Where Curse stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Curse’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 122 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 122 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 122 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 122 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 122 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 122 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 122 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 122 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 122 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 122 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| CBLOL 2026 · Cup | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CBLOL 2026 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| CBLOL 2026 · Split 2 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| CD 2026 · Split 1 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Esports World Cup 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Worlds 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | LØSvsLyon | Series ↗ | Cho'Gath | Loss | 4 / 3 / 1 |
| 31 Oct 2026 | Worlds 2026 | LØSvsLyon | Series ↗ | Qiyana | Loss | 1 / 3 / 3 |
| 31 Oct 2026 | Worlds 2026 | LØSvsLyon | Series ↗ | Vi | Win | 3 / 2 / 4 |
| 30 Oct 2026 | Worlds 2026 | LØSvsTeam Liquid | Series ↗ | Pantheon | Win | 4 / 0 / 7 |
| 30 Oct 2026 | Worlds 2026 | LØSvsTeam Liquid | Series ↗ | Jarvan IV | Loss | 0 / 5 / 5 |
| 30 Oct 2026 | Worlds 2026 | LØSvsTeam Liquid | Series ↗ | Trundle | Win | 7 / 0 / 6 |
| 26 Oct 2026 | Worlds 2026 | LØSvsTeam Secret Whales | Series ↗ | Trundle | Win | 5 / 2 / 14 |
| 26 Oct 2026 | Worlds 2026 | LØSvsTeam Secret Whales | Series ↗ | Wukong | Win | 1 / 2 / 9 |
| 24 Oct 2026 | Worlds 2026 | LØSvsG2 Esports | Series ↗ | Nocturne | Loss | 1 / 5 / 5 |
| 23 Oct 2026 | Worlds 2026 | LØSvsT1 | Series ↗ | Pantheon | Loss | 0 / 5 / 2 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Qiyana | Win | 1 / 2 / 6 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Jarvan IV | Loss | 0 / 2 / 2 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Wukong | Win | 7 / 1 / 1 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Maokai | Loss | 1 / 4 / 5 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Cho'Gath | Win | 1 / 3 / 6 |
| 27 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsLOUD | Series ↗ | Pantheon | Win | 3 / 0 / 8 |
| 27 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsLOUD | Series ↗ | Cho'Gath | Loss | 3 / 5 / 5 |
| 27 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsLOUD | Series ↗ | Wukong | Loss | 3 / 10 / 7 |
| 27 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsLOUD | Series ↗ | Trundle | Win | 8 / 1 / 7 |
| 27 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsLOUD | Series ↗ | Vi | Win | 0 / 3 / 6 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Wukong | Win | 1 / 0 / 9 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Pantheon | Loss | 1 / 5 / 4 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Vi | Win | 4 / 1 / 5 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | LØSvsFURIA | Series ↗ | Jarvan IV | Win | 1 / 4 / 14 |
| 29 Aug 2026 | CBLOL 2026 · Split 2 | LØSvsFluxo W7M | Series ↗ | Wukong | Win | 4 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2027 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 421 | 50.8 | 33 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.18 | 15.9 | 33 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.3% | 57.1 | 33 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.8% | 39.7 | 33 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −68 | 37.8 | 33 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.64 | 88.9 | 33 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 467 | 65.6 | 77 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.51 | 9.8 | 77 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 69.2% | 18.0 | 77 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.2% | 27.9 | 77 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −17 | 43.6 | 77 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.65 | 11.5 | 77 games · 62 peers |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2023–2027 · All seasons · 27 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|
| Xin Zhao | 28 | |||||
| Vi | 27 | |||||
| Sejuani | 26 | |||||
| Pantheon | 24 | |||||
| Nocturne | 21 | |||||
| Jarvan IV | 18 | |||||
| Maokai | 17 | |||||
| Wukong | 15 | |||||
| All games | 23 | 34 | 67 | 122 | 10 | 256 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.90. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.00. Average deaths per game. Based on 10 of 10 games. | Assists / game: 8.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2026 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 74. Number of games won in this selection. Based on 122 of 122 games. | Losses: 48. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 60.7%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 2.87. Average kills per game. Based on 122 of 122 games. | Deaths / game: 3.06. Average deaths per game. Based on 122 of 122 games. | Assists / game: 8.17. Average assists per game. Based on 122 of 122 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2025 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 42. Number of games won in this selection. Based on 67 of 67 games. | Losses: 25. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 62.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.70. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.16. Average deaths per game. Based on 67 of 67 games. | Assists / game: 9.46. Average assists per game. Based on 67 of 67 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2024 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 15. Number of games won in this selection. Based on 34 of 34 games. | Losses: 19. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.85. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.76. Average deaths per game. Based on 34 of 34 games. | Assists / game: 10.06. Average assists per game. Based on 34 of 34 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2023 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 1.52. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.78. Average deaths per game. Based on 23 of 23 games. | Assists / game: 8.87. Average assists per game. Based on 23 of 23 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | Finals MVP | CBLOL 2026 Split 2 Playoffs | Tournament honor | Source ↗ |
| 2026 | All-Pro 1st team | CBLOL 2026 Cup | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Championship | RED Canids | 8 |
| LTA South 2025 Split 2 Playoffs | RED Canids | 6 |
| LTA South 2025 Split 3 | RED Canids | 27 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2026 · Finals MVP · 2.4 points. Finals MVP: 15% × tournament champion value 16 = 12/5 points.
Finals MVP · 2026 · CBLOL · current-honors:CBLOL/2026 Season/Split 2 Playoffs. Curse.
finals · edition · selection: unknown. Base points 12/5; credited 12/5. Overlap: complement-half.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · CBLOL · current-honors:CBLOL/2026 Season/Cup. Curse.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · CBLOL 2026 Split 1 Playoffs · 6.4 points. CBLOL 2026 Split 1 Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL 2026 Split 2 Playoffs · 16 points. CBLOL 2026 Split 2 Playoffs: champion 16 × final placement 1 = 16 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 3.2 points. CBLOL Cup 2026: champion 8 × final placement 2/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · MIBR.LOS | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · RED Canids | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · LØS | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 25 games played.
|
| CBLOL 2026 Split 2 Playoffs2026 · CBLOL · LØS | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LTA 2025 Championship2025 · LTA · RED Canids | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · RED Canids | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LTA South 2025 Split 32025 · LTA South · RED Canids | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · CBLOL · RED Canids · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown.
|
| Finals MVPsource ↗2026 · CBLOL · LØS · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 14 games played. Selection: unknown.
|