Where Diable stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Diable’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 132 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 13. Number of games won in this selection. Based on 29 of 29 games. | Losses: 16. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 44.8%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 854. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 16 of 132 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 132 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 995. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 132 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 132 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 132 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 132 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 132 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 132 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 866. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 132 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 888. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 923. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| First Stand 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| KeSPA Cup 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 944. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCK 2026 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2026 · Rounds 1-2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 23.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LCK 2026 · Rounds 3-4 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCKC 2026 · Rounds 1-2 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,229. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Sivir | Loss | 1 / 4 / 2 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Varus | Loss | 4 / 4 / 4 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Yunara | Loss | 3 / 5 / 5 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Jhin | Win | 5 / 0 / 13 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Jhin | Win | 6 / 1 / 8 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Lucian | Win | 14 / 2 / 8 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Ezreal | Loss | 2 / 1 / 3 |
| 20 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsKiwoom DRX | Series ↗ | Ezreal | Win | 6 / 2 / 4 |
| 20 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsKiwoom DRX | Series ↗ | Lucian | Win | 2 / 3 / 3 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Varus | Loss | 0 / 4 / 0 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Yunara | Loss | 4 / 5 / 11 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Ezreal | Loss | 3 / 5 / 5 |
| 14 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Corki | Win | 4 / 0 / 7 |
| 14 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Ezreal | Win | 4 / 0 / 3 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Sivir | Loss | 3 / 5 / 9 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Yunara | Loss | 1 / 7 / 1 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Ezreal | Win | 5 / 2 / 5 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Varus | Loss | 4 / 5 / 5 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Lucian | Loss | 3 / 1 / 6 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Xayah | Loss | 0 / 2 / 3 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Sivir | Win | 5 / 1 / 10 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Jhin | Loss | 4 / 4 / 9 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Ezreal | Win | 3 / 3 / 8 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Lucian | Win | 8 / 1 / 6 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Jhin | Loss | 7 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2022–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 759 | 74.6 | 105 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.58 | 79.4 | 105 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.4% | 92.1 | 104 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.7% | 52.4 | 105 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +150 | 83.0 | 105 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.18 | 46.0 | 105 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 794 | 73.0 | 95 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.96 | 54.0 | 95 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.0% | 41.3 | 95 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.3% | 22.2 | 95 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +76 | 62.7 | 95 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.35 | 58.7 | 95 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. Season labels follow the competition season.
2022–2026 · All seasons · 23 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Ezreal | 63 | |||||
| Lucian | 60 | |||||
| Kai'Sa | 50 | |||||
| Varus | 39 | |||||
| Xayah | 34 | |||||
| Zeri | 34 | |||||
| Jhin | 28 | |||||
| Aphelios | 24 | |||||
| All games | 18 | 88 | 98 | 124 | 132 | 460 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 59. Number of games won in this selection. Based on 132 of 132 games. | Losses: 73. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 44.7%. The percentage of games won. Based on 132 of 132 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 4.85. Average kills per game. Based on 132 of 132 games. | Deaths / game: 3.34. Average deaths per game. Based on 132 of 132 games. | Assists / game: 5.82. Average assists per game. Based on 132 of 132 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games. | Gold / min: 493. Total gold gained per minute, averaged across games. Based on 132 of 132 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games. |
| 2025 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 59. Number of games won in this selection. Based on 124 of 124 games. | Losses: 65. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 47.6%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 5.49. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.67. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.63. Average assists per game. Based on 124 of 124 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 47. Number of games won in this selection. Based on 98 of 98 games. | Losses: 51. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 48.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 4.16. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.06. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.84. Average assists per game. Based on 98 of 98 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 98 games. Games without the required stats are excluded. |
| 2023 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 29. Number of games won in this selection. Based on 88 of 88 games. | Losses: 59. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 33.0%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.20. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.68. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.43. Average assists per game. Based on 88 of 88 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2022 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.89. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.33. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK Cup 2025 | BNK FEARX | 13 |
| LCK 2025 Season Playoffs | BNK FEARX | 92 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · LCK Cup 2026 · 4 points. LCK Cup 2026: champion 10 × final placement 2/5 = 4 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 10 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 4 points. KeSPA Cup 2026: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · BNK FEARX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
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| League of Legends Asia Invitational 20252025 · International · BNK FEARX | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
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5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
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| LCK Cup 20262026 · LCK · BNK FEARX | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
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| KeSPA Cup 20252025 · LCK · BNK FEARX | Places 7–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · BNK FearX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
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| KeSPA Cup 20242024 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
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1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Rookie of the Yearsource ↗2025 · LCK · lck-2025-season · rookie | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 75 games played. Selection: Expert vote. Season-wide award.
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