Where Clear stands
2026 · Top · Domestic games
Also known as: Clear · Clear (Song Hyeon-min)
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 32 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
Explore Clear’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 151 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 151 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 151 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 151 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 3. Number of games won in this selection. Based on 13 of 13 games. | Losses: 10. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 151 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 151 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 151 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 151 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 31.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 151 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 151 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| First Stand 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| KeSPA Cup 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2026 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2026 · Rounds 1-2 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LCK 2026 · Rounds 3-4 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 678 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.15 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 46.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 26.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −813 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 446 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.30 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 52.7% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 21.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −105 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 489 | 38.2 | 91 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.26 | 76.5 | 91 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 57.7% | 81.4 | 91 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.5% | 52.0 | 91 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −92 | 46.9 | 91 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.97 | 24.5 | 91 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 589 | 62.9 | 95 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.60 | 19.4 | 95 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 52.8% | 12.9 | 94 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.7% | 30.6 | 95 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −87 | 31.1 | 95 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.93 | 25.8 | 95 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 587 | 36.9 | 111 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.62 | 63.1 | 111 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 49.3% | 21.5 | 111 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.4% | 20.0 | 111 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −114 | 34.5 | 111 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.32 | 44.6 | 111 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
2021–2026 · All seasons · 54 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| K'Sante | 71 | ||||||
| Renekton | 64 | ||||||
| Gnar | 56 | ||||||
| Gwen | 48 | ||||||
| Rumble | 48 | ||||||
| Sion | 29 | ||||||
| Jayce | 26 | ||||||
| Jax | 21 | ||||||
| All games | 48 | 90 | 74 | 91 | 121 | 151 | 575 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 151. Number of individual games played in this selection. Based on 151 of 151 games. | Wins: 74. Number of games won in this selection. Based on 151 of 151 games. | Losses: 77. Number of games lost in this selection. Based on 151 of 151 games. | Win rate: 49.0%. The percentage of games won. Based on 151 of 151 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games. | Kills / game: 2.66. Average kills per game. Based on 151 of 151 games. | Deaths / game: 3.03. Average deaths per game. Based on 151 of 151 games. | Assists / game: 4.92. Average assists per game. Based on 151 of 151 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 151 of 151 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games. |
| 2025 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 60. Number of games won in this selection. Based on 121 of 121 games. | Losses: 61. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 49.6%. The percentage of games won. Based on 121 of 121 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 2.62. Average kills per game. Based on 121 of 121 games. | Deaths / game: 3.06. Average deaths per game. Based on 121 of 121 games. | Assists / game: 6.11. Average assists per game. Based on 121 of 121 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 121 games. Games without the required stats are excluded. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 34. Number of games won in this selection. Based on 91 of 91 games. | Losses: 57. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.41. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.71. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.36. Average assists per game. Based on 91 of 91 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2023 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 43. Number of games won in this selection. Based on 74 of 74 games. | Losses: 31. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 58.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.31. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.88. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.19. Average assists per game. Based on 74 of 74 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2022 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 56. Number of games won in this selection. Based on 90 of 90 games. | Losses: 34. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 62.2%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.94. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.10. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.44. Average assists per game. Based on 90 of 90 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 23. Number of games won in this selection. Based on 48 of 48 games. | Losses: 25. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.79. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.00. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.38. Average assists per game. Based on 48 of 48 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | DRX | 1 |
| LCK 2023 Summer Playoffs | Liiv SANDBOX | 17 |
| LCK 2024 Spring Playoffs | FearX | 43 |
| LCK 2024 Summer Playoffs | BNK FEARX | 45 |
| LCK Cup 2025 | BNK FEARX | 13 |
| LCK 2025 Season Playoffs | BNK FEARX | 82 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · LCK Cup 2026 · 4 points. LCK Cup 2026: champion 10 × final placement 2/5 = 4 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 10 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026 · 10 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK 2026 Season Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · BNK FEARX | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 17 games played.
|
| First Stand 20262026 · International · BNK FEARX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| League of Legends Asia Invitational 20252025 · International · BNK FEARX | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
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8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
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| LCK Cup 20262026 · LCK · BNK FEARX | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
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| LCK 2026 Season Playoffs2026 · LCK · BNK FEARX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
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| KeSPA Cup 2025 |
No results in this selection.
| Places 7–9 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
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| LCK Cup 20252025 · LCK · BNK FearX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
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| LCK 2024 Spring Playoffs2024 · LCK · FearX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
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| LCK 2023 Summer Playoffs2023 · LCK · Liiv Sandbox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
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| KeSPA Cup 20212021 · LCK · DRX Challengers | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
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