 2026 · Cup | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| Worlds 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Nautilus | Win | 0 / 6 / 11 |
| 7 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Seraphine | Win | 2 / 3 / 17 |
| 7 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Leona | Win | 5 / 2 / 17 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Rakan | Win | 0 / 3 / 11 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Seraphine | Win | 3 / 1 / 13 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Leona | Win | 0 / 4 / 8 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Nautilus | Win | 0 / 1 / 9 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Seraphine | Win | 1 / 1 / 12 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Alistar | Loss | 1 / 3 / 2 |
| 24 Oct 2026 | Worlds 2026 | Gen.GvsHanwha Life Esports | Series ↗ | Leona | Win | 2 / 2 / 16 |
| 23 Oct 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Nautilus | Win | 0 / 3 / 16 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Alistar | Win | 1 / 0 / 10 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Yuumi | Win | 0 / 0 / 15 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Renata Glasc | Win | 1 / 1 / 17 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Milio | Loss | 1 / 3 / 11 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Neeko | Win | 0 / 4 / 14 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Seraphine | Win | 1 / 1 / 17 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Shen | Win | 1 / 9 / 20 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Karma | Loss | 0 / 3 / 7 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsKT Rolster | Series ↗ | Karma | Win | 0 / 2 / 14 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsKT Rolster | Series ↗ | Seraphine | Win | 0 / 2 / 13 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsKT Rolster | Series ↗ | Lulu | Win | 2 / 2 / 10 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsDplus Kia | Series ↗ | Renata Glasc | Loss | 0 / 4 / 6 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsDplus Kia | Series ↗ | Bard | Loss | 2 / 4 / 10 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsDplus Kia | Series ↗ | Seraphine | Win | 2 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2022–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 131 | 0.0 | 37 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.32 | 37.5 | 37 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 67.6% | 14.4 | 37 games · 105 peers |
| 2024 | Tier 1 | Damage share | 5.7% | 0.0 | 37 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −41 | 46.4 | 37 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.56 | 73.1 | 37 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 204 | 62.9 | 121 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.81 | 0.0 | 121 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 74.9% | 48.4 | 121 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.1% | 17.7 | 121 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +20 | 63.6 | 121 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.57 | 46.8 | 121 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 231 | 81.8 | 100 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.91 | 3.0 | 100 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 77.1% | 87.9 | 100 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.8% | 45.5 | 100 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +39 | 65.5 | 100 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.36 | 72.7 | 100 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. Season labels follow the competition season.
2022–2026 · All seasons · 36 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Rakan | 73 | |||||
| Nautilus | 63 | |||||
| Alistar | 52 | |||||
| Rell | 41 | |||||
| Braum | 33 | |||||
| Leona | 33 | |||||
| Lulu | 27 | |||||
| Neeko | 23 | |||||
| All games | 37 | 118 | 100 | 172 | 143 | 570 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 103. Number of games won in this selection. Based on 143 of 143 games. | Losses: 40. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 72.0%. The percentage of games won. Based on 143 of 143 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games. | Kills / game: 0.91. Average kills per game. Based on 143 of 143 games. | Deaths / game: 2.64. Average deaths per game. Based on 143 of 143 games. | Assists / game: 11.72. Average assists per game. Based on 143 of 143 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 143 of 143 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games. |
| 2025 | Games: 172. Number of individual games played in this selection. Based on 172 of 172 games. | Wins: 124. Number of games won in this selection. Based on 172 of 172 games. | Losses: 48. Number of games lost in this selection. Based on 172 of 172 games. | Win rate: 72.1%. The percentage of games won. Based on 172 of 172 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 172 of 172 games. | Kills / game: 0.70. Average kills per game. Based on 172 of 172 games. | Deaths / game: 2.94. Average deaths per game. Based on 172 of 172 games. | Assists / game: 11.58. Average assists per game. Based on 172 of 172 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 172 of 172 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 172 of 172 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 172 of 172 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 172 games. |
| 2024 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 45. Number of games won in this selection. Based on 100 of 100 games. | Losses: 55. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 45.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 0.67. Average kills per game. Based on 100 of 100 games. | Deaths / game: 3.32. Average deaths per game. Based on 100 of 100 games. | Assists / game: 9.01. Average assists per game. Based on 100 of 100 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2023 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 69. Number of games won in this selection. Based on 118 of 118 games. | Losses: 49. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 58.5%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 0.92. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.23. Average deaths per game. Based on 118 of 118 games. | Assists / game: 9.75. Average assists per game. Based on 118 of 118 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2022 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.03. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.70. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.70. Average assists per game. Based on 37 of 37 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 1 Domestic · 1 Other international · 1 major honors
2 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Summer Playoffs | BNK FEARX | 34 |
| LCK Cup 2025 | Gen.G | 29 |
| LCK 2025 Road to MSI | Gen.G | 5 |
| LCK 2025 Season Playoffs | Gen.G | 87 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 2/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 30 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1 = 30 points.
Each trophy contributes to the career total.
2025 · All-LCK First Team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2025 · LCK · lck-2025-season. Duro.
regular · edition_role · selection: expert. Base points 16; credited 16. Overlap: complement-half.
Original announcement ↗2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 30 points. LCK 2026 Season Playoffs: champion 30 × final placement 1 = 30 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 10 points. LCK Cup 2026: champion 10 × final placement 1 = 10 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 2 points. KeSPA Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Gen.G | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Esports World Cup 20252025 · International · Gen.G | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Gen.G | Champion | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| worlds 20252025 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Gen.G | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK Cup 20262026 · LCK · Gen.G | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Gen.G | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 2025 |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK First Teamsource ↗2025 · LCK · lck-2025-season · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 70 games played. Selection: Expert vote.
|
| Places 13–14 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 87 games played.
|
| KeSPA Cup 20242024 · LCK · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| KeSPA Cup 20212021 · LCK · Liiv SANDBOX Challengers | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|