Where CuVee stands
2020 · Top · Domestic games
Lee Seong-jin이성진
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore CuVee’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 64 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 64 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 64 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 0.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 64 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 64 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 64 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 64 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 64 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 64 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 64 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCK 2020 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 37.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LCK 2020 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Aug 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsKT Rolster | Series ↗ | Kennen | Loss | 3 / 5 / 4 |
| 7 Aug 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsKT Rolster | Series ↗ | Kennen | Loss | 1 / 4 / 1 |
| 7 Aug 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsKT Rolster | Series ↗ | Gangplank | Win | 6 / 1 / 5 |
| 17 Jul 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsKiwoom DRX | Series ↗ | Poppy | Loss | 1 / 3 / 3 |
| 17 Jul 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsKiwoom DRX | Series ↗ | Kennen | Loss | 1 / 5 / 3 |
| 12 Jul 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsGen.G | Series ↗ | Wukong | Loss | 4 / 6 / 6 |
| 12 Jul 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsGen.G | Series ↗ | Kayle | Loss | 1 / 5 / 2 |
| 2 Jul 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsDN SOOPers | Series ↗ | Kennen | Loss | 1 / 5 / 1 |
| 26 Jun 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsTeam Dynamics | Series ↗ | Volibear | Loss | 0 / 4 / 0 |
| 26 Jun 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsTeam Dynamics | Series ↗ | Sett | Loss | 1 / 3 / 2 |
| 18 Jun 2020 | LCK 2020 · Summer | Hanwha Life EsportsvsSeolHaeOne Prince | Series ↗ | Wukong | Loss | 3 / 3 / 1 |
| 16 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsGriffin | Series ↗ | Sylas | Loss | 0 / 3 / 1 |
| 16 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsGriffin | Series ↗ | Gnar | Loss | 0 / 3 / 1 |
| 12 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Gangplank | Win | 2 / 1 / 7 |
| 12 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Kayle | Win | 8 / 3 / 9 |
| 12 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Gnar | Loss | 1 / 4 / 3 |
| 11 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsSeolHaeOne Prince | Series ↗ | Kennen | Loss | 1 / 1 / 2 |
| 11 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsSeolHaeOne Prince | Series ↗ | Gnar | Win | 1 / 4 / 4 |
| 11 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsSeolHaeOne Prince | Series ↗ | Kennen | Loss | 1 / 4 / 2 |
| 5 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsDN SOOPers | Series ↗ | Sett | Win | 6 / 2 / 12 |
| 5 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsDN SOOPers | Series ↗ | Gnar | Win | 0 / 3 / 11 |
| 4 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsLiiv SANDBOX | Series ↗ | Ornn | Loss | 1 / 2 / 2 |
| 4 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsLiiv SANDBOX | Series ↗ | Sett | Loss | 2 / 7 / 2 |
| 4 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsLiiv SANDBOX | Series ↗ | Kennen | Win | 1 / 2 / 3 |
| 2 Apr 2020 | LCK 2020 · Spring | Hanwha Life EsportsvsDplus Kia | Series ↗ | Ornn | Loss | 1 / 6 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2020 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 358 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.15 | 87.5 | 79 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.2% | 81.6 | 79 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.5% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −127 | 23.9 | 79 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 403 | 46.0 | 94 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.82 | 91.2 | 94 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 60.7% | 32.1 | 90 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.2% | 51.7 | 94 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −11 | 40.0 | 94 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 401 | 39.1 | 100 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.41 | 76.2 | 100 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 58.3% | 38.9 | 97 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.3% | 42.7 | 100 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −6 | 40.9 | 100 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.63 | 78.0 | 100 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 421 | 54.8 | 105 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.24 | 93.7 | 105 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.9% | 74.4 | 104 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.0% | 73.8 | 105 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −85 | 38.1 | 105 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.27 | 95.4 | 105 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 367 | 27.9 | 66 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.33 | 73.6 | 66 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.4% | 56.3 | 66 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.0% | 72.1 | 66 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −250 | 18.8 | 66 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.12 | 90.1 | 66 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 404 | 45.2 | 56 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.55 | 49.6 | 56 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.9% | 50.0 | 56 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.4% | 80.2 | 56 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −173 | 29.4 | 56 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.06 | 82.5 | 56 games · 127 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
