Where Cuzz stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Cuzz’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 120 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. |
| 12 of 120 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 120 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 120 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 1. Number of games won in this selection. Based on 11 of 11 games. | Losses: 10. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 120 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 120 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 10 of 120 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 120 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 120 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 120 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2026 · Cup | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Pantheon | Loss | 1 / 4 / 7 |
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Wukong | Loss | 4 / 2 / 5 |
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Nocturne | Win | 4 / 2 / 13 |
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Skarner | Loss | 2 / 4 / 4 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Xin Zhao | Win | 2 / 5 / 15 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Skarner | Win | 2 / 1 / 7 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Vi | Win | 3 / 0 / 10 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Jarvan IV | Loss | 2 / 4 / 13 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Pantheon | Loss | 1 / 4 / 5 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsRED Canids | Series ↗ | Qiyana | Win | 10 / 1 / 8 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsRED Canids | Series ↗ | Skarner | Win | 1 / 0 / 10 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsShopify Rebellion | Series ↗ | Qiyana | Win | 5 / 3 / 9 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Skarner | Loss | 2 / 3 / 1 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Cho'Gath | Loss | 1 / 4 / 3 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Xin Zhao | Loss | 1 / 2 / 5 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Pantheon | Win | 1 / 1 / 8 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsGen.G | Series ↗ | Wukong | Loss | 0 / 3 / 0 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsGen.G | Series ↗ | Nocturne | Loss | 2 / 2 / 4 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsGen.G | Series ↗ | Pantheon | Loss | 6 / 2 / 7 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Cho'Gath | Win | 3 / 3 / 5 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Skarner | Win | 1 / 1 / 11 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Jarvan IV | Win | 4 / 0 / 11 |
| 26 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsHANJIN BRION | Series ↗ | Trundle | Win | 2 / 4 / 14 |
| 26 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsHANJIN BRION | Series ↗ | Lee Sin | Win | 2 / 4 / 12 |
| 26 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsHANJIN BRION | Series ↗ | Wukong | Loss | 1 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 294 | 63.9 | 48 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.09 | 25.4 | 48 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 65.1% | 19.8 | 48 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.4% | 39.8 | 48 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −28 | 43.0 | 48 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.62 | 100.0 | 48 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 210 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.92 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 59.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 13.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +42 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.39 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 277 | 68.0 | 104 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.42 | 91.2 | 104 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.1% | 46.4 | 103 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.9% | 80.0 | 104 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +149 | 72.8 | 104 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.27 | 98.1 | 104 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 269 | 53.3 | 80 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.69 | 76.6 | 80 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.5% | 51.6 | 80 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.0% | 63.1 | 80 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +149 | 75.4 | 80 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.08 | 97.5 | 80 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 329 | 42.5 | 42 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.03 | 50.0 | 42 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.7% | 20.0 | 41 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.7% | 35.0 | 42 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +41 | 54.4 | 42 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.99 | 100.0 | 42 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 267 | 32.5 | 95 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.67 | 57.9 | 95 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.7% | 27.2 | 95 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.9% | 39.5 | 95 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +71 | 59.1 | 95 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.68 | 94.7 | 95 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 303 | 34.0 | 117 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.79 | 90.3 | 117 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 73.1% | 68.9 | 116 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.1% | 58.3 | 117 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +53 | 57.8 | 117 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.95 | 96.1 | 117 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 394 | 51.4 | 90 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.46 | 78.1 | 90 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 73.9% | 59.0 | 90 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.5% | 62.9 | 90 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −25 | 48.8 | 90 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.84 | 97.1 | 90 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 444 | 73.0 | 114 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.60 | 58.7 | 114 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 74.4% | 69.8 | 114 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.5% | 90.5 | 114 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +75 | 66.7 | 114 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.73 | 96.8 | 114 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 433 | 41.0 | 102 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.64 | 16.4 | 102 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.1% | 47.5 | 100 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.8% | 50.8 | 102 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +21 | 60.0 | 102 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 2.00 | 96.7 | 102 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. Season labels follow the competition season.
