Where Doran stands
2026 · Top · Domestic games
Also known as: Doran · Doran (Choi Hyeon-jun)
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Doran’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 186 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 18. Number of games won in this selection. Based on 24 of 24 games. | Losses: 6. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 186 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. |
| 15 of 186 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 186 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 186 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 186 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 186 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 186 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 41.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 186 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 186 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 35.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| KeSPA Cup 2026 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Cup | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| Mid-Season Invitational 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Vayne | Loss | 2 / 5 / 3 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Ambessa | Loss | 1 / 7 / 4 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Olaf | Win | 7 / 5 / 9 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Rumble | Loss | 0 / 5 / 3 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Camille | Win | 2 / 3 / 8 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Jayce | Loss | 1 / 3 / 3 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Olaf | Win | 3 / 2 / 5 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Ornn | Win | 1 / 3 / 13 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Gwen | Win | 4 / 0 / 7 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Ambessa | Win | 6 / 0 / 6 |
| 26 Oct 2026 | Worlds 2026 | T1vsCTBC Flying Oyster | Series ↗ | Ambessa | Win | 3 / 3 / 6 |
| 24 Oct 2026 | Worlds 2026 | T1vsDplus Kia | Series ↗ | Jayce | Loss | 1 / 3 / 1 |
| 23 Oct 2026 | Worlds 2026 | T1vsLØS | Series ↗ | Jayce | Win | 4 / 0 / 9 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Jax | Loss | 0 / 5 / 0 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | K'Sante | Win | 4 / 1 / 11 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Rumble | Loss | 0 / 2 / 1 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Gragas | Loss | 2 / 4 / 8 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Camille | Win | 4 / 0 / 6 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Olaf | Win | 5 / 2 / 8 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Jayce | Loss | 3 / 3 / 4 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Rumble | Win | 1 / 3 / 5 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Gnar | Loss | 3 / 4 / 3 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Aatrox | Loss | 1 / 3 / 2 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Kennen | Loss | 2 / 4 / 3 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Gwen | Win | 3 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 416 | 61.2 | 23 games · 130 peers |
| 2019 | Tier 1 | CS / min | 9.31 | 98.4 | 23 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.8% | 61.7 | 22 games · 129 peers |
| 2019 | Tier 1 | Damage share | 25.4% | 88.4 | 23 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +276 | 82.8 | 23 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.03 | 59.5 | 23 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 416 | 57.1 | 105 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.51 | 97.7 | 105 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 59.8% | 60.2 | 105 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.8% | 20.6 | 105 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +77 | 66.7 | 103 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.01 | 68.3 | 103 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 493 | 81.5 | 91 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.54 | 99.2 | 91 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.7% | 83.9 | 90 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.5% | 99.2 | 91 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +183 | 72.4 | 91 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.07 | 79.8 | 91 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 523 | 78.6 | 92 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.48 | 82.1 | 92 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 58.5% | 75.2 | 92 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.5% | 57.3 | 92 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +245 | 75.0 | 92 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.06 | 68.4 | 92 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 506 | 72.7 | 109 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.32 | 83.8 | 109 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 56.8% | 83.8 | 109 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.8% | 64.6 | 109 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +277 | 90.0 | 109 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.08 | 62.6 | 109 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 536 | 61.8 | 112 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.00 | 52.9 | 112 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.1% | 83.3 | 112 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.8% | 54.9 | 112 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +114 | 71.6 | 112 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.13 | 80.4 | 112 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 629 | 82.3 | 115 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.04 | 75.8 | 115 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 57.6% | 66.1 | 115 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.5% | 54.8 | 115 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +172 | 84.4 | 115 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.07 | 80.6 | 115 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 645 | 81.5 | 109 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.71 | 73.8 | 109 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 51.8% | 49.2 | 108 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.3% | 43.1 | 109 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −102 | 36.2 | 109 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.28 | 35.4 | 109 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 186 games. Season labels follow the competition season.
