Where Damage stands
2023 · Support · Domestic games
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All leagues · All positions
2023 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Damage’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 60 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 8 of 60 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 60 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 60 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 60 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 60 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 85. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 91.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 60 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2023 · Split 1 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| CBLOL 2023 · Split 2 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsINTZ | Series ↗ | Nautilus | Loss | 0 / 6 / 6 |
| 19 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsINTZ | Series ↗ | Alistar | Loss | 0 / 7 / 13 |
| 19 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsINTZ | Series ↗ | Rell | Loss | 0 / 5 / 6 |
| 19 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsINTZ | Series ↗ | Rell | Win | 1 / 4 / 17 |
| 11 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFluxo | Series ↗ | Alistar | Win | 0 / 2 / 16 |
| 11 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFluxo | Series ↗ | Rell | Loss | 0 / 6 / 6 |
| 11 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFluxo | Series ↗ | Rell | Win | 0 / 6 / 17 |
| 11 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFluxo | Series ↗ | Braum | Loss | 0 / 4 / 9 |
| 11 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFluxo | Series ↗ | Alistar | Win | 1 / 0 / 11 |
| 6 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Nautilus | Win | 1 / 1 / 14 |
| 5 Aug 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFURIA | Series ↗ | Rakan | Loss | 0 / 3 / 1 |
| 30 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsLiberty | Series ↗ | Nautilus | Win | 0 / 1 / 10 |
| 29 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsLOUD | Series ↗ | Nautilus | Loss | 0 / 6 / 9 |
| 23 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsLØS | Series ↗ | Nautilus | Win | 2 / 11 / 17 |
| 22 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Leona | Loss | 1 / 5 / 1 |
| 16 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsINTZ | Series ↗ | Nautilus | Win | 3 / 7 / 15 |
| 15 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsKaBuM! Esports | Series ↗ | Rakan | Win | 0 / 2 / 15 |
| 9 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFluxo | Series ↗ | Rell | Loss | 0 / 3 / 11 |
| 8 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Leona | Loss | 0 / 4 / 4 |
| 2 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsFURIA | Series ↗ | Alistar | Win | 0 / 2 / 7 |
| 1 Jul 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsLiberty | Series ↗ | Rell | Win | 0 / 4 / 24 |
| 25 Jun 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsLOUD | Series ↗ | Rakan | Loss | 0 / 4 / 6 |
| 24 Jun 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsLØS | Series ↗ | Leona | Win | 2 / 5 / 16 |
| 18 Jun 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Rakan | Loss | 1 / 2 / 2 |
| 17 Jun 2023 | CBLOL 2023 · Split 2 | Vivo Keyd StarsvsINTZ | Series ↗ | Rakan | Loss | 0 / 0 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
LPL data missing · Percentile among 89 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 137 | 25.0 | 45 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.64 | 75.8 | 45 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 61.7% | 7.8 | 45 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.2% | 28.1 | 45 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −164 | 18.0 | 45 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.20 | 24.8 | 45 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 157 | 59.3 | 44 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.45 | 85.0 | 44 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 71.3% | 90.8 | 44 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.4% | 55.1 | 44 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −31 | 39.0 | 44 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.31 | 22.0 | 44 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 145 | 45.0 | 44 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.32 | 65.8 | 44 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.1% | 15.8 | 44 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.0% | 15.0 | 44 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −38 | 41.7 | 44 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.42 | 24.2 | 44 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 140 | 24.5 | 61 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.35 | 83.6 | 61 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 66.5% | 24.5 | 61 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.8% | 13.6 | 61 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +199 | 91.1 | 61 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.74 | 80.9 | 61 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 138 | 11.1 | 60 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.02 | 50.9 | 60 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.8% | 43.5 | 59 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.4% | 6.5 | 60 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +8 | 47.7 | 60 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.13 | 62.0 | 60 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 170 | 26.9 | 36 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.24 | 26.9 | 36 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.7% | 70.2 | 35 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.8% | 46.2 | 36 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −196 | 19.0 | 36 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.33 | 45.2 | 36 games · 105 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2018–2026 · All seasons · 35 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 67 | |||||||||
| Rakan | 45 | |||||||||
| Leona | 44 | |||||||||
| Alistar | 36 | |||||||||
| Braum | 32 | |||||||||
| Rell | 29 | |||||||||
| Tahm Kench | 29 | |||||||||
| Thresh | 24 | |||||||||
| All games | 28 | 45 | 44 | 48 | 61 | 60 | 36 | 48 | 18 | 388 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.17. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.78. Average deaths per game. Based on 18 of 18 games. | Assists / game: 10.44. Average assists per game. Based on 18 of 18 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2025 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.75. Average kills per game. Based on 48 of 48 games. | Deaths / game: 4.06. Average deaths per game. Based on 48 of 48 games. | Assists / game: 11.31. Average assists per game. Based on 48 of 48 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2024 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 11. Number of games won in this selection. Based on 36 of 36 games. | Losses: 25. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 30.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.64. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.89. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.67. Average assists per game. Based on 36 of 36 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2023 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 33. Number of games won in this selection. Based on 60 of 60 games. | Losses: 27. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 55.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.40. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.28. Average deaths per game. Based on 60 of 60 games. | Assists / game: 9.50. Average assists per game. Based on 60 of 60 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 36. Number of games won in this selection. Based on 61 of 61 games. | Losses: 25. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.80. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.10. Average deaths per game. Based on 61 of 61 games. | Assists / game: 9.54. Average assists per game. Based on 61 of 61 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.71. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.50. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.40. Average assists per game. Based on 48 of 48 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.82. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.43. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.39. Average assists per game. Based on 44 of 44 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.82. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.11. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.49. Average assists per game. Based on 45 of 45 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.64. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.25. Average deaths per game. Based on 28 of 28 games. | Assists / game: 7.43. Average assists per game. Based on 28 of 28 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 28 games. Games without the required stats are excluded. | CS / min: 2.73. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 23 of 28 games. Games without the required stats are excluded. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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