Where Candy stands
2020 · Mid · Domestic games
Kim Seung-ju김승주
Also known as: Candy · Candy (Kim Seung-ju)
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Candy’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 52 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2020 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 65.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| PCS 2020 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Riot 2020 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Jun 2020 | PCS 2020 · Summer | PSG TalonvsLiyab Esports | Series ↗ | Zoe | Win | 1 / 0 / 3 |
| 20 Jun 2020 | PCS 2020 · Summer | PSG TalonvsNova Esports | Series ↗ | Zoe | Win | 2 / 1 / 7 |
| 30 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ | Azir | Win | 3 / 0 / 9 |
| 30 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ | Pantheon | Win | 9 / 3 / 7 |
| 30 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ | LeBlanc | Loss | 3 / 3 / 2 |
| 30 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ | Pantheon | Win | 5 / 1 / 2 |
| 28 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ | Zoe | Win | 5 / 0 / 11 |
| 28 May 2020 | Riot 2020 | PSG TalonvsMachi Esports | Series ↗ | LeBlanc | Loss | 1 / 3 / 5 |
| 28 May 2020 | Riot 2020 | PSG TalonvsGAM Esports | Series ↗ | Cassiopeia | Win | 7 / 5 / 8 |
| 27 May 2020 | Riot 2020 | PSG TalonvsGAM Esports | Series ↗ | Zoe | Win | 2 / 1 / 8 |
| 27 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ | LeBlanc | Win | 6 / 0 / 11 |
| 27 May 2020 | Riot 2020 | PSG TalonvsMachi Esports | Series ↗ | Lissandra | Win | 5 / 1 / 8 |
| 3 May 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | Pantheon | Win | 8 / 1 / 2 |
| 3 May 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | LeBlanc | Loss | 4 / 2 / 2 |
| 3 May 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | Galio | Win | 4 / 4 / 12 |
| 3 May 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | Pantheon | Win | 6 / 3 / 8 |
| 3 May 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | Syndra | Loss | 5 / 2 / 0 |
| 2 May 2020 | PCS 2020 · Spring | PSG Talonvsahq eSports Club | Series ↗ | Zoe | Win | 1 / 0 / 6 |
| 2 May 2020 | PCS 2020 · Spring | PSG Talonvsahq eSports Club | Series ↗ | Galio | Win | 5 / 0 / 6 |
| 2 May 2020 | PCS 2020 · Spring | PSG Talonvsahq eSports Club | Series ↗ | Azir | Loss | 5 / 2 / 3 |
| 2 May 2020 | PCS 2020 · Spring | PSG Talonvsahq eSports Club | Series ↗ | Zoe | Loss | 2 / 4 / 6 |
| 2 May 2020 | PCS 2020 · Spring | PSG Talonvsahq eSports Club | Series ↗ | Azir | Win | 5 / 2 / 3 |
| 18 Apr 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | Corki | Loss | 1 / 2 / 2 |
| 18 Apr 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | LeBlanc | Win | 6 / 2 / 15 |
| 18 Apr 2020 | PCS 2020 · Spring | PSG TalonvsMachi Esports | Series ↗ | LeBlanc | Loss | 2 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 529 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.11 | 55.0 | 25 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.5% | 56.7 | 25 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.0% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −282 | 6.4 | 22 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 417 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.54 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 72.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 26.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +124 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 462 | 30.4 | 62 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.14 | 41.5 | 63 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 69.7% | 61.5 | 63 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.8% | 28.9 | 62 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +100 | 68.9 | 62 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 83.9 | 62 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 436 | 32.0 | 56 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.28 | 26.2 | 56 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 62.0% | 32.0 | 56 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 57.4 | 56 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −147 | 23.8 | 56 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.04 | 39.4 | 56 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 432 | 17.2 | 42 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.86 | 19.4 | 42 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.5% | 67.5 | 41 games · 124 peers |
| 2020 | Tier 1 | Damage share | 24.7% | 16.4 | 42 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +69 | 59.0 | 42 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.90 | 7.3 | 42 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2015–2020 · All seasons · 35 recorded champions
| Champion | 2015 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Syndra | 30 | |||||
| Azir | 25 | |||||
| Corki | 24 | |||||
| LeBlanc | 20 | |||||
| Orianna | 19 | |||||
| Cassiopeia | 17 | |||||
| Zoe | 16 | |||||
| Ryze | 14 | |||||
| All games | 25 | 74 | 77 | 56 | 52 | 284 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 36. Number of games won in this selection. Based on 52 of 52 games. | Losses: 16. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 69.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.60. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.71. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.65. Average assists per game. Based on 52 of 52 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2019 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 27. Number of games won in this selection. Based on 56 of 56 games. | Losses: 29. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 48.2%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.95. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.29. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.36. Average assists per game. Based on 56 of 56 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2018 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 39. Number of games won in this selection. Based on 77 of 77 games. | Losses: 38. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.84. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.04. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.94. Average assists per game. Based on 77 of 77 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 59. Number of games won in this selection. Based on 74 of 74 games. | Losses: 15. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 79.7%. The percentage of games won. Based on 74 of 74 games. | KDA: 7.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.92. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.34. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.76. Average assists per game. Based on 74 of 74 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2015 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 8. Number of games won in this selection. Based on 25 of 25 games. | Losses: 17. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.44. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.04. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.20. Average assists per game. Based on 25 of 25 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 25 games. Games without the required stats are excluded. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · LMS 2015 Summer Playoffs · 4 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 8 points. LMS 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 20 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · G-Rex | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2020 Spring Playoffs2020 · PCS · TALON (Hong Kong Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · G-Rex | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2015 Summer Playoffs2015 · LMS · Midnight Sun Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
No results in this selection.