2019–2026 · All seasons · 63 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gnar | 82 | ||||||||
| Jayce | 76 | ||||||||
| Renekton | 69 | ||||||||
| K'Sante | 59 | ||||||||
| Aatrox | 58 | ||||||||
| Jax | 56 | ||||||||
| Rumble | 55 | ||||||||
| Gwen | 48 | ||||||||
| All games | 29 | 128 | 95 | 108 | 133 | 124 | 169 | 186 | 972 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 186. Number of individual games played in this selection. Based on 186 of 186 games. | Wins: 117. Number of games won in this selection. Based on 186 of 186 games. | Losses: 69. Number of games lost in this selection. Based on 186 of 186 games. | Win rate: 62.9%. The percentage of games won. Based on 186 of 186 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 186 of 186 games. | Kills / game: 3.00. Average kills per game. Based on 186 of 186 games. | Deaths / game: 3.16. Average deaths per game. Based on 186 of 186 games. | Assists / game: 5.82. Average assists per game. Based on 186 of 186 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 186 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 186 of 186 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 186 of 186 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 185 of 186 games. Games without the required stats are excluded. |
| 2025 | Games: 169. Number of individual games played in this selection. Based on 169 of 169 games. | Wins: 106. Number of games won in this selection. Based on 169 of 169 games. | Losses: 63. Number of games lost in this selection. Based on 169 of 169 games. | Win rate: 62.7%. The percentage of games won. Based on 169 of 169 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 169 of 169 games. | Kills / game: 2.92. Average kills per game. Based on 169 of 169 games. | Deaths / game: 3.30. Average deaths per game. Based on 169 of 169 games. | Assists / game: 6.50. Average assists per game. Based on 169 of 169 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 169 of 169 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 169 of 169 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 169 of 169 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 169 of 169 games. |
| 2024 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 84. Number of games won in this selection. Based on 124 of 124 games. | Losses: 40. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.56. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.65. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.89. Average assists per game. Based on 124 of 124 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2023 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 95. Number of games won in this selection. Based on 133 of 133 games. | Losses: 38. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 71.4%. The percentage of games won. Based on 133 of 133 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 2.33. Average kills per game. Based on 133 of 133 games. | Deaths / game: 2.39. Average deaths per game. Based on 133 of 133 games. | Assists / game: 5.67. Average assists per game. Based on 133 of 133 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games. |
| 2022 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 81. Number of games won in this selection. Based on 108 of 108 games. | Losses: 27. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 75.0%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.44. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.45. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.60. Average assists per game. Based on 108 of 108 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2021 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 41. Number of games won in this selection. Based on 95 of 95 games. | Losses: 54. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 43.2%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.47. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.64. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.94. Average assists per game. Based on 95 of 95 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded. |
| 2020 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 80. Number of games won in this selection. Based on 128 of 128 games. | Losses: 48. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 62.5%. The percentage of games won. Based on 128 of 128 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 2.47. Average kills per game. Based on 128 of 128 games. | Deaths / game: 2.55. Average deaths per game. Based on 128 of 128 games. | Assists / game: 5.09. Average assists per game. Based on 128 of 128 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 126 of 128 games. Games without the required stats are excluded. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2019 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.66. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.28. Average deaths per game. Based on 29 of 29 games. | Assists / game: 3.21. Average assists per game. Based on 29 of 29 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 29 games. Games without the required stats are excluded. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 23 of 29 games. Games without the required stats are excluded. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 1 major honors
2 Domestic · 2 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Summer Playoffs | Griffin (Korean Team) | 23 |
| LCK 2020 Spring Playoffs | DragonX | 52 |
| LCK 2020 Summer Playoffs | DRX | 53 |
| LCK 2021 Spring Playoffs | KT Rolster | 45 |
| LCK 2021 Summer Playoffs | KT Rolster | 46 |
| LCK 2022 Spring Playoffs | Gen.G | 45 |
| LCK 2022 Summer Playoffs | Gen.G | 47 |
| LCK 2023 Spring Playoffs | Gen.G | 59 |
| LCK 2023 Summer Playoffs | Gen.G | 50 |
| LCK 2024 Spring Playoffs | Hanwha Life Esports | 55 |
| LCK 2024 Summer Playoffs | Hanwha Life Esports | 57 |
| LCK Cup 2025 | T1 | 20 |
| LCK 2025 Road to MSI | T1 | 7 |
| LCK 2025 Season Playoffs | T1 | 88 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Doran.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Doran.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Doran.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2023 · LCK · lck-2023-summer. Doran.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Doran.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Doran.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2025 · LCK · lck-2025-season. Doran.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 6 points. LCK 2026 Season Playoffs: champion 30 × final placement 1/5 = 6 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 2 points. LCK Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 2 points. KeSPA Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 10 points. KeSPA Cup 2025: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · T1 | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Esports World Cup 20262026 · International · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Esports World Cup 20252025 · International · T1 | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 23 games played.
|
| worlds 20252025 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20242024 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Gen.G | Place 4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20222022 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Mid-Season Cup 20202020 · International · DragonX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| worlds 20202020 · worlds · DRX | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK Cup 20262026 · LCK · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| KeSPA Cup 2025 |
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2025 · LCK · lck-2025-season · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 71 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Champion |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 18 games played.
|
| LCK Cup 20252025 · LCK · T1 | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 88 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Hanwha Life Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20202020 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · DRX | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20192019 · LCK · DragonX | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| KeSPA Cup 20182018 · LCK · Seoul | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2023 · LCK · lck-2023-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|