Where Cogcog stands
2015 · Top · Domestic games
Ryohei Matsuda松田 亮平
All leagues · All positions
2015 · Top · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 20 games without a complete snapshot are excluded.
Explore Cogcog’s 2015 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 20 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 42.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2015 · Season 1 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LJL 2015 · Season 2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 11 Jul 2015 | LJL 2015 · Season 2 | Rascal Jestervs7th heaven | Rumble | Loss | 3 / 4 / 5 |
| 4 Jul 2015 | LJL 2015 · Season 2 | Rascal JestervsRabbitFive | Shen | Loss | 0 / 2 / 3 |
| 27 Jun 2015 | LJL 2015 · Season 2 | Rascal JestervsDetonatioN FocusMe | Shen | Loss | 1 / 3 / 5 |
| 27 Jun 2015 | LJL 2015 · Season 2 | Rascal JestervsOzone Rampage | Rumble | Loss | 1 / 4 / 2 |
| 20 Jun 2015 | LJL 2015 · Season 2 | Rascal JestervsApeX R Gaming | Irelia | Win | 7 / 0 / 8 |
| 13 Jun 2015 | LJL 2015 · Season 2 | Rascal Jestervs7th heaven | Rumble | Loss | 0 / 2 / 0 |
| 6 Jun 2015 | LJL 2015 · Season 2 | Rascal JestervsRabbitFive | Rumble | Loss | 2 / 2 / 4 |
| 6 Jun 2015 | LJL 2015 · Season 2 | Rascal JestervsDetonatioN FocusMe | Gnar | Loss | 2 / 4 / 7 |
| 30 May 2015 | LJL 2015 · Season 2 | Rascal JestervsOzone Rampage | Maokai | Loss | 0 / 3 / 3 |
| 23 May 2015 | LJL 2015 · Season 2 | Rascal JestervsApeX R Gaming | Gnar | Win | 6 / 2 / 14 |
| 14 Mar 2015 | LJL 2015 · Season 1 | Rascal JestervsSalvage Javelin | Hecarim | Win | 4 / 1 / 10 |
| 7 Mar 2015 | LJL 2015 · Season 1 | Rascal Jestervs7th heaven | Rumble | Loss | 3 / 9 / 7 |
| 7 Mar 2015 | LJL 2015 · Season 1 | Rascal JestervsOzone Rampage | Rumble | Loss | 5 / 6 / 5 |
| 28 Feb 2015 | LJL 2015 · Season 1 | Rascal JestervsDetonatioN RabbitFive | Riven | Loss | 1 / 5 / 0 |
| 21 Feb 2015 | LJL 2015 · Season 1 | Rascal JestervsDetonatioN FocusMe | Riven | Win | 6 / 2 / 7 |
| 21 Feb 2015 | LJL 2015 · Season 1 | Rascal JestervsSalvage Javelin | Rumble | Win | 2 / 1 / 8 |
| 14 Feb 2015 | LJL 2015 · Season 1 | Rascal Jestervs7th heaven | Irelia | Loss | 4 / 2 / 3 |
| 7 Feb 2015 | LJL 2015 · Season 1 | Rascal JestervsOzone Rampage | Lulu | Win | 4 / 2 / 13 |
| 31 Jan 2015 | LJL 2015 · Season 1 | Rascal JestervsDetonatioN RabbitFive | Maokai | Loss | 1 / 3 / 1 |
| 24 Jan 2015 | LJL 2015 · Season 1 | Rascal JestervsDetonatioN FocusMe | Dr. Mundo | Loss | 1 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.09 | 83.8 | 20 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 62.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 353 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 6.95 | 17.6 | 47 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 69.3% | 90.6 | 47 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.4% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | −292 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 483 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.07 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 56.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 19.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −489 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 453 | 78.6 | 52 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.27 | 34.9 | 52 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.4% | 57.6 | 51 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.3% | 80.2 | 52 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −14 | 49.2 | 52 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.98 | 16.7 | 52 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 353 | 19.4 | 43 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.51 | 12.4 | 43 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.7% | 69.5 | 43 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.3% | 27.9 | 43 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −184 | 28.9 | 43 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.92 | 11.7 | 43 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 398 | 41.3 | 33 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.09 | 12.4 | 33 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 62.4% | 85.2 | 33 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.4% | 63.5 | 33 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −335 | 15.1 | 33 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.91 | 30.2 | 33 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 468 | 70.2 | 53 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.45 | 36.3 | 53 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.5% | 90.3 | 53 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.1% | 65.3 | 53 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +504 | 96.2 | 53 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.97 | 41.9 | 53 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2015–2021 · All seasons · 49 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 30 | |||||||
| Ornn | 16 | |||||||
| Sion | 15 | |||||||
| Maokai | 13 | |||||||
| Shen | 11 | |||||||
| Poppy | 9 | |||||||
| Rumble | 9 | |||||||
| Aatrox | 8 | |||||||
| All games | 20 | 47 | 5 | 52 | 43 | 33 | 53 | 253 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 29. Number of games won in this selection. Based on 53 of 53 games. | Losses: 24. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.34. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.91. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.51. Average assists per game. Based on 53 of 53 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.12. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.48. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.94. Average assists per game. Based on 33 of 33 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 15. Number of games won in this selection. Based on 43 of 43 games. | Losses: 28. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 34.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.67. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.88. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.30. Average assists per game. Based on 43 of 43 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 21. Number of games won in this selection. Based on 52 of 52 games. | Losses: 31. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 40.4%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.13. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.50. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.50. Average assists per game. Based on 52 of 52 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2017 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2016 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 14. Number of games won in this selection. Based on 47 of 47 games. | Losses: 33. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 29.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 1.43. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.62. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.68. Average assists per game. Based on 47 of 47 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 47 games. Games without the required stats are excluded. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 31 of 47 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 6. Number of games won in this selection. Based on 20 of 20 games. | Losses: 14. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 2.65. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.00. Average deaths per game. Based on 20 of 20 games. | Assists / game: 5.25. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 15 of 20 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.