Where Dimitry stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Dimitry’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 29 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 87.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,035. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LRN 2026 · Split 2 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 44.8%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Naafiri | Loss | 5 / 6 / 10 |
| 19 Aug 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Shyvana | Win | 10 / 4 / 18 |
| 19 Aug 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Wukong | Win | 7 / 6 / 17 |
| 19 Aug 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Pantheon | Loss | 2 / 6 / 7 |
| 18 Aug 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Sejuani | Loss | 4 / 5 / 7 |
| 12 Aug 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Trundle | Win | 4 / 3 / 13 |
| 12 Aug 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Graves | Win | 0 / 4 / 4 |
| 12 Aug 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Pantheon | Win | 10 / 0 / 8 |
| 12 Aug 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Shyvana | Loss | 2 / 5 / 8 |
| 11 Aug 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Nocturne | Loss | 7 / 6 / 5 |
| 28 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsFuego | Series ↗ | Sejuani | Loss | 2 / 2 / 8 |
| 28 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsFuego | Series ↗ | Wukong | Loss | 10 / 4 / 8 |
| 27 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsFuego | Series ↗ | Xin Zhao | Loss | 3 / 7 / 7 |
| 20 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Xin Zhao | Win | 7 / 4 / 7 |
| 19 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsSDM Tigres | Series ↗ | Sejuani | Win | 1 / 5 / 13 |
| 19 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsPolar Squad Esports | Series ↗ | Naafiri | Win | 5 / 2 / 8 |
| 19 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsPolar Squad Esports | Series ↗ | Jarvan IV | Win | 7 / 1 / 16 |
| 14 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsLYON Academy | Series ↗ | Diana | Win | 7 / 6 / 6 |
| 13 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsLYON Academy | Series ↗ | Kindred | Win | 10 / 0 / 14 |
| 12 Jul 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Pantheon | Loss | 10 / 8 / 4 |
| 12 Jul 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Sejuani | Win | 7 / 8 / 23 |
| 12 Jul 2026 | LRN 2026 · Split 2 | Kits Esportsvs3v Team | Series ↗ | Jarvan IV | Loss | 4 / 2 / 4 |
| 11 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsZeu5 Esports | Series ↗ | Olaf | Loss | 1 / 9 / 2 |
| 11 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsZeu5 Esports | Series ↗ | Wukong | Loss | 1 / 5 / 2 |
| 11 Jul 2026 | LRN 2026 · Split 2 | Kits EsportsvsZeu5 Esports | Series ↗ | Naafiri | Win | 7 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 478 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.10 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 78.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 21.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +419 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.43 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 298 | 64.0 | 65 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.70 | 62.3 | 65 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 66.4% | 16.7 | 65 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.3% | 49.1 | 65 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −61 | 37.6 | 65 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.35 | 28.9 | 65 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 317 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 4.36 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 74.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 13.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −553 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.34 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 415 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.47 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 73.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 17.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −408 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
2019–2026 · All seasons · 29 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 21 | |||||||
| Trundle | 15 | |||||||
| Xin Zhao | 14 | |||||||
| Wukong | 12 | |||||||
| Graves | 11 | |||||||
| Kindred | 10 | |||||||
| Jarvan IV | 9 | |||||||
| Viego | 9 | |||||||
| All games | 1 | 8 | 32 | 71 | 4 | 16 | 29 | 161 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 13. Number of games won in this selection. Based on 29 of 29 games. | Losses: 16. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 44.8%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 5.34. Average kills per game. Based on 29 of 29 games. | Deaths / game: 4.55. Average deaths per game. Based on 29 of 29 games. | Assists / game: 8.86. Average assists per game. Based on 29 of 29 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2024 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 1. Number of games won in this selection. Based on 16 of 16 games. | Losses: 15. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 6.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.69. Average kills per game. Based on 16 of 16 games. | Deaths / game: 4.63. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.38. Average assists per game. Based on 16 of 16 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 5.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 3.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2022 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 40. Number of games won in this selection. Based on 71 of 71 games. | Losses: 31. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 56.3%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.10. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.48. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.96. Average assists per game. Based on 71 of 71 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2021 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 19. Number of games won in this selection. Based on 32 of 32 games. | Losses: 13. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 4.59. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.94. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.63. Average assists per game. Based on 32 of 32 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2020 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 2.00. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 5.50. Average assists per game. Based on 8 of 8 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 1.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 6.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 1.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Team Aze | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.
Recorded results · no title or major milestone in this year.