Where Doxy stands
2017 · Top · Domestic games
Rafael Adl Zarabi
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Doxy’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 51 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 51 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 51 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 51 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 51 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 41.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 51 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 51 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2017 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCL 2017 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| Mid-Season Invitational 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| RR 2017 · Rift Rivals · LCL-TCL | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2017 | LCL 2017 · Summer | Virtus.provsM19 | Series ↗ | Maokai | Loss | 1 / 1 / 1 |
| 19 Aug 2017 | LCL 2017 · Summer | Virtus.provsM19 | Series ↗ | Poppy | Win | 2 / 5 / 13 |
| 19 Aug 2017 | LCL 2017 · Summer | Virtus.provsM19 | Series ↗ | Jayce | Loss | 1 / 4 / 1 |
| 19 Aug 2017 | LCL 2017 · Summer | Virtus.provsM19 | Series ↗ | Poppy | Loss | 0 / 4 / 1 |
| 30 Jul 2017 | LCL 2017 · Summer | Virtus.provsTeam Just Alpha | Series ↗ | Maokai | Win | 1 / 1 / 11 |
| 29 Jul 2017 | LCL 2017 · Summer | Virtus.provsVaevictis eSports | Series ↗ | Maokai | Loss | 3 / 1 / 6 |
| 23 Jul 2017 | LCL 2017 · Summer | Virtus.provsRoX | Series ↗ | Cho'Gath | Win | 2 / 4 / 5 |
| 22 Jul 2017 | LCL 2017 · Summer | Virtus.provsM19 | Series ↗ | Gnar | Win | 3 / 3 / 3 |
| 22 Jul 2017 | LCL 2017 · Summer | Virtus.provsVega Squadron | Series ↗ | Gnar | Win | 1 / 0 / 5 |
| 16 Jul 2017 | LCL 2017 · Summer | Virtus.provsNatus Vincere CIS | Series ↗ | Jayce | Win | 4 / 2 / 6 |
| 15 Jul 2017 | LCL 2017 · Summer | Virtus.provsTeam Just Alpha | Series ↗ | Gnar | Win | 5 / 1 / 5 |
| 15 Jul 2017 | LCL 2017 · Summer | Virtus.provsGambit Esports | Series ↗ | Jayce | Loss | 5 / 6 / 5 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Virtus.provsCrew e-Sports Club | — | Renekton | Win | 4 / 1 / 12 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Virtus.provsFenerbahçe Esports | — | Rumble | Loss | 4 / 4 / 2 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Virtus.provsTeam AURORA | — | Renekton | Loss | 2 / 6 / 4 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Virtus.provsSuperMassive Esports | — | Rumble | Loss | 1 / 5 / 6 |
| 2 Jul 2017 | LCL 2017 · Summer | Virtus.provsM19 | Series ↗ | Rumble | Win | 3 / 1 / 11 |
| 2 Jul 2017 | LCL 2017 · Summer | Virtus.provsRoX | Series ↗ | Rumble | Win | 2 / 6 / 15 |
| 1 Jul 2017 | LCL 2017 · Summer | Virtus.provsVega Squadron | Series ↗ | Renekton | Win | 3 / 2 / 5 |
| 25 Jun 2017 | LCL 2017 · Summer | Virtus.provsNatus Vincere CIS | Series ↗ | Gragas | Loss | 1 / 3 / 1 |
| 25 Jun 2017 | LCL 2017 · Summer | Virtus.provsGambit Esports | Series ↗ | Rumble | Loss | 1 / 3 / 1 |
| 24 Jun 2017 | LCL 2017 · Summer | Virtus.provsVaevictis eSports | Series ↗ | Gragas | Loss | 0 / 1 / 1 |
| 1 May 2017 | Mid-Season Invitational 2017 | Virtus.provsGAM Esports | Series ↗ | Nautilus | Win | 2 / 3 / 14 |
| 1 May 2017 | Mid-Season Invitational 2017 | Virtus.provsLyon Gaming | Series ↗ | Rumble | Loss | 1 / 4 / 0 |
| 1 May 2017 | Mid-Season Invitational 2017 | Virtus.provsIsurus | Series ↗ | Renekton | Loss | 3 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2026 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 465 | 87.4 | 22 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.36 | 55.9 | 22 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 56.2% | 9.4 | 22 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.7% | 62.1 | 22 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +19 | 49.4 | 22 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 435 | 67.3 | 41 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.51 | 10.3 | 41 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 57.8% | 34.9 | 41 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.5% | 47.3 | 41 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +275 | 88.2 | 41 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 65.1 | 41 games · 110 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 421 | 68.2 | 32 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.47 | 10.9 | 32 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.2% | 64.8 | 31 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.4% | 57.4 | 32 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +298 | 86.7 | 31 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.05 | 72.1 | 32 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 422 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.08 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 51.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 20.5% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +178 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.03 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2015–2026 · All seasons · 43 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 70 | ||||||||||||
| Gangplank | 45 | ||||||||||||
| Ornn | 31 | ||||||||||||
| Jayce | 28 | ||||||||||||
| Renekton | 27 | ||||||||||||
| Aatrox | 21 | ||||||||||||
| Rumble | 18 | ||||||||||||
| Sion | 18 | ||||||||||||
| All games | 5 | 24 | 51 | 17 | 32 | 76 | 59 | 53 | 47 | 14 | 16 | 18 | 412 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.61. Average kills per game. Based on 18 of 18 games. | Deaths / game: 4.06. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.00. Average assists per game. Based on 18 of 18 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2025 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.69. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.31. Average deaths per game. Based on 16 of 16 games. | Assists / game: 3.88. Average assists per game. Based on 16 of 16 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.79. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.07. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.00. Average assists per game. Based on 14 of 14 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2023 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 17. Number of games won in this selection. Based on 47 of 47 games. | Losses: 30. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 36.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.00. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.72. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.64. Average assists per game. Based on 47 of 47 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 27. Number of games won in this selection. Based on 53 of 53 games. | Losses: 26. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.77. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.70. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.36. Average assists per game. Based on 53 of 53 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 30. Number of games won in this selection. Based on 59 of 59 games. | Losses: 29. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.10. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.95. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.71. Average assists per game. Based on 59 of 59 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2020 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.92. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.38. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.61. Average assists per game. Based on 76 of 76 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2019 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.22. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.53. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.53. Average assists per game. Based on 32 of 32 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 1.24. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.06. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.24. Average assists per game. Based on 17 of 17 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2017 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.53. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.47. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.98. Average assists per game. Based on 51 of 51 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 51 games. Games without the required stats are excluded. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2016 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.67. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.33. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.00. Average assists per game. Based on 24 of 24 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2015 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 4.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 6.00. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Virtus.pro | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.