Where DenVoksne stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore DenVoksne’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 112 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 916. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 14 of 112 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 1,035. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.62. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 8 of 112 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 1,159. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 112 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 1,085. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 11.64. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 112 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 11.04. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 112 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 112 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 1,125. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 112 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 887. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 112 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 942. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 112 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 1,082. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 11.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| CCWS 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 964. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EMEA Masters 2026 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| EMEA Masters 2026 · Winter | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 966. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PRM 2026 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| PRM 2026 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| PRM 2026 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 992. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Tristana | Loss | 1 / 2 / 1 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Ezreal | Loss | 1 / 7 / 4 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Kalista | Loss | 1 / 6 / 0 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Yunara | Win | 11 / 1 / 3 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsColossal Gaming | Series ↗ | Ezreal | Win | 3 / 5 / 5 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsColossal Gaming | Series ↗ | Yunara | Win | 3 / 2 / 8 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Caitlyn | Loss | 0 / 1 / 1 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Lucian | Loss | 6 / 5 / 4 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsJSK Esports | Series ↗ | Kalista | Win | 6 / 5 / 10 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsHMBLE | Series ↗ | Lucian | Win | 2 / 1 / 7 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsAnubis Gaming | Series ↗ | Caitlyn | Loss | 3 / 3 / 3 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsPCIFIC Esports | Series ↗ | Kalista | Win | 10 / 4 / 2 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsCITA Kaizen | Series ↗ | Caitlyn | Win | 5 / 2 / 8 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsCITA Kaizen | Series ↗ | Tristana | Win | 7 / 0 / 6 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsOtter Side | Series ↗ | Caitlyn | Win | 3 / 2 / 4 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | Unicorns of Love Sexy EditionvsOtter Side | Series ↗ | Kalista | Win | 6 / 1 / 11 |
| 1 Sept 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Caitlyn | Loss | 4 / 4 / 2 |
| 1 Sept 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Ashe | Loss | 3 / 6 / 7 |
| 1 Sept 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Lucian | Win | 12 / 1 / 3 |
| 1 Sept 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsKaufland Hangry Knights | Series ↗ | Ezreal | Loss | 0 / 6 / 2 |
| 25 Aug 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsROSSMANN Centaurs | Series ↗ | Ezreal | Win | 7 / 8 / 11 |
| 25 Aug 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsROSSMANN Centaurs | Series ↗ | Zeri | Win | 6 / 3 / 7 |
| 25 Aug 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsROSSMANN Centaurs | Series ↗ | Olaf | Win | 5 / 1 / 8 |
| 25 Aug 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsROSSMANN Centaurs | Series ↗ | Lucian | Loss | 3 / 9 / 8 |
| 19 Aug 2026 | PRM 2026 · Spring | Unicorns of Love Sexy EditionvsBerlin International Gaming | Series ↗ | Varus | Loss | 4 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | UKLC | Damage / min | 475 | — | At least 20 games and 20 valid observations required |
| 2019 | UKLC | CS / min | 8.87 | — | At least 20 games and 20 valid observations required |
| 2019 | UKLC | Kill participation | 61.2% | — | At least 20 games and 20 valid observations required |
| 2019 | UKLC | Damage share | 27.7% | — | At least 20 games and 20 valid observations required |
| 2019 | UKLC | Gold diff @15 | +47 | — | At least 20 games and 20 valid observations required |
| 2019 | UKLC | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2020 | NLC | Damage / min | 551 | 50.0 | 21 games · 7 peers |
| 2020 | NLC | CS / min | 8.72 | 83.3 | 21 games · 7 peers |
| 2020 | NLC | Kill participation | 63.4% | 33.3 | 21 games · 7 peers |
| 2020 | NLC | Damage share | 29.1% | 66.7 | 21 games · 7 peers |
| 2020 | NLC | Gold diff @15 | −17 | 16.7 | 21 games · 7 peers |
| 2020 | NLC | Vision / min | 1.05 | 50.0 | 21 games · 7 peers |
| 2021 | NLC | Damage / min | 684 | 100.0 | 24 games · 11 peers |
| 2021 | NLC | CS / min | 9.48 | 90.0 | 24 games · 11 peers |
| 2021 | NLC | Kill participation | 65.7% | 60.0 | 24 games · 11 peers |
| 2021 | NLC | Damage share | 31.6% | 100.0 | 24 games · 11 peers |
