Where Coated stands
2025 · Top · Domestic games
Đinh Văn Tráng
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Coated’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 10 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2025 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Jun 2025 | VCS 2025 · Summer | GenZ GamingvsMila Gaming | Series ↗ | Jax | Loss | 4 / 8 / 4 |
| 4 Jun 2025 | VCS 2025 · Summer | GenZ GamingvsMila Gaming | Series ↗ | Jayce | Loss | 6 / 6 / 6 |
| 29 May 2025 | VCS 2025 · Summer | GenZ GamingvsSN CyberCore Esports | Series ↗ | Rumble | Loss | 1 / 4 / 5 |
| 29 May 2025 | VCS 2025 · Summer | GenZ GamingvsSN CyberCore Esports | Series ↗ | Gnar | Loss | 3 / 4 / 1 |
| 27 May 2025 | VCS 2025 · Summer | GenZ GamingvsSaigon Secret | Series ↗ | Jayce | Loss | 2 / 6 / 3 |
| 9 May 2025 | VCS 2025 · Summer | Apex PredatorvsEvil genius | Series ↗ | Rumble | Win | 3 / 6 / 13 |
| 9 May 2025 | VCS 2025 · Summer | Apex PredatorvsEvil genius | Series ↗ | Jayce | Win | 8 / 6 / 11 |
| 9 May 2025 | VCS 2025 · Summer | Apex PredatorvsEvil genius | Series ↗ | Renekton | Win | 1 / 4 / 10 |
| 8 May 2025 | VCS 2025 · Summer | Apex PredatorvsHST | — | Renekton | Win | 4 / 1 / 5 |
| 8 May 2025 | VCS 2025 · Summer | Apex PredatorvsHST | — | Jayce | Win | 5 / 4 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 415 | 56.3 | 62 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.68 | 60.5 | 63 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 54.7% | 20.3 | 63 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.1% | 45.2 | 62 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +193 | 78.6 | 62 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.91 | 26.2 | 62 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 545 | 96.8 | 77 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.06 | 79.0 | 77 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 47.9% | 1.6 | 77 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.0% | 81.5 | 77 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +72 | 59.0 | 72 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.87 | 15.3 | 77 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 597 | 97.4 | 67 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.14 | 57.3 | 67 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 49.9% | 7.7 | 67 games · 118 peers |
| 2022 | Tier 1 | Damage share | 27.3% | 94.0 | 67 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −39 | 42.7 | 67 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.81 | 2.6 | 67 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 583 | 94.9 | 45 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.97 | 49.5 | 45 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 49.5% | 17.2 | 45 games · 100 peers |
| 2023 | Tier 1 | Damage share | 25.1% | 93.9 | 45 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +125 | 70.0 | 45 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.05 | 52.5 | 45 games · 100 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2020–2025 · All seasons · 27 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|
| Camille | 32 | |||||
| Jax | 30 | |||||
| Renekton | 30 | |||||
| Jayce | 29 | |||||
| Gnar | 23 | |||||
| Gangplank | 15 | |||||
| Graves | 14 | |||||
| Wukong | 11 | |||||
| All games | 63 | 77 | 67 | 45 | 10 | 262 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.70. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.90. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.80. Average assists per game. Based on 10 of 10 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 24. Number of games won in this selection. Based on 45 of 45 games. | Losses: 21. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.09. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.40. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.56. Average assists per game. Based on 45 of 45 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 19. Number of games won in this selection. Based on 67 of 67 games. | Losses: 48. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 28.4%. The percentage of games won. Based on 67 of 67 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.24. Average kills per game. Based on 67 of 67 games. | Deaths / game: 4.52. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.25. Average assists per game. Based on 67 of 67 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 44. Number of games won in this selection. Based on 77 of 77 games. | Losses: 33. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.16. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.73. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.19. Average assists per game. Based on 77 of 77 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2020 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 35. Number of games won in this selection. Based on 63 of 63 games. | Losses: 28. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 55.6%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.75. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.33. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.40. Average assists per game. Based on 63 of 63 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · VCS · VCS/2020 Season/Summer Season. Coated.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2020 Spring Playoffs2020 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2020 · VCS · Team Secret (Vietnamese Team) · all pro | top · Team 1 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 33 games played. Selection: unknown.
|