Where Diamondprox stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Diamondprox’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 7 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 7 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Winter | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| HM 2026 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Sept 2026 | HM 2026 · Summer | MeavedronvsBRUTE | Series ↗ | Xin Zhao | Win | 5 / 3 / 10 |
| 13 Sept 2026 | HM 2026 · Summer | MeavedronvsBRUTE | Series ↗ | Vi | Win | 11 / 3 / 18 |
| 13 Sept 2026 | HM 2026 · Summer | MeavedronvsBRUTE | Series ↗ | Pantheon | Win | 4 / 1 / 3 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | Bushido WildcatsvsUCAM Esports | Series ↗ | Xin Zhao | Loss | 1 / 7 / 9 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | Bushido WildcatsvsUCAM Esports | Series ↗ | Pantheon | Loss | 4 / 11 / 5 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | Bushido WildcatsvsVantex Esports | Series ↗ | Xin Zhao | Win | 4 / 2 / 9 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | Bushido WildcatsvsVantex Esports | Series ↗ | Pantheon | Win | 7 / 0 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 4.18 | — | Less than 80% valid observation coverage |
| 2013 | Tier 1 | Kill participation | 70.9% | 73.7 | 72 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 305 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 3.92 | 95.9 | 56 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 69.6% | 71.4 | 55 games · 50 peers |
| 2014 | Tier 1 | Damage share | 15.3% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +6 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 291 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.12 | 50.0 | 44 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 64.0% | 6.5 | 44 games · 94 peers |
| 2015 | Tier 1 | Damage share | 14.9% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +103 | 66.7 | 44 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 424 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 4.22 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 76.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 19.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +931 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 321 | 82.4 | 36 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.61 | 65.9 | 36 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.2% | 60.3 | 36 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.9% | 61.1 | 36 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +155 | 79.4 | 36 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.28 | 69.8 | 36 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 316 | 91.3 | 46 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.69 | 92.0 | 46 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 62.1% | 0.7 | 46 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.9% | 76.8 | 46 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +184 | 80.4 | 46 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.20 | 73.7 | 46 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 289 | 80.0 | 38 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.27 | 79.2 | 38 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 62.2% | 3.2 | 38 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.8% | 47.2 | 38 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +305 | 92.0 | 38 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.07 | 90.7 | 38 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 334 | 87.7 | 36 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.87 | 84.7 | 37 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.4% | 10.5 | 37 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.7% | 85.2 | 36 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +353 | 94.3 | 36 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.72 | 73.8 | 36 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 431 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.69 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 63.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 19.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −195 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.39 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2012–2026 · All seasons · 53 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 45 | |||||||||||||
| Evelynn | 31 | |||||||||||||
| Gragas | 30 | |||||||||||||
| Rek'Sai | 30 | |||||||||||||
| Olaf | 28 | |||||||||||||
| Kha'Zix | 27 | |||||||||||||
| Xin Zhao | 27 | |||||||||||||
| Sejuani | 23 | |||||||||||||
| All games | 28 | 86 | 64 | 52 | 21 | 40 | 70 | 38 | 37 | 18 | 26 | 8 | 7 | 495 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 5.14. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.86. Average deaths per game. Based on 7 of 7 games. | Assists / game: 9.00. Average assists per game. Based on 7 of 7 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2024 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 2.00. Average kills per game. Based on 8 of 8 games. | Deaths / game: 5.75. Average deaths per game. Based on 8 of 8 games. | Assists / game: 5.38. Average assists per game. Based on 8 of 8 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2022 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.12. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.38. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.46. Average assists per game. Based on 26 of 26 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 4.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.39. Average assists per game. Based on 18 of 18 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.65. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.81. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.11. Average assists per game. Based on 37 of 37 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 27. Number of games won in this selection. Based on 38 of 38 games. | Losses: 11. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 71.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.53. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.95. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.18. Average assists per game. Based on 38 of 38 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 48. Number of games won in this selection. Based on 70 of 70 games. | Losses: 22. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 68.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.51. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.54. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.97. Average assists per game. Based on 70 of 70 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 70 games. Games without the required stats are excluded. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2017 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 25. Number of games won in this selection. Based on 40 of 40 games. | Losses: 15. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 62.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.25. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.03. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.00. Average assists per game. Based on 40 of 40 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2016 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.57. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.14. Average deaths per game. Based on 21 of 21 games. | Assists / game: 7.76. Average assists per game. Based on 21 of 21 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2015 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 26. Number of games won in this selection. Based on 52 of 52 games. | Losses: 26. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.50. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.17. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.40. Average assists per game. Based on 52 of 52 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 52 games. Games without the required stats are excluded. | CS / min: 3.10. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 299. Total gold gained per minute, averaged across games. Based on 46 of 52 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2014 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 30. Number of games won in this selection. Based on 64 of 64 games. | Losses: 34. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 46.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.45. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.00. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.63. Average assists per game. Based on 64 of 64 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 64 games. Games without the required stats are excluded. | CS / min: 3.95. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 299. Total gold gained per minute, averaged across games. Based on 55 of 64 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2013 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 54. Number of games won in this selection. Based on 86 of 86 games. | Losses: 32. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 62.8%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.57. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.56. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.31. Average assists per game. Based on 86 of 86 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 86 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 59 of 86 games. Games without the required stats are excluded. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 30 of 86 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2012 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.11. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.07. Average deaths per game. Based on 28 of 28 games. | Assists / game: 8.00. Average assists per game. Based on 28 of 28 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 23 of 28 games. Games without the required stats are excluded. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 2 of 28 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Other international
2 Other international
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Spring Playoffs | Gambit Gaming | 7 |
| EU LCS 2014 Spring Playoffs | Gambit Gaming | 31 |
| EU LCS 2015 Summer Playoffs | Gambit Gaming | 18 |
| EU LCS 2016 Spring Playoffs | Unicorns of Love | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 6 Kiev · 10 points. IEM Season 6 Kiev: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 6 World Championship · 20 points. IEM Season 6 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · IPL 5 · 4 points. IPL 5: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 Katowice · 10 points. IEM Season 7 Katowice: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 World Championship · 4 points. IEM Season 7 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 9 Cologne · 10 points. IEM Season 9 Cologne: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 4 points. IEM Season 8 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 10 points. IEM Season 8 Cologne Pro: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Summer Playoffs · 4 points. EU LCS 2013 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual EU LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Worlds Season 2 · 20 points. Worlds Season 2: champion 100 × final placement 1/5 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Gambit Esports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20182018 · worlds · Gambit Esports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Places 21–24 |
Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Gambit Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · Gambit Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Intel Extreme Masters Season 7 Katowice2013 · International · Gambit Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Intel Extreme Masters Season 7 World Championship2013 · International · Gambit Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Gambit Gaming | Champion | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| worlds 20132013 · worlds · Gambit Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Intel Extreme Masters Season 6 Kiev2012 · International · Moscow Five | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Intel Extreme Masters Season 6 World Championship2012 · International · Moscow Five | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| IPL 52012 · International · Moscow Five | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| Worlds Season 22012 · International · Moscow Five | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Gambit Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2013 Spring Playoffs2013 · EU LCS · Gambit Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Gambit Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
No results in this selection.