Where Dade stands
2015 · Mid · Domestic games
Bae Eo-jin (배어진)
All leagues · All positions
2015 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 110 games without a complete snapshot are excluded.
Explore Dade’s 2015 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 110 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 7. Number of games won in this selection. Based on 23 of 23 games. | Losses: 16. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 23 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 23 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 14 of 23 games. Games without the required stats are excluded. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. |
| 17 of 110 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 17 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 17 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 17 games. Games without the required stats are excluded. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 12 of 110 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 12 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 12 games. Games without the required stats are excluded. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 110 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 8 of 12 games. Games without the required stats are excluded. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 110 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 9 games. Games without the required stats are excluded. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 110 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 110 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 6 games. Games without the required stats are excluded. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 110 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 6 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 110 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 110 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2015 · Spring Season | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Demacia Cup 2015 · Summer Season | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2015 · Spring Season | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 43 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 18 of 43 games. Games without the required stats are excluded. |
| LPL 2015 · Summer Playoffs | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. |
| LPL 2015 · Summer Promotion | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2015 · Summer Season | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 43 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 43 games. Games without the required stats are excluded. |
| National Electronic Sports Tournament 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Nov 2015 | National Electronic Sports Tournament 2015 | Masters 3vsSnake Esports | — | Azir | Loss | 1 / 3 / 0 |
| 28 Nov 2015 | National Electronic Sports Tournament 2015 | Masters 3vsSnake Esports | — | Kassadin | Loss | 0 / 2 / 1 |
| 11 Aug 2015 | LPL 2015 · Summer Playoffs | Masters 3vsOh My God | Series ↗ | Kassadin | Loss | 4 / 4 / 0 |
| 11 Aug 2015 | LPL 2015 · Summer Playoffs | Masters 3vsOh My God | Series ↗ | Vladimir | Loss | 1 / 1 / 3 |
| 11 Aug 2015 | LPL 2015 · Summer Playoffs | Masters 3vsOh My God | Series ↗ | Kassadin | Loss | 6 / 4 / 6 |
| 8 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsEDward Gaming | Series ↗ | Brand | Loss | 4 / 4 / 2 |
| 8 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsEDward Gaming | Series ↗ | Viktor | Loss | 4 / 5 / 7 |
| 2 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsSnake Esports | Series ↗ | Viktor | Loss | 0 / 3 / 0 |
| 2 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsSnake Esports | Series ↗ | Ezreal | Loss | 2 / 3 / 1 |
| 1 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsInvictus Gaming | Series ↗ | Orianna | Loss | 3 / 5 / 3 |
| 1 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsInvictus Gaming | Series ↗ | Viktor | Loss | 1 / 6 / 3 |
| 26 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsVici Gaming | Series ↗ | Ezreal | Loss | 1 / 2 / 3 |
| 26 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsVici Gaming | Series ↗ | Kassadin | Win | 6 / 1 / 5 |
| 24 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsQiao Gu Reapers | Series ↗ | Viktor | Loss | 5 / 7 / 4 |
| 24 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsQiao Gu Reapers | Series ↗ | Ezreal | Win | 8 / 0 / 4 |
| 19 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsLGD Gaming | Series ↗ | Ezreal | Loss | 4 / 4 / 6 |
| 19 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsLGD Gaming | Series ↗ | Viktor | Loss | 3 / — / — |
| 18 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsOh My God | Series ↗ | Viktor | Loss | 3 / 5 / 3 |
| 18 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsOh My God | Series ↗ | Yasuo | Loss | 1 / 5 / 2 |
| 5 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsUnlimited Potential | Series ↗ | Viktor | Win | 12 / 0 / 5 |
| 5 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsUnlimited Potential | Series ↗ | Azir | Loss | 3 / 5 / 1 |
| 4 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam WE | Series ↗ | Viktor | Win | 3 / 5 / 12 |
| 4 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam WE | Series ↗ | Cassiopeia | Loss | 0 / 4 / 1 |
| 3 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam King | Series ↗ | Azir | Loss | 2 / 5 / 7 |
| 3 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam King | Series ↗ | Viktor | Win | 4 / 4 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2012–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 80.4% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.09 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 69.7% | 50.0 | 56 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.84 | 27.7 | 53 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 68.3% | 58.3 | 53 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.86 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 62.9% | 20.6 | 93 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 556 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 7.83 | 9.3 | 39 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 70.0% | 68.7 | 39 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.7% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.78 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 55.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. Season labels follow the competition season.
2012–2017 · All seasons · 34 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|---|
| Twisted Fate | 30 | ||||||
| Zed | 29 | ||||||
| Azir | 28 | ||||||
| Viktor | 28 | ||||||
| Ryze | 20 | ||||||
| Yasuo | 19 | ||||||
| Kassadin | 17 | ||||||
| Vladimir | 13 | ||||||
| All games | 4 | 67 | 76 | 110 | 39 | 7 | 303 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 4.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.86. Average deaths per game. Based on 7 of 7 games. | Assists / game: 7.57. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2016 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.15. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.69. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.72. Average assists per game. Based on 39 of 39 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2015 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 45. Number of games won in this selection. Based on 110 of 110 games. | Losses: 65. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 40.9%. The percentage of games won. Based on 110 of 110 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 110 games. Games without the required stats are excluded. | Kills / game: 3.84. Average kills per game. Based on 109 of 110 games. Games without the required stats are excluded. | Deaths / game: 3.79. Average deaths per game. Based on 108 of 110 games. Games without the required stats are excluded. | Assists / game: 5.46. Average assists per game. Based on 108 of 110 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 110 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 55 of 110 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 110 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 110 games. Games without the required stats are excluded. |
| 2014 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 55. Number of games won in this selection. Based on 76 of 76 games. | Losses: 21. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 72.4%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 5.38. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.96. Average deaths per game. Based on 76 of 76 games. | Assists / game: 7.00. Average assists per game. Based on 76 of 76 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 76 games. Games without the required stats are excluded. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 52 of 76 games. Games without the required stats are excluded. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2013 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 40. Number of games won in this selection. Based on 67 of 67 games. | Losses: 27. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 5.16. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.12. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.15. Average assists per game. Based on 67 of 67 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 67 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 49 of 67 games. Games without the required stats are excluded. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 9 of 67 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2012 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 6.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 6.25. Average assists per game. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.