Where Canyon stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore Canyon’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 149 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 18 games. Games without the required stats are excluded. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 14 of 18 games. Games without the required stats are excluded. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 149 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 149 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 149 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 12. Number of games won in this selection. Based on 15 of 15 games. | Losses: 3. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 149 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 14. Number of games won in this selection. Based on 15 of 15 games. | Losses: 1. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 9.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 149 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 149 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 149 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 11. Number of games won in this selection. Based on 12 of 12 games. | Losses: 1. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 8.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 149 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 149 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| First Stand 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| KeSPA Cup 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCK 2026 · Cup | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| Worlds 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 9.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Wukong | Win | 2 / 3 / 10 |
| 7 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Lee Sin | Win | 5 / 0 / 15 |
| 7 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Qiyana | Win | 7 / 1 / 12 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Pantheon | Win | 4 / 2 / 7 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Jarvan IV | Win | 3 / 3 / 14 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Qiyana | Win | 6 / 1 / 6 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Jayce | Win | 3 / 1 / 11 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Nocturne | Win | 1 / 1 / 12 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Qiyana | Loss | 0 / 1 / 3 |
| 24 Oct 2026 | Worlds 2026 | Gen.GvsHanwha Life Esports | Series ↗ | Qiyana | Win | 4 / 2 / 11 |
| 23 Oct 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Qiyana | Win | 8 / 1 / 10 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Naafiri | Win | 6 / 1 / 5 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Vi | Win | 6 / 4 / 14 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Pantheon | Win | 5 / 3 / 5 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Olaf | Win | 8 / 3 / 5 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Vi | Win | 4 / 1 / 5 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsHong Kong (National Team) | — | Lee Sin | Win | 6 / 1 / 11 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsIndia (National Team) | — | Vi | Win | 1 / 0 / 4 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Vi | Win | 4 / 1 / 8 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Trundle | Win | 1 / 0 / 9 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Lee Sin | Win | 3 / 2 / 9 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Nocturne | Win | 2 / 1 / 16 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Vi | Loss | 2 / 3 / 6 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Vi | Win | 1 / 3 / 11 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Aatrox | Win | 7 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 270 | 63.2 | 85 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.96 | 45.6 | 85 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 71.2% | 72.0 | 85 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.5% | 60.8 | 85 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −124 | 31.2 | 85 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.76 | 61.7 | 85 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 266 | 51.6 | 93 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.72 | 79.8 | 93 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.1% | 24.2 | 92 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.4% | 32.0 | 93 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +319 | 92.6 | 93 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.77 | 83.6 | 93 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 408 | 93.3 | 89 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.65 | 92.5 | 89 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.9% | 45.8 | 89 games · 121 peers |
| 2021 | Tier 1 | Damage share | 19.0% | 79.2 | 89 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +238 | 84.5 | 89 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.58 | 70.8 | 89 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 304 | 69.3 | 105 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.10 | 88.6 | 105 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.8% | 50.9 | 105 games · 115 peers |
| 2022 | Tier 1 | Damage share | 15.3% | 68.4 | 105 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +124 | 68.8 | 105 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.49 | 59.6 | 105 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 309 | 39.8 | 95 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.81 | 92.2 | 95 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.7% | 28.2 | 94 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.9% | 28.2 | 95 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +227 | 84.3 | 95 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.81 | 80.6 | 95 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 400 | 54.3 | 103 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.16 | 63.8 | 103 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.8% | 50.5 | 102 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.9% | 34.3 | 103 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +102 | 70.2 | 103 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.69 | 80.0 | 103 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 457 | 82.5 | 121 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.91 | 90.5 | 121 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.6% | 11.1 | 121 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.7% | 38.1 | 121 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +97 | 73.3 | 121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.56 | 74.6 | 121 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 485 | 80.3 | 100 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.36 | 83.6 | 100 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 71.4% | 41.0 | 100 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.3% | 36.1 | 100 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +79 | 72.7 | 100 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.95 | 90.2 | 100 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded. Season labels follow the competition season.
