Where Comeback stands
All seasons · Mid · Domestic games
Eduard-Cosmin Mreana
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Comeback’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 76 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 76 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 76 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 76 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 76 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 76 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| GLL 2023 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| GLLPA 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| EBL 2021 · Season 8 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| EBL 2021 · Season 9 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| EBL 2020 · Season 7 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| GLL 2019 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LPLOL 2019 · Spring | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Mar 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsPanathinaikos Esports | Series ↗ | Corki | Loss | 7 / 3 / 7 |
| 7 Mar 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsWLGaming Esports | Series ↗ | Corki | Win | 7 / 2 / 11 |
| 6 Mar 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsGamespace Mediterranean College Esports | Series ↗ | Syndra | Win | 7 / 2 / 9 |
| 28 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsTeam Phantasma | Series ↗ | Tristana | Win | 11 / 0 / 11 |
| 22 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsAnorthosis Famagusta Esports | Series ↗ | Orianna | Loss | 2 / 2 / 6 |
| 21 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsZerolag Esports | Series ↗ | Cassiopeia | Loss | 1 / 4 / 2 |
| 15 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsPentagon Rejects | Series ↗ | Kassadin | Loss | 1 / 5 / 2 |
| 14 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsPanathinaikos Esports | Series ↗ | Vladimir | Loss | 5 / 2 / 3 |
| 8 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsWLGaming Esports | Series ↗ | Viktor | Loss | 5 / 7 / 4 |
| 7 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsGamespace Mediterranean College Esports | Series ↗ | Orianna | Win | 7 / 0 / 10 |
| 1 Feb 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsTeam Phantasma | Series ↗ | Kassadin | Loss | 0 / 4 / 2 |
| 31 Jan 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsAnorthosis Famagusta Esports | Series ↗ | Cassiopeia | Loss | 3 / 1 / 0 |
| 25 Jan 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsZerolag Esports | Series ↗ | Viktor | Win | 4 / 2 / 9 |
| 24 Jan 2023 | GLL 2023 · Spring | Wild Panthers EsportsvsPentagon Rejects | Series ↗ | Vladimir | Win | 4 / 0 / 7 |
| 17 Oct 2022 | GLLPA 2022 | Panathinaikos EsportsvsProject Sinners | Series ↗ | Viktor | Loss | 3 / 2 / 2 |
| 17 Oct 2022 | GLLPA 2022 | Panathinaikos EsportsvsProject Sinners | Series ↗ | Viktor | Win | 12 / 2 / 5 |
| 17 Oct 2022 | GLLPA 2022 | Panathinaikos EsportsvsProject Sinners | Series ↗ | Vladimir | Loss | 1 / 2 / 2 |
| 26 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsValiance | Series ↗ | Tristana | Loss | 0 / 3 / 2 |
| 22 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsNK Osijek Esport | Series ↗ | Lucian | Win | 4 / 2 / 3 |
| 19 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsCrvena zvezda Esports | Series ↗ | Lucian | Loss | 1 / 3 / 3 |
| 15 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsx25 Esports | Series ↗ | Ziggs | Loss | 3 / 2 / 10 |
| 12 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsZero Tenacity | Series ↗ | Corki | Loss | 4 / 5 / 4 |
| 8 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsASUS ROG ELITE | Series ↗ | Tristana | Win | 8 / 2 / 4 |
| 5 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsSplit Raiders | Series ↗ | Orianna | Loss | 1 / 1 / 1 |
| 1 Jul 2021 | EBL 2021 · Season 9 | Nexus KTRLvsValiance | Series ↗ | Corki | Loss | 2 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | LPLOL | Damage / min | 486 | — | At least 20 games and 20 valid observations required |
| 2019 | LPLOL | CS / min | 8.37 | — | At least 20 games and 20 valid observations required |
| 2019 | LPLOL | Kill participation | 52.0% | — | At least 20 games and 20 valid observations required |
| 2019 | LPLOL | Damage share | 27.2% | — | At least 20 games and 20 valid observations required |
| 2019 | LPLOL | Gold diff @15 | −75 | — | At least 20 games and 20 valid observations required |
| 2019 | LPLOL | Vision / min | 0.90 | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | Damage / min | 500 | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | CS / min | 7.92 | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | Kill participation | 65.7% | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | Damage share | 28.8% | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | Gold diff @15 | −326 | — | At least 20 games and 20 valid observations required |
| 2020 | EBL | Vision / min | 0.80 | — | At least 20 games and 20 valid observations required |
| 2021 | EBL | Damage / min | 574 | — | Fewer than 5 qualifying peers |
| 2021 | EBL | CS / min | 8.24 | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Kill participation | 69.1% | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Damage share | 30.1% | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Gold diff @15 | −24 | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Vision / min | 1.04 | — | Fewer than 5 qualifying peers |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | GLL | Damage / min | 746 | — | At least 20 games and 20 valid observations required |
| 2023 | GLL | CS / min | 8.28 | — | At least 20 games and 20 valid observations required |
| 2023 | GLL | Kill participation | 66.5% | — | At least 20 games and 20 valid observations required |
| 2023 | GLL | Damage share | 31.5% | — | At least 20 games and 20 valid observations required |
| 2023 | GLL | Gold diff @15 | −2 | — | At least 20 games and 20 valid observations required |
| 2023 | GLL | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2019–2023 · All seasons · 15 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|
| Azir | 12 | |||||
| Vladimir | 11 | |||||
| Orianna | 10 | |||||
| Cassiopeia | 9 | |||||
| Corki | 9 | |||||
| Viktor | 5 | |||||
| Ryze | 4 | |||||
| Tristana | 4 | |||||
| All games | 17 | 14 | 28 | 3 | 14 | 76 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 4.57. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.93. Average assists per game. Based on 14 of 14 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 5.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2021 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.46. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.18. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.71. Average assists per game. Based on 28 of 28 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2020 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 3. Number of games won in this selection. Based on 14 of 14 games. | Losses: 11. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.00. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.79. Average deaths per game. Based on 14 of 14 games. | Assists / game: 3.71. Average assists per game. Based on 14 of 14 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2019 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 3.06. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.53. Average deaths per game. Based on 17 of 17 games. | Assists / game: 3.53. Average assists per game. Based on 17 of 17 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.