Where Creaton stands
All seasons · Bot · Domestic games
Jakub Grzegorzewski
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 52 games without a complete snapshot are excluded.
Explore Creaton’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 37 of 131 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 37 games. Games without the required stats are excluded. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
| 24 of 131 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 24 games. Games without the required stats are excluded. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 12 of 131 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 131 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 10 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 131 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 131 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 0. Number of games won in this selection. Based on 7 of 7 games. | Losses: 7. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 131 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 6 games. Games without the required stats are excluded. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 131 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 131 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 131 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EU LCS 2015 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Intel Extreme Masters 2015 · Season IX - Cologne | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EU LCS 2014 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| EU LCS 2014 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| Intel Extreme Masters 2014 · Season VIII - Sao Paulo | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 21.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Intel Extreme Masters 2014 · Season VIII - World Championship | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EU LCS 2013 · Season 3 · Summer Playoffs | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EU LCS 2013 · Season 3 · Summer Promotion | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| EU LCS 2013 · Season 3 · Summer Season | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jan 2016 | EU CS 2016 | Illuminar GamingvsHuma | Series ↗ | Corki | Loss | 2 / 4 / 4 |
| 20 Jan 2016 | EU CS 2016 | Illuminar GamingvsHuma | Series ↗ | Lucian | Loss | 0 / 2 / 7 |
| 20 Jan 2016 | EU CS 2016 | Illuminar GamingvsHuma | Series ↗ | Lucian | Loss | 0 / 2 / 0 |
| 13 Jan 2016 | EU CS 2016 | Illuminar GamingvsMysterious Monkeys | Series ↗ | Ezreal | Win | 4 / 1 / 8 |
| 13 Jan 2016 | EU CS 2016 | Illuminar GamingvsMysterious Monkeys | Series ↗ | Lucian | Win | 1 / 0 / 4 |
| 13 Jan 2016 | EU CS 2016 | Illuminar GamingvsMysterious Monkeys | Series ↗ | Miss Fortune | Loss | 0 / 1 / 3 |
| 13 Jan 2016 | EU CS 2016 | Illuminar GamingvsMysterious Monkeys | Series ↗ | Miss Fortune | Win | 1 / 1 / 2 |
| 19 Dec 2014 | Intel Extreme Masters 2015 · Season IX - Cologne | Dolphins of Wall StreetvsTeam ROCCAT | — | Lucian | Loss | 0 / 2 / 1 |
| 19 Dec 2014 | Intel Extreme Masters 2015 · Season IX - Cologne | Dolphins of Wall StreetvsTeam ROCCAT | — | Ezreal | Loss | 0 / 1 / 2 |
| 29 Nov 2014 | EU LCS 2015 · Spring | MilleniumvsGiants Gaming | Series ↗ | Corki | Loss | 1 / 3 / 3 |
| 29 Nov 2014 | EU LCS 2015 · Spring | MilleniumvsGiants Gaming | Series ↗ | Corki | Loss | 7 / 2 / 2 |
| 29 Nov 2014 | EU LCS 2015 · Spring | MilleniumvsGiants Gaming | Series ↗ | Corki | Win | 9 / 1 / 7 |
| 11 Sept 2014 | EU LCS 2015 · Spring | MilleniumvsUnicorns of Love | Series ↗ | Lucian | Loss | 2 / 5 / 6 |
| 11 Sept 2014 | EU LCS 2015 · Spring | MilleniumvsUnicorns of Love | Series ↗ | Tristana | Loss | 2 / 5 / 2 |
| 11 Sept 2014 | EU LCS 2015 · Spring | MilleniumvsUnicorns of Love | Series ↗ | Ezreal | Loss | 2 / 3 / 2 |
| 11 Sept 2014 | EU LCS 2015 · Spring | MilleniumvsUnicorns of Love | Series ↗ | Lucian | Win | 6 / 1 / 8 |
| 11 Sept 2014 | EU LCS 2015 · Spring | MilleniumvsUnicorns of Love | Series ↗ | Lucian | Win | 11 / 3 / 6 |
| 14 Aug 2014 | EU LCS 2014 · Summer | MilleniumvsSUPA HOT CREW | Series ↗ | Kog'Maw | Loss | 1 / 2 / 2 |
| 14 Aug 2014 | EU LCS 2014 · Summer | MilleniumvsSUPA HOT CREW | Series ↗ | Corki | Loss | 4 / 1 / 1 |
| 14 Aug 2014 | EU LCS 2014 · Summer | MilleniumvsSUPA HOT CREW | Series ↗ | Tristana | Loss | 1 / 1 / 3 |
| 8 Aug 2014 | EU LCS 2014 · Summer | MilleniumvsSK Gaming | Series ↗ | Kog'Maw | Loss | 2 / 3 / 6 |
| 8 Aug 2014 | EU LCS 2014 · Summer | MilleniumvsSK Gaming | Series ↗ | Corki | Loss | 1 / 2 / 4 |
| 8 Aug 2014 | EU LCS 2014 · Summer | MilleniumvsSK Gaming | Series ↗ | Lucian | Loss | 5 / 6 / 3 |
| 31 Jul 2014 | EU LCS 2014 · Summer | MilleniumvsAlliance | Series ↗ | Jarvan IV | Loss | 10 / 11 / 22 |
| 31 Jul 2014 | EU LCS 2014 · Summer | MilleniumvsSUPA HOT CREW | Series ↗ | Corki | Loss | 2 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2012–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.69 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 68.3% | 68.3 | 35 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 507 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.29 | 77.8 | 67 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 62.0% | 8.7 | 67 games · 47 peers |
| 2014 | Tier 1 | Damage share | 26.7% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −130 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 526 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.58 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 64.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 27.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −153 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2012–2016 · All seasons · 17 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|---|---|
| Lucian | 37 | |||||
| Ezreal | 24 | |||||
| Corki | 12 | |||||
| Caitlyn | 10 | |||||
| Varus | 9 | |||||
| Tristana | 7 | |||||
| Miss Fortune | 6 | |||||
| Graves | 5 | |||||
| All games | 2 | 41 | 71 | 10 | 7 | 131 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 1.14. Average kills per game. Based on 7 of 7 games. | Deaths / game: 1.57. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.00. Average assists per game. Based on 7 of 7 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 2015 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games. | Assists / game: 3.90. Average assists per game. Based on 10 of 10 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2014 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 27. Number of games won in this selection. Based on 71 of 71 games. | Losses: 44. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 38.0%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.07. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.13. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.94. Average assists per game. Based on 71 of 71 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 71 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 67 of 71 games. Games without the required stats are excluded. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2013 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 20. Number of games won in this selection. Based on 41 of 41 games. | Losses: 21. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 5.44. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.66. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.80. Average assists per game. Based on 41 of 41 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 41 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 12 of 41 games. Games without the required stats are excluded. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2012 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.