Where Chei stands
2017 · Support · Domestic games
Choi Sun-ho최선호
All leagues · All positions
2017 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Chei’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 97 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 97 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 97 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 97 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 97 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 97 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 97 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 97 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 97 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 97 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2017 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| EU LCS 2017 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 62.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| Intel Extreme Masters 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| KeSPA Cup 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LEC 2017 · Regional Finals | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsFnatic | Series ↗ | Alistar | Loss | 1 / 3 / 2 |
| 10 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsFnatic | Series ↗ | Trundle | Loss | 1 / 1 / 5 |
| 10 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsFnatic | Series ↗ | Braum | Loss | 0 / 4 / 2 |
| 9 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsUnicorns of Love | Series ↗ | Braum | Win | 0 / 2 / 14 |
| 9 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsUnicorns of Love | Series ↗ | Rakan | Loss | 0 / 3 / 3 |
| 9 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsUnicorns of Love | Series ↗ | Rakan | Win | 0 / 3 / 13 |
| 9 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsUnicorns of Love | Series ↗ | Rakan | Win | 2 / 2 / 17 |
| 9 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsUnicorns of Love | Series ↗ | Braum | Loss | 1 / 5 / 0 |
| 8 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsSplyce | Series ↗ | Rakan | Win | 1 / 4 / 16 |
| 8 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsSplyce | Series ↗ | Alistar | Win | 0 / 3 / 15 |
| 8 Sept 2017 | LEC 2017 · Regional Finals | H2k-GamingvsSplyce | Series ↗ | Alistar | Win | 0 / 3 / 12 |
| 2 Sept 2017 | EU LCS 2017 · Summer | H2k-GamingvsFnatic | Series ↗ | Braum | Loss | 0 / 3 / 2 |
| 2 Sept 2017 | EU LCS 2017 · Summer | H2k-GamingvsFnatic | Series ↗ | Thresh | Win | 1 / 3 / 12 |
| 2 Sept 2017 | EU LCS 2017 · Summer | H2k-GamingvsFnatic | Series ↗ | Alistar | Loss | 0 / 4 / 2 |
| 2 Sept 2017 | EU LCS 2017 · Summer | H2k-GamingvsFnatic | Series ↗ | Lulu | Loss | 0 / 2 / 1 |
| 2 Sept 2017 | EU LCS 2017 · Summer | H2k-GamingvsFnatic | Series ↗ | Rakan | Win | 0 / 0 / 14 |
| 27 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsG2 Esports | Series ↗ | Thresh | Loss | 0 / 5 / 4 |
| 27 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsG2 Esports | Series ↗ | Tahm Kench | Loss | 0 / 5 / 4 |
| 27 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsG2 Esports | Series ↗ | Thresh | Loss | 0 / 4 / 3 |
| 13 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsUnicorns of Love | Series ↗ | Thresh | Loss | 0 / 3 / 5 |
| 13 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsUnicorns of Love | Series ↗ | Karma | Loss | 0 / 1 / 3 |
| 13 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsUnicorns of Love | Series ↗ | Janna | Win | 0 / 1 / 20 |
| 11 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsMysterious Monkeys | Series ↗ | Thresh | Win | 0 / 5 / 11 |
| 11 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsMysterious Monkeys | Series ↗ | Thresh | Win | 1 / 1 / 5 |
| 4 Aug 2017 | EU LCS 2017 · Summer | H2k-GamingvsTeam Vitality | Series ↗ | Rakan | Win | 1 / 0 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2017 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 63.9% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.62 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 73.6% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 116 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.69 | 20.0 | 68 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 72.7% | 58.3 | 66 games · 97 peers |
| 2015 | Tier 1 | Damage share | 7.1% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −27 | 41.3 | 66 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 107 | 10.7 | 90 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.03 | 43.9 | 90 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.4% | 69.3 | 89 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.1% | 14.3 | 90 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −19 | 44.6 | 90 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 175 | 39.6 | 81 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.98 | 56.9 | 81 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.8% | 59.3 | 81 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.5% | 23.6 | 81 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +7 | 52.8 | 81 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.46 | 70.0 | 81 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. Season labels follow the competition season.
2013–2017 · All seasons · 23 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Alistar | 47 | |||||
| Thresh | 38 | |||||
| Braum | 35 | |||||
| Janna | 19 | |||||
| Karma | 17 | |||||
| Tahm Kench | 17 | |||||
| Trundle | 17 | |||||
| Zyra | 17 | |||||
| All games | 6 | 15 | 72 | 97 | 97 | 287 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 59. Number of games won in this selection. Based on 97 of 97 games. | Losses: 38. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 60.8%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 0.72. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.61. Average deaths per game. Based on 97 of 97 games. | Assists / game: 8.84. Average assists per game. Based on 97 of 97 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2016 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 45. Number of games won in this selection. Based on 97 of 97 games. | Losses: 52. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 0.54. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.13. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.49. Average assists per game. Based on 97 of 97 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2015 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 36. Number of games won in this selection. Based on 72 of 72 games. | Losses: 36. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 50.0%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.71. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.56. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.42. Average assists per game. Based on 72 of 72 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 72 games. Games without the required stats are excluded. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 212. Total gold gained per minute, averaged across games. Based on 67 of 72 games. Games without the required stats are excluded. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded. |
| 2014 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 4. Number of games won in this selection. Based on 15 of 15 games. | Losses: 11. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.87. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.87. Average deaths per game. Based on 15 of 15 games. | Assists / game: 9.33. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 215. Total gold gained per minute, averaged across games. Based on 9 of 15 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2013 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 9.50. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2017 | All-Pro 2nd team | EU LCS 2017 Summer | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2017 | H2k-Gaming | 11 |
| EU LCS 2017 Spring Playoffs | H2k-Gaming | 33 |
| EU LCS 2017 Summer Playoffs | H2k-Gaming | 37 |
| Champions 2015 Spring Playoffs | Jin Air Green Wings | 32 |
| Korea Regional Finals 2016 | Jin Air Green Wings | 5 |
| LCK 2016 Spring Playoffs | Jin Air Green Wings | 48 |
| LCK 2016 Summer Playoffs | Jin Air Green Wings | 37 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Chei.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Jin Air Green Wings | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| KeSPA Cup 20162016 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20152015 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| Champions 2014 Spring2014 · LCK · Xenics Storm | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Summer2014 · LCK · Jin Air Green Wings Stealths | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Champions 2013 Summer2013 · LCK · Xenics Blast | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.