Where Dove stands
2024 · Mid · Domestic games
Kim Jae-yeon김재연
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Dove’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 859. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 10.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 855. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2024 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| VCS 2024 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Zeri | Loss | 4 / 2 / 2 |
| 17 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Orianna | Loss | 1 / 2 / 10 |
| 17 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Smolder | Loss | 1 / 1 / 0 |
| 10 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Orianna | Win | 5 / 1 / 11 |
| 10 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Sylas | Win | 5 / 2 / 5 |
| 10 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Yone | Loss | 0 / 4 / 4 |
| 10 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Taliyah | Loss | 3 / 5 / 2 |
| 10 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Smolder | Win | 5 / 2 / 6 |
| 9 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | LeBlanc | Loss | 0 / 1 / 1 |
| 9 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | LeBlanc | Loss | 0 / 2 / 5 |
| 9 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | LeBlanc | Loss | 1 / 1 / 2 |
| 7 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Orianna | Win | 6 / 1 / 10 |
| 7 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Taliyah | Win | 2 / 1 / 9 |
| 7 Aug 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Ahri | Win | 3 / 2 / 8 |
| 4 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Blue Esports | Series ↗ | Tristana | Loss | 5 / 1 / 3 |
| 4 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Blue Esports | Series ↗ | Lucian | Loss | 1 / 4 / 1 |
| 2 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Blue Esports | Series ↗ | Lucian | Win | 2 / 0 / 7 |
| 2 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Blue Esports | Series ↗ | Kalista | Win | 2 / 2 / 10 |
| 2 Aug 2024 | VCS 2024 · Summer | Team WhalesvsMGN Blue Esports | Series ↗ | Corki | Loss | 2 / 3 / 2 |
| 1 Aug 2024 | VCS 2024 · Summer | Team WhalesvsCERBERUS Esports | Series ↗ | Corki | Win | 8 / 1 / 7 |
| 1 Aug 2024 | VCS 2024 · Summer | Team WhalesvsCERBERUS Esports | Series ↗ | Ahri | Win | 4 / 2 / 7 |
| 31 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Zeri | Loss | 3 / 1 / 4 |
| 31 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Lucian | Win | 1 / 0 / 9 |
| 31 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Yone | Loss | 1 / 5 / 1 |
| 28 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Lucian | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 441 | 34.4 | 108 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.74 | 68.9 | 108 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 69.1% | 86.9 | 108 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.6% | 44.3 | 108 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −1 | 48.4 | 108 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.11 | 65.4 | 108 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 408 | 5.7 | 46 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.45 | 59.7 | 46 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 61.8% | 12.2 | 45 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.6% | 32.0 | 46 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −140 | 32.0 | 45 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.06 | 57.7 | 46 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 454 | 33.1 | 62 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.71 | 77.4 | 62 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.3% | 60.5 | 61 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.9% | 66.1 | 62 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +11 | 46.7 | 62 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.23 | 83.1 | 62 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 310 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.35 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 75.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 23.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −465 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.11 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 459 | 3.8 | 34 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.79 | 7.6 | 34 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 56.1% | 0.0 | 34 games · 106 peers |
| 2023 | Tier 1 | Damage share | 21.9% | 2.9 | 34 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.02 | 17.1 | 34 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 620 | 32.0 | 48 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.86 | 34.0 | 48 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 61.1% | 9.0 | 48 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.1% | 25.0 | 48 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −242 | 18.3 | 48 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.21 | 49.0 | 48 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2017–2024 · All seasons · 53 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 57 | ||||||||
| Ryze | 44 | ||||||||
| Zoe | 31 | ||||||||
| Corki | 29 | ||||||||
| LeBlanc | 25 | ||||||||
| Syndra | 25 | ||||||||
| Galio | 24 | ||||||||
| Taliyah | 24 | ||||||||
| All games | 76 | 85 | 112 | 52 | 62 | 95 | 34 | 48 | 564 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.73. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.25. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.73. Average assists per game. Based on 48 of 48 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 16. Number of games won in this selection. Based on 34 of 34 games. | Losses: 18. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.44. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.88. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.09. Average assists per game. Based on 34 of 34 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 1.73. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.82. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.98. Average assists per game. Based on 95 of 95 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 28. Number of games won in this selection. Based on 62 of 62 games. | Losses: 34. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 45.2%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 3.31. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.02. Average deaths per game. Based on 62 of 62 games. | Assists / game: 4.29. Average assists per game. Based on 62 of 62 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
| 2020 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 19. Number of games won in this selection. Based on 52 of 52 games. | Losses: 33. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.02. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.04. Average deaths per game. Based on 52 of 52 games. | Assists / game: 3.69. Average assists per game. Based on 52 of 52 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2019 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 65. Number of games won in this selection. Based on 112 of 112 games. | Losses: 47. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 58.0%. The percentage of games won. Based on 112 of 112 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.78. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.83. Average deaths per game. Based on 112 of 112 games. | Assists / game: 4.56. Average assists per game. Based on 112 of 112 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2018 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 52. Number of games won in this selection. Based on 85 of 85 games. | Losses: 33. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 61.2%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.59. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.92. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.85. Average assists per game. Based on 85 of 85 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2017 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 33. Number of games won in this selection. Based on 76 of 76 games. | Losses: 43. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 43.4%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.86. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.87. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.59. Average assists per game. Based on 76 of 76 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Regional Finals | SANDBOX Gaming | 4 |
| LCK 2019 Spring Playoffs | SANDBOX Gaming | 47 |
| LCK 2019 Summer Playoffs | SANDBOX Gaming | 48 |
| LCK 2020 Spring Playoffs | SANDBOX Gaming | 37 |
| LCK 2020 Summer Playoffs | SANDBOX Gaming | 9 |
| LCK 2021 Spring Playoffs | KT Rolster | 17 |
| LCK 2021 Summer Playoffs | KT Rolster | 45 |
| LCK 2022 Spring Playoffs | Liiv SANDBOX | 37 |
| LCK 2022 Summer Playoffs | Liiv SANDBOX | 49 |
| LCS 2024 Spring Playoffs | Dignitas | 18 |
| LPL 2023 Spring Playoffs | Invictus Gaming | 34 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 4 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 4 points. KeSPA Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Summer Playoffs2024 · VCS · Team Whales | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Invictus Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Liiv Sandbox | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Liiv Sandbox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · SANDBOX Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SANDBOX Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20192019 · LCK · SANDBOX Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SANDBOX Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20182018 · LCK · SANDBOX Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20172017 · LCK · Team BattleComics | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
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No results in this selection.