Where Catch stands
2019 · Jungle · Domestic games
Yun Sang-ho윤상호
Also known as: Catch · Catch (Yun Sang-ho)
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Catch’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 46 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 46 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 46 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CK 2019 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCK 2019 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Apr 2019 | LCK 2019 · Summer | ES SharksvsJin Air Green Wings | Series ↗ | Kha'Zix | Loss | 0 / 3 / 2 |
| 21 Apr 2019 | LCK 2019 · Summer | ES SharksvsJin Air Green Wings | Series ↗ | Gragas | Win | 5 / 1 / 9 |
| 21 Apr 2019 | LCK 2019 · Summer | ES SharksvsJin Air Green Wings | Series ↗ | Lee Sin | Loss | 2 / 5 / 3 |
| 21 Apr 2019 | LCK 2019 · Summer | ES SharksvsJin Air Green Wings | Series ↗ | Olaf | Loss | 1 / 4 / 0 |
| 19 Apr 2019 | LCK 2019 · Summer | ES SharksvsVSG | Series ↗ | Rek'Sai | Win | 2 / 3 / 8 |
| 19 Apr 2019 | LCK 2019 · Summer | ES SharksvsVSG | Series ↗ | Rek'Sai | Loss | 1 / 5 / 1 |
| 19 Apr 2019 | LCK 2019 · Summer | ES SharksvsVSG | Series ↗ | Rek'Sai | Win | 3 / 0 / 5 |
| 19 Apr 2019 | LCK 2019 · Summer | ES SharksvsVSG | Series ↗ | Rek'Sai | Win | 0 / 0 / 8 |
| 19 Apr 2019 | LCK 2019 · Summer | ES SharksvsVSG | Series ↗ | Jarvan IV | Loss | 1 / 5 / 5 |
| 16 Apr 2019 | LCK 2019 · Summer | ES SharksvsJin Air Green Wings | Series ↗ | Jarvan IV | Loss | 4 / 4 / 6 |
| 16 Apr 2019 | LCK 2019 · Summer | ES SharksvsJin Air Green Wings | Series ↗ | Jarvan IV | Loss | 1 / 2 / 3 |
| 1 Apr 2019 | CK 2019 · Spring | ES SharksvsSeolHaeOne Prince | Series ↗ | Jarvan IV | Win | 3 / 1 / 14 |
| 1 Apr 2019 | CK 2019 · Spring | ES SharksvsSeolHaeOne Prince | Series ↗ | Jarvan IV | Loss | 0 / 2 / 8 |
| 1 Apr 2019 | CK 2019 · Spring | ES SharksvsSeolHaeOne Prince | Series ↗ | Jarvan IV | Win | 1 / 1 / 9 |
| 28 Mar 2019 | CK 2019 · Spring | ES SharksvsASURA | Series ↗ | Jarvan IV | Win | 1 / 1 / 11 |
| 28 Mar 2019 | CK 2019 · Spring | ES SharksvsASURA | Series ↗ | Lee Sin | Win | 3 / 0 / 8 |
| 21 Mar 2019 | CK 2019 · Spring | ES SharksvsHANJIN BRION | Series ↗ | Rek'Sai | Win | 5 / 0 / 5 |
| 21 Mar 2019 | CK 2019 · Spring | ES SharksvsHANJIN BRION | Series ↗ | Lee Sin | Loss | 5 / 4 / 4 |
| 21 Mar 2019 | CK 2019 · Spring | ES SharksvsHANJIN BRION | Series ↗ | Lee Sin | Win | 3 / 1 / 4 |
| 18 Mar 2019 | CK 2019 · Spring | ES SharksvsWinners | Series ↗ | Lee Sin | Win | 3 / 1 / 5 |
| 18 Mar 2019 | CK 2019 · Spring | ES SharksvsWinners | Series ↗ | Rek'Sai | Loss | 3 / 3 / 3 |
| 18 Mar 2019 | CK 2019 · Spring | ES SharksvsWinners | Series ↗ | Rek'Sai | Win | 3 / 0 / 3 |
| 14 Mar 2019 | CK 2019 · Spring | ES Sharksvsbbq Olivers | Series ↗ | Lee Sin | Win | 13 / 0 / 8 |
| 14 Mar 2019 | CK 2019 · Spring | ES Sharksvsbbq Olivers | Series ↗ | Gragas | Loss | 5 / 6 / 7 |
| 14 Mar 2019 | CK 2019 · Spring | ES Sharksvsbbq Olivers | Series ↗ | Gragas | Win | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 191 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.06 | 34.6 | 48 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 68.7% | 35.5 | 47 games · 94 peers |
| 2015 | Tier 1 | Damage share | 11.8% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −275 | 8.9 | 48 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 420 | 100.0 | 28 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.92 | 97.0 | 30 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 77.4% | 96.2 | 30 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.0% | 100.0 | 28 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +624 | 100.0 | 28 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 203 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.88 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 62.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −317 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.82 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2015–2019 · All seasons · 18 recorded champions
| Champion | 2015 | 2016 | 2017 | 2019 | Total |
|---|---|---|---|---|---|
| Rek'Sai | 32 | ||||
| Lee Sin | 25 | ||||
| Gragas | 18 | ||||
| Graves | 18 | ||||
| Jarvan IV | 15 | ||||
| Nidalee | 13 | ||||
| Kindred | 7 | ||||
| Xin Zhao | 7 | ||||
| All games | 48 | 37 | 33 | 46 | 164 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.39. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.28. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.22. Average assists per game. Based on 46 of 46 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2017 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 17. Number of games won in this selection. Based on 33 of 33 games. | Losses: 16. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.79. Average kills per game. Based on 33 of 33 games. | Deaths / game: 1.85. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.58. Average assists per game. Based on 33 of 33 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. |
| 2016 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 30. Number of games won in this selection. Based on 37 of 37 games. | Losses: 7. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 81.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 7.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.43. Average kills per game. Based on 37 of 37 games. | Deaths / game: 1.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.43. Average assists per game. Based on 37 of 37 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2015 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 10. Number of games won in this selection. Based on 48 of 48 games. | Losses: 38. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 20.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.23. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.21. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.83. Average assists per game. Based on 48 of 48 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 3.06. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Summer Playoffs | SBENU Sonicboom | 43 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LJL 2016 Spring Playoffs · 20 points. LJL 2016 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20182018 · LCK · ES Sharks | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20162016 · LCK · Rising Star Gaming | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LJL 2016 Spring Playoffs2016 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.