2019–2026 · All seasons · 59 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 118 | ||||||||
| Xin Zhao | 64 | ||||||||
| Sejuani | 61 | ||||||||
| Nidalee | 60 | ||||||||
| Vi | 56 | ||||||||
| Jarvan IV | 50 | ||||||||
| Wukong | 50 | ||||||||
| Skarner | 43 | ||||||||
| All games | 116 | 115 | 155 | 117 | 103 | 135 | 172 | 149 | 1,062 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 149. Number of individual games played in this selection. Based on 149 of 149 games. | Wins: 111. Number of games won in this selection. Based on 149 of 149 games. | Losses: 38. Number of games lost in this selection. Based on 149 of 149 games. | Win rate: 74.5%. The percentage of games won. Based on 149 of 149 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 149 of 149 games. | Kills / game: 3.59. Average kills per game. Based on 149 of 149 games. | Deaths / game: 2.34. Average deaths per game. Based on 149 of 149 games. | Assists / game: 8.62. Average assists per game. Based on 149 of 149 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 149 of 149 games. |
| 2025 | Games: 172. Number of individual games played in this selection. Based on 172 of 172 games. | Wins: 124. Number of games won in this selection. Based on 172 of 172 games. | Losses: 48. Number of games lost in this selection. Based on 172 of 172 games. | Win rate: 72.1%. The percentage of games won. Based on 172 of 172 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 172 of 172 games. | Kills / game: 2.97. Average kills per game. Based on 172 of 172 games. | Deaths / game: 2.37. Average deaths per game. Based on 172 of 172 games. | Assists / game: 8.46. Average assists per game. Based on 172 of 172 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 172 of 172 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 172 of 172 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 172 of 172 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 172 games. |
| 2024 | Games: 135. Number of individual games played in this selection. Based on 135 of 135 games. | Wins: 106. Number of games won in this selection. Based on 135 of 135 games. | Losses: 29. Number of games lost in this selection. Based on 135 of 135 games. | Win rate: 78.5%. The percentage of games won. Based on 135 of 135 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games. | Kills / game: 2.27. Average kills per game. Based on 135 of 135 games. | Deaths / game: 1.93. Average deaths per game. Based on 135 of 135 games. | Assists / game: 8.82. Average assists per game. Based on 135 of 135 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 135 of 135 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 135 games. Games without the required stats are excluded. |
| 2023 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 2.06. Average kills per game. Based on 103 of 103 games. | Deaths / game: 1.93. Average deaths per game. Based on 103 of 103 games. | Assists / game: 6.72. Average assists per game. Based on 103 of 103 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. |
| 2022 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 71. Number of games won in this selection. Based on 117 of 117 games. | Losses: 46. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 60.7%. The percentage of games won. Based on 117 of 117 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.55. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.21. Average deaths per game. Based on 117 of 117 games. | Assists / game: 6.46. Average assists per game. Based on 117 of 117 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2021 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 116. Number of games won in this selection. Based on 155 of 155 games. | Losses: 39. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 74.8%. The percentage of games won. Based on 155 of 155 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games. | Kills / game: 3.32. Average kills per game. Based on 155 of 155 games. | Deaths / game: 2.07. Average deaths per game. Based on 155 of 155 games. | Assists / game: 7.06. Average assists per game. Based on 155 of 155 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 155 of 155 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games. |
| 2020 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 78. Number of games won in this selection. Based on 115 of 115 games. | Losses: 37. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.68. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.06. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.68. Average assists per game. Based on 115 of 115 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. |
| 2019 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 70. Number of games won in this selection. Based on 116 of 116 games. | Losses: 46. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 60.3%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.16. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.53. Average deaths per game. Based on 116 of 116 games. | Assists / game: 6.91. Average assists per game. Based on 116 of 116 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 116 games. Games without the required stats are excluded. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 112 of 116 games. Games without the required stats are excluded. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCK 2026 Season | Season honor | Source ↗ |
| 2026 | Finals MVP | LCK 2026 Cup | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 Domestic · 2 major honors
1 Mid-Season Invitational · 1 Domestic · 1 Other international · 1 major honors
2 Domestic · 4 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Regional Finals | DAMWON Gaming | 5 |
| LCK 2019 Spring Playoffs | DAMWON Gaming | 34 |
| LCK 2019 Summer Playoffs | DAMWON Gaming | 46 |
| LCK 2020 Spring Playoffs | DAMWON Gaming | 51 |
| LCK 2020 Summer Playoffs | DAMWON Gaming | 42 |
| LCK 2021 Spring Playoffs | DWG KIA | 49 |
| LCK 2021 Summer Playoffs | DWG KIA | 50 |
| LCK 2022 Spring Playoffs | DWG KIA | 50 |
| LCK 2022 Summer Playoffs | DWG KIA | 51 |
| LCK 2023 Spring Playoffs | Dplus Kia | 44 |
| LCK 2023 Summer Playoffs | Dplus Kia | 44 |
| LCK 2024 Spring Playoffs | Gen.G | 53 |
| LCK 2024 Summer Playoffs | Gen.G | 50 |
| LCK Cup 2025 | Gen.G | 29 |
| LCK 2025 Road to MSI | Gen.G | 5 |
| LCK 2025 Season Playoffs | Gen.G | 87 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 2/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 30 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1 = 30 points.
