Where Cognac stands
2017 · Support · Domestic games
Ömer Faruk Ünsal
All leagues · All positions
2017 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Cognac’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 58 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 58 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 58 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 58 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 89.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2017 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| TCL 2017 · Winter | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| TCL 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsDark Passage | Series ↗ | Rakan | Loss | 0 / 4 / 7 |
| 7 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsDark Passage | Series ↗ | Taric | Loss | 0 / 4 / 4 |
| 7 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsDark Passage | Series ↗ | Janna | Loss | 0 / 3 / 7 |
| 5 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsCrew e-Sports Club | Series ↗ | Kayle | Loss | 0 / 4 / 8 |
| 5 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsCrew e-Sports Club | Series ↗ | Braum | Loss | 0 / 2 / 6 |
| 5 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsCrew e-Sports Club | Series ↗ | Janna | Win | 1 / 0 / 11 |
| 5 Aug 2017 | TCL 2017 · Summer | P3P eSportsvsCrew e-Sports Club | Series ↗ | Alistar | Loss | 0 / 5 / 13 |
| 30 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsTeam AURORA | Series ↗ | Thresh | Loss | 1 / 8 / 13 |
| 30 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsTeam AURORA | Series ↗ | Alistar | Win | 1 / 8 / 22 |
| 29 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsFenerbahçe Esports | Series ↗ | Taric | Loss | 0 / 4 / 6 |
| 29 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsFenerbahçe Esports | Series ↗ | Alistar | Win | 0 / 6 / 8 |
| 23 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsDark Passage | Series ↗ | Taric | Win | 2 / 0 / 6 |
| 23 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsDark Passage | Series ↗ | Braum | Win | 2 / 3 / 21 |
| 22 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsPapara SuperMassive | Series ↗ | Tahm Kench | Loss | 2 / 4 / 4 |
| 22 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsPapara SuperMassive | Series ↗ | Taric | Loss | 0 / 3 / 3 |
| 17 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsCrew e-Sports Club | Series ↗ | Tahm Kench | Loss | 0 / 4 / 5 |
| 17 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsCrew e-Sports Club | Series ↗ | Taric | Win | 2 / 3 / 9 |
| 15 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsGalakticos | Series ↗ | Tahm Kench | Win | 0 / 1 / 11 |
| 15 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsGalakticos | Series ↗ | Tahm Kench | Win | 1 / 0 / 8 |
| 3 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsÇİLEKLER | Series ↗ | Morgana | Win | 1 / 3 / 11 |
| 3 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsÇİLEKLER | Series ↗ | Zyra | Win | 0 / 3 / 9 |
| 2 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsTeam AURORA | Series ↗ | Tahm Kench | Loss | 0 / 4 / 3 |
| 2 Jul 2017 | TCL 2017 · Summer | P3P eSportsvsTeam AURORA | Series ↗ | Camille | Win | 3 / 3 / 10 |
| 19 Jun 2017 | TCL 2017 · Summer | P3P eSportsvsFenerbahçe Esports | Series ↗ | Lux | Win | 2 / 2 / 10 |
| 19 Jun 2017 | TCL 2017 · Summer | P3P eSportsvsFenerbahçe Esports | Series ↗ | Lulu | Loss | 1 / 1 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2018 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 186 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.89 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 57.0% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 8.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −282 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 185 | 85.7 | 50 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.88 | 17.3 | 50 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 70.5% | 46.5 | 49 games · 102 peers |
| 2016 | Tier 1 | Damage share | 9.3% | 89.3 | 50 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −103 | 19.3 | 50 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 192 | 66.0 | 57 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.91 | 40.7 | 58 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.1% | 42.3 | 58 games · 124 peers |
| 2017 | Tier 1 | Damage share | 9.7% | 53.8 | 57 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −69 | 30.2 | 57 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.47 | 71.0 | 54 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 147 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 0.45 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 65.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 6.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +61 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.85 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
2015–2018 · All seasons · 31 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Braum | 37 | ||||
| Karma | 11 | ||||
| Thresh | 11 | ||||
| Tahm Kench | 8 | ||||
| Alistar | 7 | ||||
| Bard | 7 | ||||
| Morgana | 7 | ||||
| Nami | 7 | ||||
| All games | 10 | 50 | 58 | 43 | 161 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 19. Number of games won in this selection. Based on 43 of 43 games. | Losses: 24. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.02. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.33. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.26. Average assists per game. Based on 43 of 43 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 27. Number of games won in this selection. Based on 58 of 58 games. | Losses: 31. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 46.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 1.10. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.19. Average deaths per game. Based on 58 of 58 games. | Assists / game: 8.36. Average assists per game. Based on 58 of 58 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 17. Number of games won in this selection. Based on 50 of 50 games. | Losses: 33. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 34.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.54. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.68. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.72. Average assists per game. Based on 50 of 50 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2015 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.20. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.80. Average deaths per game. Based on 10 of 10 games. | Assists / game: 13.10. Average assists per game. Based on 10 of 10 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.