Where Career stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Career’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 170 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 18 of 170 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 170 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 170 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 170 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 90.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 170 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 170 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 170 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 170 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 170 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCK 2026 · Cup | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCK 2026 · Rounds 1-2 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 58.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. |
| LCK 2026 · Rounds 3-4 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Nov 2026 | Worlds 2026 | Dplus KiavsBilibili Gaming | Series ↗ | Thresh | Loss | 0 / 3 / 6 |
| 5 Nov 2026 | Worlds 2026 | Dplus KiavsBilibili Gaming | Series ↗ | Lulu | Loss | 1 / 2 / 9 |
| 5 Nov 2026 | Worlds 2026 | Dplus KiavsBilibili Gaming | Series ↗ | Rell | Loss | 0 / 5 / 7 |
| 25 Oct 2026 | Worlds 2026 | Dplus KiavsMovistar KOI | Series ↗ | Bard | Win | 1 / 0 / 12 |
| 25 Oct 2026 | Worlds 2026 | Dplus KiavsMovistar KOI | Series ↗ | Nautilus | Win | 0 / 3 / 11 |
| 24 Oct 2026 | Worlds 2026 | Dplus KiavsT1 | Series ↗ | Renata Glasc | Win | 2 / 1 / 6 |
| 23 Oct 2026 | Worlds 2026 | Dplus KiavsG2 Esports | Series ↗ | Poppy | Win | 2 / 1 / 4 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Seraphine | Loss | 3 / 3 / 5 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Rell | Loss | 1 / 8 / 9 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Lulu | Win | 1 / 0 / 16 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Milio | Loss | 0 / 4 / 6 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Neeko | Win | 0 / 2 / 14 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Leona | Win | 1 / 2 / 12 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Milio | Win | 0 / 0 / 15 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Karma | Loss | 0 / 8 / 3 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Camille | Win | 1 / 2 / 10 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Lulu | Win | 2 / 1 / 11 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Seraphine | Win | 0 / 2 / 12 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Karma | Loss | 1 / 2 / 13 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Rakan | Loss | 0 / 2 / 7 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Lulu | Loss | 0 / 3 / 9 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Alistar | Loss | 1 / 5 / 10 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Bard | Loss | 0 / 2 / 10 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsGen.G | Series ↗ | Milio | Win | 0 / 1 / 18 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsGen.G | Series ↗ | Camille | Win | 0 / 6 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2022–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 226 | 77.3 | 120 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.15 | 74.2 | 120 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.4% | 71.2 | 120 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.4% | 84.8 | 120 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +60 | 74.1 | 120 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.13 | 36.4 | 120 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games. Season labels follow the competition season.
2022–2026 · All seasons · 38 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Rakan | 46 | |||||
| Bard | 35 | |||||
| Lulu | 35 | |||||
| Alistar | 26 | |||||
| Nautilus | 25 | |||||
| Rell | 25 | |||||
| Leona | 24 | |||||
| Renata Glasc | 24 | |||||
| All games | 48 | 27 | 44 | 158 | 170 | 447 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 170. Number of individual games played in this selection. Based on 170 of 170 games. | Wins: 95. Number of games won in this selection. Based on 170 of 170 games. | Losses: 75. Number of games lost in this selection. Based on 170 of 170 games. | Win rate: 55.9%. The percentage of games won. Based on 170 of 170 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games. | Kills / game: 0.83. Average kills per game. Based on 170 of 170 games. | Deaths / game: 2.76. Average deaths per game. Based on 170 of 170 games. | Assists / game: 10.29. Average assists per game. Based on 170 of 170 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 170 of 170 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games. |
| 2025 | Games: 158. Number of individual games played in this selection. Based on 158 of 158 games. | Wins: 81. Number of games won in this selection. Based on 158 of 158 games. | Losses: 77. Number of games lost in this selection. Based on 158 of 158 games. | Win rate: 51.3%. The percentage of games won. Based on 158 of 158 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 158 of 158 games. | Kills / game: 1.05. Average kills per game. Based on 158 of 158 games. | Deaths / game: 3.11. Average deaths per game. Based on 158 of 158 games. | Assists / game: 11.71. Average assists per game. Based on 158 of 158 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 158 of 158 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 158 of 158 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 158 of 158 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 158 of 158 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 20. Number of games won in this selection. Based on 44 of 44 games. | Losses: 24. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 45.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 1.50. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.82. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.70. Average assists per game. Based on 44 of 44 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 17. Number of games won in this selection. Based on 27 of 27 games. | Losses: 10. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.19. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.04. Average deaths per game. Based on 27 of 27 games. | Assists / game: 8.85. Average assists per game. Based on 27 of 27 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2022 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.06. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.83. Average deaths per game. Based on 48 of 48 games. | Assists / game: 9.94. Average assists per game. Based on 48 of 48 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-Pro 3rd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCK · lck-2026-season. Career.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2026 · Esports World Cup 2026 · 20 points. Esports World Cup 2026: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 6 points. LCK 2026 Season Playoffs: champion 30 × final placement 1/5 = 6 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 2 points. LCK Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 2 points. KeSPA Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · Dplus Kia | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK Cup 20262026 · LCK · Dplus Kia | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 35 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Dplus Kia | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| KeSPA Cup 20252025 · LCK · Dplus Kia | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 17 games played.
|
| KeSPA Cup 20242024 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20212021 · LCK · DKJH | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCK · Dplus Kia · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 19 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.