Where Clozer stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Clozer’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 120 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 120 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 120 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 120 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 120 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.56. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 120 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 120 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 120 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 120 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 120 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| KeSPA Cup 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCK 2026 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2026 · Rounds 1-2 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 8.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LCK 2026 · Rounds 3-4 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsKiwoom DRX | Series ↗ | Syndra | Win | 2 / 0 / 6 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsKiwoom DRX | Series ↗ | Orianna | Win | 7 / 3 / 11 |
| 19 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsHANJIN BRION | Series ↗ | Galio | Loss | 1 / 5 / 4 |
| 19 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsHANJIN BRION | Series ↗ | Orianna | Loss | 1 / 3 / 5 |
| 18 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsNongshim RedForce | Series ↗ | Ahri | Win | 7 / 1 / 4 |
| 18 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsNongshim RedForce | Series ↗ | Taliyah | Win | 5 / 6 / 16 |
| 18 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsNongshim RedForce | Series ↗ | Cassiopeia | Win | 5 / 5 / 11 |
| 17 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsT1 | Series ↗ | Galio | Win | 4 / 2 / 6 |
| 17 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsT1 | Series ↗ | Cassiopeia | Win | 6 / 3 / 10 |
| 17 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsT1 | Series ↗ | Annie | Win | 5 / 2 / 15 |
| 17 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsT1 | Series ↗ | Ryze | Loss | 3 / 5 / 3 |
| 15 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsBNK FEARX | Series ↗ | Ahri | Win | 9 / 3 / 11 |
| 15 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsBNK FEARX | Series ↗ | Ryze | Win | 7 / 4 / 7 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsNongshim RedForce | Series ↗ | Akali | Win | 3 / 3 / 6 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsNongshim RedForce | Series ↗ | Galio | Win | 5 / 1 / 8 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsNongshim RedForce | Series ↗ | Cassiopeia | Loss | 4 / 4 / 1 |
| 11 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsHanwha Life Esports | Series ↗ | Orianna | Win | 8 / 1 / 7 |
| 11 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsHanwha Life Esports | Series ↗ | Taliyah | Win | 2 / 3 / 10 |
| 11 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsHanwha Life Esports | Series ↗ | Cassiopeia | Win | 10 / 2 / 8 |
| 10 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsGen.G | Series ↗ | Ahri | Win | 3 / 1 / 15 |
| 10 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsGen.G | Series ↗ | Annie | Win | 4 / 0 / 9 |
| 10 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsKiwoom DRX | Series ↗ | Galio | Win | 2 / 0 / 8 |
| 10 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsKiwoom DRX | Series ↗ | Cassiopeia | Win | 1 / 3 / 12 |
| 10 Aug 2026 | KeSPA Cup 2026 | DN SOOPersvsKiwoom DRX | Series ↗ | Ryze | Loss | 5 / 6 / 4 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | DN SOOPersvsNongshim RedForce | Series ↗ | Cassiopeia | Win | 5 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 471 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.98 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 58.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +264 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 472 | 44.4 | 21 games · 125 peers |
| 2021 | Tier 1 | CS / min | 9.15 | 94.4 | 21 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.8% | 19.4 | 21 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.4% | 57.3 | 21 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +298 | 86.7 | 21 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.99 | 25.0 | 21 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 528 | 56.5 | 94 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.90 | 84.3 | 94 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.2% | 53.0 | 94 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.7% | 82.6 | 94 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −192 | 19.8 | 94 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.94 | 13.0 | 94 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 538 | 31.4 | 91 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.37 | 97.1 | 91 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.3% | 27.6 | 89 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.4% | 60.0 | 91 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +52 | 58.3 | 90 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.09 | 32.4 | 91 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 616 | 30.0 | 91 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.92 | 99.0 | 91 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 65.6% | 38.0 | 91 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.3% | 46.0 | 91 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −114 | 35.4 | 91 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.23 | 57.0 | 91 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 636 | 32.8 | 101 games · 65 peers |
| 2025 | Tier 1 | CS / min | 9.11 | 95.3 | 101 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 69.4% | 73.4 | 101 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.7% | 48.4 | 101 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +38 | 62.5 | 101 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.03 | 25.0 | 101 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 618 | 24.2 | 88 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.35 | 87.9 | 88 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 63.9% | 39.4 | 87 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.1% | 31.8 | 88 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −150 | 24.6 | 88 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.14 | 6.1 | 88 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. Season labels follow the competition season.
2020–2026 · All seasons · 35 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ahri | 69 | |||||||
| Azir | 69 | |||||||
| Taliyah | 44 | |||||||
| Yone | 36 | |||||||
| Akali | 33 | |||||||
| Sylas | 32 | |||||||
| Corki | 25 | |||||||
| Orianna | 25 | |||||||
| All games | 15 | 21 | 95 | 91 | 91 | 115 | 120 | 548 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 47. Number of games won in this selection. Based on 120 of 120 games. | Losses: 73. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 39.2%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 3.35. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.88. Average deaths per game. Based on 120 of 120 games. | Assists / game: 5.49. Average assists per game. Based on 120 of 120 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. |
| 2025 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 48. Number of games won in this selection. Based on 115 of 115 games. | Losses: 67. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 41.7%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.19. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.35. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.46. Average assists per game. Based on 115 of 115 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 34. Number of games won in this selection. Based on 91 of 91 games. | Losses: 57. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.77. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.36. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.93. Average assists per game. Based on 91 of 91 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2023 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 38. Number of games won in this selection. Based on 91 of 91 games. | Losses: 53. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 41.8%. The percentage of games won. Based on 91 of 91 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.60. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.56. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.21. Average assists per game. Based on 91 of 91 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 91 games. Games without the required stats are excluded. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.66. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.29. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.74. Average assists per game. Based on 95 of 95 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.71. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.33. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.81. Average assists per game. Based on 21 of 21 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2020 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 12. Number of games won in this selection. Based on 15 of 15 games. | Losses: 3. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 4.00. Average kills per game. Based on 15 of 15 games. | Deaths / game: 1.53. Average deaths per game. Based on 15 of 15 games. | Assists / game: 4.73. Average assists per game. Based on 15 of 15 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Summer Playoffs | T1 | 15 |
| LCK 2021 Spring Playoffs | T1 | 21 |
| LCK 2022 Spring Playoffs | Liiv SANDBOX | 37 |
| LCK 2022 Summer Playoffs | Liiv SANDBOX | 49 |
| LCK 2023 Spring Playoffs | Liiv SANDBOX | 51 |
| LCK 2023 Summer Playoffs | Liiv SANDBOX | 40 |
| LCK 2024 Spring Playoffs | FearX | 43 |
| LCK 2024 Summer Playoffs | BNK FEARX | 45 |
| LCK Cup 2025 | OKSavingsBank BRION | 14 |
| LCK 2025 Season Playoffs | OKSavingsBank BRION | 87 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Clozer.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · KeSPA Cup 2024 · 10 points. KeSPA Cup 2024: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 10 points. KeSPA Cup 2026: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · DN SOOPers | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 25 games played.
|
| LCK Cup 20262026 · LCK · DN SOOPers | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
|
| LCK Cup 20252025 · LCK · OK BRION | Places 8–9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| KeSPA Cup 20242024 · LCK · OKSavingsBank BRION | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 14 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · FearX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Liiv Sandbox | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Liiv Sandbox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Liiv Sandbox | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Liiv Sandbox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.