2015–2020 · All seasons · 53 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Maokai | 68 | ||||||
| Gnar | 66 | ||||||
| Kennen | 48 | ||||||
| Gangplank | 43 | ||||||
| Camille | 28 | ||||||
| Poppy | 28 | ||||||
| Aatrox | 23 | ||||||
| Hecarim | 18 | ||||||
| All games | 79 | 113 | 133 | 116 | 76 | 64 | 581 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 23. Number of games won in this selection. Based on 64 of 64 games. | Losses: 41. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 35.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.23. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.22. Average deaths per game. Based on 64 of 64 games. | Assists / game: 3.72. Average assists per game. Based on 64 of 64 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 37. Number of games won in this selection. Based on 76 of 76 games. | Losses: 39. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 48.7%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.16. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.24. Average deaths per game. Based on 76 of 76 games. | Assists / game: 3.32. Average assists per game. Based on 76 of 76 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2018 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 64. Number of games won in this selection. Based on 116 of 116 games. | Losses: 52. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 55.2%. The percentage of games won. Based on 116 of 116 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 1.66. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.08. Average deaths per game. Based on 116 of 116 games. | Assists / game: 3.34. Average assists per game. Based on 116 of 116 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 116 games. Games without the required stats are excluded. |
| 2017 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 91. Number of games won in this selection. Based on 133 of 133 games. | Losses: 42. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 68.4%. The percentage of games won. Based on 133 of 133 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 2.10. Average kills per game. Based on 133 of 133 games. | Deaths / game: 2.07. Average deaths per game. Based on 133 of 133 games. | Assists / game: 4.67. Average assists per game. Based on 133 of 133 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 133 games. Games without the required stats are excluded. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 133 games. Games without the required stats are excluded. |
| 2016 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 65. Number of games won in this selection. Based on 113 of 113 games. | Losses: 48. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 57.5%. The percentage of games won. Based on 113 of 113 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.25. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.53. Average deaths per game. Based on 113 of 113 games. | Assists / game: 4.58. Average assists per game. Based on 113 of 113 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 113 games. Games without the required stats are excluded. |
| 2015 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 26. Number of games won in this selection. Based on 79 of 79 games. | Losses: 53. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 32.9%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.06. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.28. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.09. Average assists per game. Based on 79 of 79 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 12 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 5 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 29 Mar 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 22 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 7 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
1 Other international
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Samsung Galaxy | 32 |
| Champions 2015 Summer Playoffs | Samsung Galaxy | 43 |
| Korea Regional Finals 2016 | Samsung Galaxy | 9 |
| LCK 2016 Spring Playoffs | Samsung Galaxy | 44 |
| LCK 2016 Summer Playoffs | Samsung Galaxy | 41 |
| Korea Regional Finals 2017 | Samsung Galaxy | 8 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 45 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 47 |
| Korea Regional Finals 2018 | Gen.G | 13 |
| LCK 2018 Spring Playoffs | KSV eSports | 47 |
| LCK 2018 Summer Playoffs | Gen.G | 45 |
| LCK 2019 Spring Playoffs | Gen.G | 24 |
| LCK 2019 Summer Playoffs | Gen.G | 42 |
| LCK 2020 Spring Playoffs | Hanwha Life Esports | 45 |
| LCK 2020 Summer Playoffs | Hanwha Life Esports | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 10 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 4 points. KeSPA Cup 2018: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Gen.G | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Samsung Galaxy | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Samsung Galaxy | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20162016 · worlds · Samsung Galaxy | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| KeSPA Cup 20192019 · LCK · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. |
No results in this selection.
8 games played.
| LCK 2019 Spring Playoffs2019 · LCK · Gen.G | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20182018 · LCK · Gen.G | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| KeSPA Cup 20172017 · LCK · Samsung Galaxy | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20162016 · LCK · Samsung Galaxy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| KeSPA Cup 20152015 · LCK · Samsung Galaxy | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|