2017–2026 · All seasons · 51 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 72 | ||||||||||
| Wukong | 64 | ||||||||||
| Viego | 63 | ||||||||||
| Xin Zhao | 52 | ||||||||||
| Trundle | 50 | ||||||||||
| Jarvan IV | 49 | ||||||||||
| Gragas | 48 | ||||||||||
| Vi | 47 | ||||||||||
| All games | 57 | 22 | 109 | 90 | 42 | 95 | 129 | 90 | 130 | 120 | 884 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 57. Number of games won in this selection. Based on 120 of 120 games. | Losses: 63. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 47.5%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 2.91. Average kills per game. Based on 120 of 120 games. | Deaths / game: 3.09. Average deaths per game. Based on 120 of 120 games. | Assists / game: 7.12. Average assists per game. Based on 120 of 120 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 120 games. Games without the required stats are excluded. |
| 2025 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 66. Number of games won in this selection. Based on 130 of 130 games. | Losses: 64. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 50.8%. The percentage of games won. Based on 130 of 130 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 3.28. Average kills per game. Based on 130 of 130 games. | Deaths / game: 2.62. Average deaths per game. Based on 130 of 130 games. | Assists / game: 7.76. Average assists per game. Based on 130 of 130 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games. |
| 2024 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 39. Number of games won in this selection. Based on 90 of 90 games. | Losses: 51. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 43.3%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 1.91. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.80. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.32. Average assists per game. Based on 90 of 90 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2023 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 87. Number of games won in this selection. Based on 129 of 129 games. | Losses: 42. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 67.4%. The percentage of games won. Based on 129 of 129 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 2.30. Average kills per game. Based on 129 of 129 games. | Deaths / game: 1.90. Average deaths per game. Based on 129 of 129 games. | Assists / game: 6.97. Average assists per game. Based on 129 of 129 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 47. Number of games won in this selection. Based on 95 of 95 games. | Losses: 48. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.18. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.28. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.19. Average assists per game. Based on 95 of 95 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 24. Number of games won in this selection. Based on 42 of 42 games. | Losses: 18. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.55. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.00. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.62. Average assists per game. Based on 42 of 42 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2020 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 59. Number of games won in this selection. Based on 90 of 90 games. | Losses: 31. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 65.6%. The percentage of games won. Based on 90 of 90 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 1.88. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.62. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.50. Average assists per game. Based on 90 of 90 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2019 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 64. Number of games won in this selection. Based on 109 of 109 games. | Losses: 45. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 58.7%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 2.30. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.20. Average deaths per game. Based on 109 of 109 games. | Assists / game: 6.02. Average assists per game. Based on 109 of 109 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2018 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 1.77. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.45. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.09. Average assists per game. Based on 22 of 22 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2017 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 40. Number of games won in this selection. Based on 57 of 57 games. | Losses: 17. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 70.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.12. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.11. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.86. Average assists per game. Based on 57 of 57 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 4.00. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Summer Playoffs | Longzhu Gaming | 48 |
| Korea Regional Finals 2018 | Kingzone DragonX | 1 |
| LCK 2018 Spring Playoffs | Kingzone DragonX | 5 |
| LCK 2018 Summer Playoffs | Kingzone DragonX | 13 |
| LCK 2019 Regional Finals | Kingzone DragonX | 13 |
| LCK 2019 Spring Playoffs | Kingzone DragonX | 45 |
| LCK 2019 Summer Playoffs | Kingzone DragonX | 46 |
| LCK 2020 Spring Playoffs | T1 | 42 |
| LCK 2020 Summer Playoffs | T1 | 38 |
| LCK 2021 Spring Playoffs | T1 | 20 |
| LCK 2021 Summer Playoffs | T1 | 23 |
| LCK 2022 Spring Playoffs | KT Rolster | 40 |
| LCK 2022 Summer Playoffs | KT Rolster | 50 |
| LCK 2023 Spring Playoffs | KT Rolster | 60 |
| LCK 2023 Summer Playoffs | KT Rolster | 53 |
| LCK 2024 Spring Playoffs | Kwangdong Freecs | 46 |
| LCK 2024 Summer Playoffs | Kwangdong Freecs | 44 |
| LCK Cup 2025 | KT Rolster | 16 |
| LCK 2025 Road to MSI | KT Rolster | 10 |
| LCK 2025 Season Playoffs | KT Rolster | 88 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Cuzz.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2020 · LCK · lck-2020-spring. Cuzz.
final · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Cuzz.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-summer. Cuzz.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2026 · Demacia Cup Global Invitational 2026 · 2 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK 2026 Season Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| worlds 20252025 · worlds · KT Rolster | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20232023 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Cup 20202020 · International · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · King-Zone DragonX | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
| worlds 20172017 · worlds · Longzhu Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · KT Rolster | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK Cup 20262026 · LCK · KT Rolster | Places 8–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · KT Rolster | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| LCK Cup 2025 |
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK First Teamsource ↗2023 · LCK · lck-2023-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote. |
| Places 5–6 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 88 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Kwangdong Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Kingzone DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Kingzone DragonX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20182018 · LCK · Kingzone DragonX | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Kingzone DragonX | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Kingzone DragonX | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Longzhu Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Finals MVPsource ↗2020 · LCK · lck-2020-spring · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 3 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
|