Where DinTer stands
2014 · Jungle · Domestic games
Xue Hong-Wei (薛弘偉)
All leagues · All positions
2014 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 44 games without a complete snapshot are excluded.
Explore DinTer’s 2014 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 44 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 3.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 2.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 3.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 2.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| GPL 2014 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| GPL 2014 · Winter | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 3.33. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 6 Apr 2014 | GPL 2014 · Spring | Taipei Assassinsvsahq eSports Club | Kha'Zix | Win | 4 / 4 / 10 |
| 6 Apr 2014 | GPL 2014 · Spring | Taipei Assassinsvsahq eSports Club | Wukong | Win | 6 / 9 / 14 |
| 6 Apr 2014 | GPL 2014 · Spring | Taipei Assassinsvsahq eSports Club | Kha'Zix | Loss | 2 / 4 / 3 |
| 6 Apr 2014 | GPL 2014 · Spring | Taipei Assassinsvsahq eSports Club | Wukong | Loss | 4 / 5 / 6 |
| 6 Apr 2014 | GPL 2014 · Spring | Taipei Assassinsvsahq eSports Club | Pantheon | Win | 2 / 1 / 11 |
| 5 Apr 2014 | GPL 2014 · Spring | Taipei AssassinsvsTaipei Snipers | Kha'Zix | Win | 3 / 1 / 3 |
| 5 Apr 2014 | GPL 2014 · Spring | Taipei AssassinsvsTaipei Snipers | Evelynn | Loss | 1 / 3 / 3 |
| 5 Apr 2014 | GPL 2014 · Spring | Taipei AssassinsvsTaipei Snipers | Pantheon | Win | 5 / 3 / 11 |
| 5 Apr 2014 | GPL 2014 · Spring | Taipei AssassinsvsTaipei Snipers | Evelynn | Win | 5 / 4 / 12 |
| 5 Apr 2014 | GPL 2014 · Spring | Taipei AssassinsvsTaipei Snipers | Vi | Loss | 1 / 6 / 8 |
| 28 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsInsidious Gaming | Kha'Zix | Win | 14 / 1 / 7 |
| 28 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsInsidious Gaming | Pantheon | Win | 4 / 2 / 12 |
| 28 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsInsidious Gaming | Kha'Zix | Win | 5 / 3 / 10 |
| 10 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsFull Louis | Evelynn | Win | 10 / 1 / 13 |
| 10 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsSaigon Fantastic Five | Vi | Win | 1 / 5 / 16 |
| 7 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsManila Eagles | Jarvan IV | Win | 2 / 1 / 9 |
| 5 Mar 2014 | GPL 2014 · Spring | Taipei AssassinsvsSingapore Sentinels | Pantheon | Win | 1 / 0 / 6 |
| 27 Feb 2014 | GPL 2014 · Spring | Taipei Assassinsvsyoe Flash Wolves | Evelynn | Win | 2 / 0 / 5 |
| 26 Feb 2014 | GPL 2014 · Spring | Taipei AssassinsvsSingapore Sentinels | Elise | Win | 1 / 4 / 11 |
| 20 Feb 2014 | GPL 2014 · Spring | Taipei AssassinsvsSaigon Fantastic Five | Evelynn | Win | 7 / 0 / 8 |
| 20 Feb 2014 | GPL 2014 · Spring | Taipei AssassinsvsManila Eagles | Evelynn | Win | 6 / 1 / 7 |
| 12 Feb 2014 | GPL 2014 · Spring | Taipei Assassinsvsyoe Flash Wolves | Elise | Win | 1 / 3 / 12 |
| 11 Jan 2014 | GPL 2014 · Winter | Taipei AssassinsvsTaipei Snipers | Elise | Win | 2 / 4 / 3 |
| 11 Jan 2014 | GPL 2014 · Winter | Taipei AssassinsvsTaipei Snipers | Nunu & Willump | Loss | 0 / 4 / 1 |
| 11 Jan 2014 | GPL 2014 · Winter | Taipei AssassinsvsTaipei Snipers | Elise | Win | 3 / 4 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.37 | 67.3 | 44 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 61.1% | 6.1 | 44 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 306 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | CS / min | 3.24 | 67.9 | 70 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 72.9% | 73.1 | 70 games · 94 peers |
| 2015 | Tier 1 | Damage share | 14.8% | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Gold diff @15 | +248 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 330 | 52.9 | 50 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.09 | 55.4 | 51 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 64.1% | 4.7 | 48 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.5% | 51.7 | 50 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −80 | 33.7 | 50 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2016 · All seasons · 22 recorded champions
| Champion | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|
| Gragas | 32 | |||
| Rek'Sai | 32 | |||
| Evelynn | 15 | |||
| Elise | 11 | |||
| Jarvan IV | 11 | |||
| Vi | 10 | |||
| Nunu & Willump | 7 | |||
| Kha'Zix | 6 | |||
| All games | 44 | 70 | 51 | 165 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 26. Number of games won in this selection. Based on 51 of 51 games. | Losses: 25. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.86. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.78. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.71. Average assists per game. Based on 51 of 51 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 51 games. Games without the required stats are excluded. |
| 2015 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 42. Number of games won in this selection. Based on 70 of 70 games. | Losses: 28. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 60.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.61. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.89. Average deaths per game. Based on 70 of 70 games. | Assists / game: 9.94. Average assists per game. Based on 70 of 70 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 70 games. Games without the required stats are excluded. | CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2014 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 34. Number of games won in this selection. Based on 44 of 44 games. | Losses: 10. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 77.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.41. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.82. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.41. Average assists per game. Based on 44 of 44 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 44 games. | CS / min: 3.37. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 31 of 44 games. Games without the required stats are excluded. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.