Where DiDi stands
2025 · Mid · Domestic games
Also known as: DiDi · DiDi (Mariano Masolini)
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore DiDi’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 49 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 49 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 49 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 49 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 49 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 86.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 5 of 49 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 934. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LRS 2025 · Split 1 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LRS 2025 · Split 2 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Taliyah | Loss | 2 / 2 / 1 |
| 9 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Swain | Loss | 0 / 5 / 0 |
| 9 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Hwei | Loss | 3 / 5 / 10 |
| 9 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Azir | Win | 5 / 5 / 10 |
| 1 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsGolden Lions | Series ↗ | Akali | Win | 2 / 3 / 6 |
| 1 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsGolden Lions | Series ↗ | Ziggs | Loss | 5 / 8 / 4 |
| 1 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsGolden Lions | Series ↗ | Hwei | Win | 6 / 1 / 13 |
| 1 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsGolden Lions | Series ↗ | Aurora | Loss | 4 / 4 / 4 |
| 1 Sept 2025 | LRS 2025 · Split 2 | Maze GamingvsGolden Lions | Series ↗ | Azir | Win | 3 / 0 / 9 |
| 26 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsSeven Dark | — | Annie | Win | 3 / 1 / 12 |
| 26 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsSeven Dark | Series ↗ | Aurora | Win | 15 / 4 / 10 |
| 26 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsSeven Dark | Series ↗ | Akali | Win | 10 / 3 / 5 |
| 13 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Taliyah | Loss | 1 / 4 / 5 |
| 13 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Syndra | Loss | 1 / 2 / 2 |
| 12 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsLechuga Gaming | Series ↗ | Syndra | Win | 9 / 1 / 7 |
| 12 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsLechuga Gaming | Series ↗ | Aurora | Win | 12 / 2 / 10 |
| 5 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsMalvinas Gaming | Series ↗ | Taliyah | Win | 2 / 2 / 7 |
| 3 Aug 2025 | LRS 2025 · Split 2 | Maze GamingvsSeven Dark | — | Taliyah | Win | 9 / 2 / 4 |
| 29 Jul 2025 | LRS 2025 · Split 2 | Maze GamingvsFarenvehn | — | Ryze | Loss | 1 / 4 / 1 |
| 22 Jul 2025 | LRS 2025 · Split 2 | Maze GamingvsSicar Esports | Series ↗ | Orianna | Loss | 3 / 3 / 10 |
| 16 Jul 2025 | LRS 2025 · Split 2 | Maze GamingvsGolden Lions | Series ↗ | Orianna | Win | 3 / 1 / 10 |
| 15 Jul 2025 | LRS 2025 · Split 2 | Maze GamingvsLechuga Gaming | Series ↗ | Taliyah | Win | 9 / 2 / 9 |
| 4 Jun 2025 | LRS 2025 · Split 1 | Maze GamingvsFarenvehn | Series ↗ | Hwei | Loss | 2 / 3 / 3 |
| 4 Jun 2025 | LRS 2025 · Split 1 | Maze GamingvsFarenvehn | Series ↗ | Yone | Loss | 2 / 5 / 5 |
| 4 Jun 2025 | LRS 2025 · Split 1 | Maze GamingvsFarenvehn | Series ↗ | Orianna | Loss | 0 / 4 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2021 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2021 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2021 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | LRS | Damage / min | 670 | 75.0 | 35 games · 5 peers |
| 2023 | LRS | CS / min | 8.05 | 0.0 | 35 games · 5 peers |
| 2023 | LRS | Kill participation | 69.8% | 100.0 | 35 games · 5 peers |
| 2023 | LRS | Damage share | 28.4% | 100.0 | 35 games · 5 peers |
| 2023 | LRS | Gold diff @15 | −67 | 0.0 | 35 games · 5 peers |
| 2023 | LRS | Vision / min | 1.11 | 25.0 | 35 games · 5 peers |
| 2024 | LRS | Damage / min | 631 | 25.0 | 33 games · 5 peers |
| 2024 | LRS | CS / min | 8.39 | 0.0 | 33 games · 5 peers |
| 2024 | LRS | Kill participation | 64.5% | 25.0 | 33 games · 5 peers |
| 2024 | LRS | Damage share | 25.6% | 0.0 | 33 games · 5 peers |
| 2024 | LRS | Gold diff @15 | +60 | 50.0 | 33 games · 5 peers |
| 2024 | LRS | Vision / min | 1.26 | 50.0 | 33 games · 5 peers |
| 2025 | LRS | Damage / min | 692 | 25.0 | 48 games · 5 peers |
| 2025 | LRS | CS / min | 7.84 | 25.0 | 48 games · 5 peers |
| 2025 | LRS | Kill participation | 68.9% | 100.0 | 48 games · 5 peers |
| 2025 | LRS | Damage share | 25.4% | 50.0 | 49 games · 5 peers |
| 2025 | LRS | Gold diff @15 | +182 | 75.0 | 45 games · 5 peers |
| 2025 | LRS | Vision / min | 0.92 | 25.0 | 48 games · 5 peers |
| 2026 | LRS | Damage / min | 689 | 0.0 | 59 games · 6 peers |
| 2026 | LRS | CS / min | 7.70 | 0.0 | 59 games · 6 peers |
| 2026 | LRS | Kill participation | 65.9% | 80.0 | 59 games · 6 peers |
| 2026 | LRS | Damage share | 23.5% | 0.0 | 59 games · 6 peers |
| 2026 | LRS | Gold diff @15 | −7 | 40.0 | 59 games · 6 peers |
| 2026 | LRS | Vision / min | 1.15 | 60.0 | 59 games · 6 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. Season labels follow the competition season.
2020–2026 · All seasons · 50 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Orianna | 43 | |||||||
| Akali | 28 | |||||||
| Azir | 23 | |||||||
| Syndra | 22 | |||||||
| Taliyah | 20 | |||||||
| Zoe | 20 | |||||||
| Ahri | 19 | |||||||
| Tristana | 16 | |||||||
| All games | 43 | 72 | 53 | 48 | 37 | 49 | 59 | 361 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 35. Number of games won in this selection. Based on 59 of 59 games. | Losses: 24. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 59.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 4.93. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.49. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.63. Average assists per game. Based on 59 of 59 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2025 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 29. Number of games won in this selection. Based on 49 of 49 games. | Losses: 20. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 5.08. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.90. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.39. Average assists per game. Based on 49 of 49 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2024 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 20. Number of games won in this selection. Based on 37 of 37 games. | Losses: 17. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.46. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.49. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.32. Average assists per game. Based on 37 of 37 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.33. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.06. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.52. Average assists per game. Based on 48 of 48 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 26. Number of games won in this selection. Based on 53 of 53 games. | Losses: 27. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.32. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.68. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.92. Average assists per game. Based on 53 of 53 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 42. Number of games won in this selection. Based on 72 of 72 games. | Losses: 30. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.29. Average kills per game. Based on 72 of 72 games. | Deaths / game: 1.94. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.49. Average assists per game. Based on 72 of 72 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 20. Number of games won in this selection. Based on 43 of 43 games. | Losses: 23. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 46.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.74. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.19. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.95. Average assists per game. Based on 43 of 43 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.