Where Dia1 stands
2023 · Mid · Domestic games
Lê Phú Quý
All leagues · All positions
2023 · Mid · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Dia1’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 28.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2023 · Spring | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Sylas | Loss | 2 / 2 / 2 |
| 23 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Ahri | Win | 4 / 0 / 11 |
| 23 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Akali | Loss | 0 / 4 / 0 |
| 23 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Ahri | Loss | 1 / 4 / 3 |
| 22 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Ahri | Win | 6 / 2 / 3 |
| 22 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Sylas | Win | 9 / 2 / 3 |
| 22 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Annie | Win | 2 / 2 / 11 |
| 21 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Jayce | Loss | 1 / 3 / 0 |
| 21 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Syndra | Loss | 2 / 1 / 1 |
| 21 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Tristana | Win | 4 / 2 / 6 |
| 21 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Tristana | Win | 5 / 3 / 10 |
| 21 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Ryze | Loss | 0 / 5 / 1 |
| 15 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Ryze | Win | 6 / 0 / 12 |
| 15 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Syndra | Win | 3 / 1 / 4 |
| 15 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Syndra | Win | 4 / 1 / 1 |
| 15 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Sylas | Loss | 0 / 1 / 5 |
| 10 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Sion | Loss | 2 / 5 / 5 |
| 10 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Tristana | Win | 10 / 1 / 3 |
| 10 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsTeam Whales | Series ↗ | Gragas | Loss | 4 / 5 / 11 |
| 9 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | LeBlanc | Win | 5 / 1 / 17 |
| 9 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Annie | Win | 0 / 4 / 11 |
| 9 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Ahri | Loss | 2 / 2 / 0 |
| 7 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Cassiopeia | Loss | 3 / 4 / 5 |
| 7 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Syndra | Win | 5 / 3 / 13 |
| 7 Apr 2023 | VCS 2023 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Taliyah | Loss | 0 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2023 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 488 | 65.6 | 61 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.33 | 98.4 | 62 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 59.1% | 13.1 | 62 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.9% | 65.6 | 61 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +198 | 81.1 | 61 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.29 | 97.1 | 62 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 581 | 93.4 | 91 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.63 | 71.8 | 91 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.5% | 33.3 | 91 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.7% | 54.1 | 91 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +737 | 99.2 | 91 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.25 | 93.5 | 91 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 548 | 90.3 | 32 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.74 | 79.0 | 32 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 58.3% | 4.0 | 32 games · 125 peers |
| 2021 | Tier 1 | Damage share | 28.6% | 96.8 | 32 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +127 | 65.7 | 32 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.34 | 96.8 | 32 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 538 | 66.1 | 46 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.12 | 20.0 | 46 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 56.9% | 2.6 | 46 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.0% | 39.1 | 46 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −44 | 45.1 | 46 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.10 | 47.0 | 46 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 521 | 22.9 | 54 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.08 | 21.0 | 54 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 58.3% | 2.9 | 54 games · 106 peers |
| 2023 | Tier 1 | Damage share | 25.1% | 23.8 | 54 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +20 | 46.4 | 54 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.40 | 97.1 | 54 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2019–2023 · All seasons · 42 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|
| Syndra | 34 | |||||
| Sylas | 22 | |||||
| Jayce | 20 | |||||
| Tristana | 20 | |||||
| Ryze | 18 | |||||
| Ahri | 14 | |||||
| Lucian | 14 | |||||
| Azir | 13 | |||||
| All games | 68 | 95 | 35 | 46 | 54 | 298 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 30. Number of games won in this selection. Based on 54 of 54 games. | Losses: 24. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.80. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.70. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.65. Average assists per game. Based on 54 of 54 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.50. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.02. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.24. Average assists per game. Based on 46 of 46 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 17. Number of games won in this selection. Based on 35 of 35 games. | Losses: 18. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.91. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.09. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.43. Average assists per game. Based on 35 of 35 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2020 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 65. Number of games won in this selection. Based on 95 of 95 games. | Losses: 30. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 68.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 5.76. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.41. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.22. Average assists per game. Based on 95 of 95 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 36. Number of games won in this selection. Based on 68 of 68 games. | Losses: 32. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 52.9%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.63. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.88. Average assists per game. Based on 68 of 68 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 68 games. Games without the required stats are excluded. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2020 · VCS · VCS/2020 Season/Summer Season. Dia1.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · VCS · VCS/2020 Season/Summer Season. Dia1.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2020 · VCS · VCS/2020 Season/Spring Season. Dia1.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
No results in this selection.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVP (points)source ↗2020 · VCS · GAM Esports · points mvp | Split / final honor | Source detailsCumulative match-MVP program confirmed; owner approved 8 points per distinct VCS award on 2026-10-23. No per-match award duplication. 32 games played. Selection: Official POG-points program.
|
| Regular Season MVP (points)source ↗2020 · VCS · GAM Esports · points mvp | Split / final honor | Source detailsCumulative match-MVP program confirmed; owner approved 8 points per distinct VCS award on 2026-10-23. No per-match award duplication. 36 games played. Selection: Official POG-points program.
|
| All-Pro 1st teamsource ↗2020 · VCS · GAM Esports · all pro | mid · Team 1 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 36 games played. Selection: unknown.
|