Where Chance stands
2019 · Support · Domestic games
Pei Piao裴飘
Also known as: Chance · Chance (Pei Piao)
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 45 games without a complete snapshot are excluded.
Explore Chance’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 76 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 22 games. Games without the required stats are excluded. | CS / min: 2.33. Minions and monsters killed per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 18 of 76 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 18 games. Games without the required stats are excluded. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 12 of 76 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 12 games. Games without the required stats are excluded. | CS / min: 2.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 12 games. Games without the required stats are excluded. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 76 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 2.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 76 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | CS / min: 0.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 76 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 97. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 2.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 76 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.53. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 76 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 47. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 76 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2019 · Spring | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 61 games. Games without the required stats are excluded. | CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 54 of 61 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 2.14. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 22 Dec 2019 | Demacia Cup 2019 | LGD GamingvsVictory Five | Leona | Win | 2 / 1 / 10 |
| 22 Dec 2019 | Demacia Cup 2019 | LGD GamingvsGama Dream | Nautilus | Win | 1 / 5 / 10 |
| 22 Dec 2019 | Demacia Cup 2019 | LGD GamingvsEDward Gaming | Thresh | Loss | 1 / 6 / 6 |
| 22 Dec 2019 | Demacia Cup 2019 | LGD GamingvsTop Esports | Nautilus | Loss | 3 / 4 / 8 |
| 27 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsShu Dai Xiong Gaming | Braum | Loss | 0 / 5 / 5 |
| 27 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsShu Dai Xiong Gaming | Braum | Loss | 0 / 7 / 3 |
| 27 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsShu Dai Xiong Gaming | Tahm Kench | Win | 0 / 5 / 7 |
| 23 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsTeam WE Academy | Braum | Win | 0 / 2 / 14 |
| 23 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsTeam WE Academy | Braum | Win | 0 / 0 / 10 |
| 23 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsTeam WE Academy | Lux | Loss | 1 / 3 / 6 |
| 22 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsJoy Dream | Braum | Win | 0 / 2 / 11 |
| 22 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsJoy Dream | Tahm Kench | Win | 0 / 3 / 6 |
| 22 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsJoy Dream | Braum | Loss | 0 / 2 / 3 |
| 20 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsDominus Esports Young | Nautilus | Loss | 2 / 3 / 4 |
| 20 Jun 2019 | LDL 2019 · Summer | Scorpio GamevsDominus Esports Young | Nautilus | Loss | 0 / 6 / 0 |
| 28 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsBilibili Gaming Junior | Galio | Win | 1 / 1 / 7 |
| 28 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsBilibili Gaming Junior | Galio | Win | 1 / 2 / 11 |
| 26 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsSuning-S | Tahm Kench | Win | 0 / 4 / 15 |
| 26 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsSuning-S | Galio | Win | 1 / 5 / 10 |
| 26 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsSuning-S | Thresh | Loss | 0 / 4 / 4 |
| 24 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsInvictus Gaming Young | Braum | Loss | 2 / 3 / 2 |
| 24 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsInvictus Gaming Young | Galio | Win | 3 / 3 / 13 |
| 24 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsInvictus Gaming Young | Galio | Loss | 1 / 8 / 14 |
| 19 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsGama Dream | Lulu | Win | 0 / 0 / 11 |
| 19 Apr 2019 | LDL 2019 · Spring | Scorpio GamevsGama Dream | Thresh | Win | 1 / 1 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 144 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.25 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 72.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 7.5% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −126 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.35 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 122 | 7.5 | 25 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.23 | 44.2 | 25 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.0% | 29.2 | 25 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.0% | 16.7 | 25 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −43 | 39.8 | 25 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.57 | 50.8 | 23 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
2018–2021 · All seasons · 19 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Thresh | 33 | ||||
| Braum | 24 | ||||
| Tahm Kench | 22 | ||||
| Nautilus | 14 | ||||
| Alistar | 10 | ||||
| Morgana | 8 | ||||
| Rell | 8 | ||||
| Galio | 7 | ||||
| All games | 40 | 76 | 15 | 25 | 156 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 9. Number of games won in this selection. Based on 25 of 25 games. | Losses: 16. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.76. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.80. Average deaths per game. Based on 25 of 25 games. | Assists / game: 7.08. Average assists per game. Based on 25 of 25 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2020 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.47. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.60. Average deaths per game. Based on 15 of 15 games. | Assists / game: 8.53. Average assists per game. Based on 15 of 15 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2019 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 38. Number of games won in this selection. Based on 76 of 76 games. | Losses: 38. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 50.0%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.67. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.97. Average deaths per game. Based on 76 of 76 games. | Assists / game: 8.25. Average assists per game. Based on 76 of 76 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 76 games. Games without the required stats are excluded. | CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 44 of 76 games. Games without the required stats are excluded. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2018 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.00. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.50. Average deaths per game. Based on 40 of 40 games. | Assists / game: 8.15. Average assists per game. Based on 40 of 40 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.