Where Daystar stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Daystar’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 10 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2026 · Rounds 1-2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsT1 | Series ↗ | Akali | Loss | 10 / 6 / 6 |
| 26 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsT1 | Series ↗ | Aurelion Sol | Loss | 3 / 2 / 2 |
| 24 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsKT Rolster | Series ↗ | Hwei | Loss | 1 / 4 / 8 |
| 24 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsKT Rolster | Series ↗ | Anivia | Loss | 2 / 4 / 7 |
| 17 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsKiwoom DRX | Series ↗ | Annie | Win | 2 / 3 / 11 |
| 17 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsKiwoom DRX | Series ↗ | Aurora | Win | 2 / 0 / 5 |
| 15 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsNongshim RedForce | Series ↗ | Ryze | Loss | 2 / 5 / 6 |
| 15 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsNongshim RedForce | Series ↗ | Akali | Loss | 7 / 3 / 2 |
| 12 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsDN SOOPers | Series ↗ | Akali | Win | 4 / 2 / 3 |
| 12 Apr 2026 | LCK 2026 · Rounds 1-2 | BNK FEARXvsDN SOOPers | Series ↗ | Ryze | Win | 5 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2022–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 742 | 100.0 | 61 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.92 | 87.6 | 61 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.6% | 49.5 | 61 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.2% | 91.4 | 61 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +505 | 96.4 | 60 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.18 | 55.2 | 61 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 576 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 8.16 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 68.1% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 22.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −127 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 605 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 8.78 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 63.5% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 21.7% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −478 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.30 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2022–2026 · All seasons · 42 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Azir | 41 | |||||
| Ahri | 36 | |||||
| Taliyah | 29 | |||||
| Corki | 23 | |||||
| Yone | 17 | |||||
| LeBlanc | 16 | |||||
| Ryze | 15 | |||||
| Akali | 14 | |||||
| All games | 3 | 61 | 98 | 161 | 10 | 333 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.80. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.70. Average assists per game. Based on 10 of 10 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2025 | Games: 161. Number of individual games played in this selection. Based on 161 of 161 games. | Wins: 80. Number of games won in this selection. Based on 161 of 161 games. | Losses: 81. Number of games lost in this selection. Based on 161 of 161 games. | Win rate: 49.7%. The percentage of games won. Based on 161 of 161 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 161 of 161 games. | Kills / game: 3.62. Average kills per game. Based on 161 of 161 games. | Deaths / game: 3.17. Average deaths per game. Based on 161 of 161 games. | Assists / game: 7.59. Average assists per game. Based on 161 of 161 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 161 of 161 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 161 of 161 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 161 of 161 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 161 of 161 games. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 47. Number of games won in this selection. Based on 98 of 98 games. | Losses: 51. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 48.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.28. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.72. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.71. Average assists per game. Based on 98 of 98 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. |
| 2023 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 4.98. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.44. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.21. Average assists per game. Based on 61 of 61 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 6.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 5.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2025 Season Playoffs | BNK FEARX | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · LCO · LCO/2023 Season/Split 2 Playoffs. Daystar.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · LCO 2023 Split 1 Playoffs · 8 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 2 Playoffs · 8 points. LCO 2023 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20242024 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCO 2023 Split 1 Playoffs2023 · LCO · Team Bliss | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| LCO 2023 Split 2 Playoffs2023 · LCO · Team Bliss | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| KeSPA Cup 20212021 · LCK · DKJH | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2023 · LCO · Team Bliss · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.