Each trophy contributes to the career total.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2020 · LCK · lck-2020-summer. Canyon.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2021 · LCK · lck-2021-spring. Canyon.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2021 · LCK · lck-2021-spring. Canyon.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-spring. Canyon.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Canyon.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Canyon.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2024 · LCK · lck-2024-spring. Canyon.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2024 · LCK · lck-2024-summer. Canyon.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · All-LCK First Team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2025 · LCK · lck-2025-season. Canyon.
regular · edition_role · selection: expert. Base points 16; credited 16. Overlap: complement-half.
Original announcement ↗2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2021 · LCK · lck-2021-spring. Canyon.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Canyon.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-Pro 3rd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCK · lck-2026-season. Canyon.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2026 · Finals MVP · 1.5 points. Finals MVP: 15% × tournament champion value 10 = 3/2 points.
Finals MVP · 2026 · LCK · current-honors:LCK/2026 Season/Cup. Canyon.
finals · edition · selection: unknown. Base points 3/2; credited 3/2. Overlap: complement-half.
2020 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2020 · International · worlds-2020. Canyon.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2019 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2019 · LCK · lck-2019-summer. Canyon.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 30 points. LCK 2026 Season Playoffs: champion 30 × final placement 1 = 30 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 10 points. LCK Cup 2026: champion 10 × final placement 1 = 10 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 2 points. KeSPA Cup 2018: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 10 points. KeSPA Cup 2020: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 2 points. KeSPA Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · South Korea (National Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| First Stand 20262026 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Gen.G | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Esports World Cup 20252025 · International · Gen.G | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Gen.G | Champion | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| worlds 20252025 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Gen.G | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20232023 · worlds · Dplus Kia | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20222022 · worlds · DWG KIA | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · DWG KIA | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
| worlds 20212021 · worlds · DWG KIA | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Cup 20202020 · International · DAMWON Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| worlds 20202020 · worlds · Damwon Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20192019 · worlds · Damwon Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
22 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Gen.G | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK Cup 20262026 · LCK · Gen.G | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Gen.G | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 2025 |
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · LCK · Gen.G · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LCK · Gen.G · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| Places 13–14 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK Cup 20252025 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 87 games played.
|
| KeSPA Cup 20242024 · LCK · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · DWG KIA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · DWG KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · DWG KIA | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DWG KIA | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| KeSPA Cup 20202020 · LCK · DAMWON Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · DAMWON Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · DAMWON Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · DAMWON Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · DAMWON Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · DAMWON Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20182018 · LCK · DAMWON Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| All-LCK First Teamsource ↗2025 · LCK · lck-2025-season · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 70 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2024 · LCK · lck-2024-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2024 · LCK · lck-2024-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Player of the Splitsource ↗2023 · LCK · lck-2023-summer · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Official POG-points program.
|
| All-LCK First Teamsource ↗2022 · LCK · lck-2022-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: Expert vote.
|
| Player of the Splitsource ↗2022 · LCK · lck-2022-spring · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: Official POG-points program.
|
| All-LCK First Teamsource ↗2021 · LCK · lck-2021-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2021 · LCK · lck-2021-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Position Player of the Yearsource ↗2021 · LCK · lck-2021-spring · position of year | JUNGLE | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 89 games played. Selection: Expert vote. Season-wide award.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2020 · LCK · lck-2020-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| Finals MVPsource ↗2020 · International · Damwon Gaming · finals mvp | Split / final honor | Source detailsReviewed Worlds 2020 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 17 games played. Selection: unknown.
|
| Regular Season MVP (points)source ↗2019 · LCK · DAMWON Gaming · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 46 games played. Selection: Official POG-points program.
|
Recorded results · no title or major milestone in this year.