| 2021 | NLC | Gold diff @15 | −49 | 40.0 | 24 games · 11 peers |
| 2021 | NLC | Vision / min | 1.40 | 100.0 | 24 games · 11 peers |
| 2022 | NLC | Damage / min | 556 | 15.4 | 28 games · 14 peers |
| 2022 | NLC | CS / min | 8.74 | 61.5 | 28 games · 14 peers |
| 2022 | NLC | Kill participation | 72.8% | 92.3 | 28 games · 14 peers |
| 2022 | NLC | Damage share | 25.6% | 23.1 | 28 games · 14 peers |
| 2022 | NLC | Gold diff @15 | +171 | 53.8 | 28 games · 14 peers |
| 2022 | NLC | Vision / min | 1.27 | 84.6 | 28 games · 14 peers |
| 2023 | NLC | Damage / min | 739 | 75.0 | 40 games · 5 peers |
| 2023 | NLC | CS / min | 9.64 | 100.0 | 40 games · 5 peers |
| 2023 | NLC | Kill participation | 74.6% | 100.0 | 40 games · 5 peers |
| 2023 | NLC | Damage share | 31.4% | 100.0 | 40 games · 5 peers |
| 2023 | NLC | Gold diff @15 | +461 | 75.0 | 40 games · 5 peers |
| 2023 | NLC | Vision / min | 1.18 | 50.0 | 40 games · 5 peers |
| 2024 | LVP SL | Damage / min | 641 | 0.0 | 27 games · 8 peers |
| 2024 | LVP SL | CS / min | 8.78 | 57.1 | 27 games · 8 peers |
| 2024 | LVP SL | Kill participation | 70.1% | 0.0 | 27 games · 8 peers |
| 2024 | LVP SL | Damage share | 28.0% | 14.3 | 27 games · 8 peers |
| 2024 | LVP SL | Gold diff @15 | +119 | 71.4 | 27 games · 8 peers |
| 2024 | LVP SL | Vision / min | 1.22 | 57.1 | 27 games · 8 peers |
| 2025 | PRM | Damage / min | 764 | 70.0 | 54 games · 11 peers |
| 2025 | PRM | CS / min | 9.47 | 90.0 | 54 games · 11 peers |
| 2025 | PRM | Kill participation | 59.9% | 10.0 | 54 games · 11 peers |
| 2025 | PRM | Damage share | 28.4% | 80.0 | 54 games · 11 peers |
| 2025 | PRM | Gold diff @15 | +24 | 70.0 | 54 games · 11 peers |
| 2025 | PRM | Vision / min | 1.02 | 70.0 | 54 games · 11 peers |
| 2026 | PRM | Damage / min | 905 | 90.9 | 69 games · 12 peers |
| 2026 | PRM | CS / min | 10.22 | 81.8 | 69 games · 12 peers |
| 2026 | PRM | Kill participation | 62.4% | 54.5 | 69 games · 12 peers |
| 2026 | PRM | Damage share | 30.5% | 90.9 | 69 games · 12 peers |
| 2026 | PRM | Gold diff @15 | −67 | 45.5 | 69 games · 12 peers |
| 2026 | PRM | Vision / min | 1.08 | 45.5 | 69 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. Season labels follow the competition season.
2019–2026 · All seasons · 35 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Aphelios | 54 | ||||||||
| Ezreal | 47 | ||||||||
| Kai'Sa | 46 | ||||||||
| Sivir | 37 | ||||||||
| Varus | 34 | ||||||||
| Miss Fortune | 24 | ||||||||
| Tristana | 24 | ||||||||
| Yunara | 23 | ||||||||
| All games | 16 | 27 | 52 | 75 | 54 | 77 | 97 | 112 | 510 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 65. Number of games won in this selection. Based on 112 of 112 games. | Losses: 47. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 58.0%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 4.63. Average kills per game. Based on 112 of 112 games. | Deaths / game: 3.21. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.00. Average assists per game. Based on 112 of 112 games. | Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 522. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2025 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 52. Number of games won in this selection. Based on 97 of 97 games. | Losses: 45. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 53.6%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 4.71. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.68. Average deaths per game. Based on 97 of 97 games. | Assists / game: 5.44. Average assists per game. Based on 97 of 97 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2024 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 51. Number of games won in this selection. Based on 77 of 77 games. | Losses: 26. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 66.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 5.01. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.51. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.69. Average assists per game. Based on 77 of 77 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 35. Number of games won in this selection. Based on 54 of 54 games. | Losses: 19. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 64.8%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 5.28. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.41. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.85. Average assists per game. Based on 54 of 54 games. | Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 48. Number of games won in this selection. Based on 75 of 75 games. | Losses: 27. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 64.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.03. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.57. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.59. Average assists per game. Based on 75 of 75 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 33. Number of games won in this selection. Based on 52 of 52 games. | Losses: 19. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 5.21. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.17. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.81. Average assists per game. Based on 52 of 52 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 10. Number of games won in this selection. Based on 27 of 27 games. | Losses: 17. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.07. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.56. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.78. Average assists per game. Based on 27 of 27 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 4.13. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.25. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.13. Average assists per game. Based on 16 of 16 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.