Where Driver stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Driver’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 38.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 31.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 870. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2026 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Jax | Loss | 1 / 3 / 1 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Anivia | Loss | 1 / 6 / 8 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Renekton | Win | 3 / 5 / 4 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Rumble | Win | 2 / 1 / 6 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Shen | Loss | 1 / 2 / 1 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Gragas | Win | 5 / 1 / 7 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Rumble | Win | 2 / 1 / 5 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Shen | Win | 1 / 2 / 14 |
| 17 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsSponge Gaming | Series ↗ | Renekton | Win | 4 / 2 / 5 |
| 17 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsSponge Gaming | Series ↗ | K'Sante | Win | 2 / 0 / 4 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Ambessa | Loss | 1 / 4 / 1 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Rumble | Win | 4 / 1 / 8 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Renekton | Loss | 2 / 3 / 2 |
| 4 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Gnar | Win | 4 / 1 / 7 |
| 4 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Jayce | Win | 2 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 574 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.30 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 54.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 31.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +1,403 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 490 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.09 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 58.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 24.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +12 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 455 | 36.8 | 40 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.83 | 28.2 | 40 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 51.6% | 16.2 | 40 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.8% | 43.6 | 40 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +22 | 50.0 | 40 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.01 | 51.3 | 40 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 590 | 97.0 | 58 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.76 | 99.0 | 58 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 54.4% | 54.5 | 58 games · 100 peers |
| 2023 | Tier 1 | Damage share | 25.7% | 96.0 | 58 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +427 | 96.3 | 58 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.00 | 26.3 | 58 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 586 | 85.3 | 68 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.01 | 55.9 | 68 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 51.3% | 27.5 | 68 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.9% | 55.9 | 68 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +227 | 81.5 | 68 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.09 | 63.7 | 68 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 621 | 79.0 | 44 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.00 | 72.6 | 44 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 55.9% | 38.7 | 44 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.1% | 40.3 | 44 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +269 | 93.3 | 44 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.97 | 40.3 | 44 games · 63 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2019–2026 · All seasons · 31 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gragas | 38 | ||||||||
| Jax | 31 | ||||||||
| K'Sante | 26 | ||||||||
| Rumble | 24 | ||||||||
| Sion | 24 | ||||||||
| Gnar | 20 | ||||||||
| Renekton | 19 | ||||||||
| Gangplank | 14 | ||||||||
| All games | 20 | 3 | 14 | 40 | 58 | 68 | 65 | 15 | 283 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.20. Average deaths per game. Based on 15 of 15 games. | Assists / game: 5.07. Average assists per game. Based on 15 of 15 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 40.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2025 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 47. Number of games won in this selection. Based on 65 of 65 games. | Losses: 18. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 72.3%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.06. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.40. Average deaths per game. Based on 65 of 65 games. | Assists / game: 7.25. Average assists per game. Based on 65 of 65 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2024 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 36. Number of games won in this selection. Based on 68 of 68 games. | Losses: 32. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 52.9%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.41. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.90. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.01. Average assists per game. Based on 68 of 68 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2023 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 34. Number of games won in this selection. Based on 58 of 58 games. | Losses: 24. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.95. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.64. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.48. Average assists per game. Based on 58 of 58 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2022 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 24. Number of games won in this selection. Based on 40 of 40 games. | Losses: 16. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 60.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.68. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.60. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.75. Average assists per game. Based on 40 of 40 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2021 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.00. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.00. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.43. Average assists per game. Based on 14 of 14 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2019 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.15. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.20. Average deaths per game. Based on 20 of 20 games. | Assists / game: 3.95. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · PCS · PCS/2023 Season/Summer Season. Driver.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2025 · LCP · LCP/2025 Season/Mid Season. Driver.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 4 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 40 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1 = 40 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Kickoff Qualifying Series: Qualification result; no championship points.
2025 · LCP 2025 Mid Season Qualifying Series: Qualification result; no championship points.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20252025 · International · CTBC Flying Oyster | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · CTBC Flying Oyster | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20252025 · worlds · CTBC Flying Oyster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2025 Mid Season Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 7 games played.
|
| LCP 2025 Season Kickoff Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 5 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · CTBC Flying Oyster | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · Impunity | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVPsource ↗2025 · LCP · CTBC Flying Oyster · split mvp | Split / final honor | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 9 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2023 · PCS · J Team · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|