Where Calmsky stands
2023 · Support · Domestic games
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Calmsky’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 60 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 60 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 60 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 60 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2023 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2023 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Iberian Cup 2023 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LPLOL 2023 · Rift | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPLOL 2023 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LPLOL 2023 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Nov 2023 | LPLOL 2023 · Rift | For The Win EsportsvsBWE Esports | — | Rakan | Loss | 0 / 3 / 3 |
| 19 Nov 2023 | LPLOL 2023 · Rift | For The Win EsportsvsBWE Esports | — | Braum | Loss | 0 / 5 / 6 |
| 16 Nov 2023 | LPLOL 2023 · Rift | For The Win EsportsvsWhite Dragons | — | Lux | Win | 4 / 2 / 18 |
| 6 Oct 2023 | Iberian Cup 2023 | For The Win EsportsvsBWE Esports | Series ↗ | Alistar | Loss | 1 / 5 / 2 |
| 6 Oct 2023 | Iberian Cup 2023 | For The Win EsportsvsBWE Esports | Series ↗ | Nautilus | Loss | 1 / 4 / 4 |
| 15 Aug 2023 | EMEA Masters 2023 · Summer | White DragonsvsFUT Esports | Series ↗ | Braum | Loss | 0 / 6 / 5 |
| 15 Aug 2023 | EMEA Masters 2023 · Summer | White DragonsvsEntropiq | Series ↗ | Leona | Loss | 0 / 6 / 6 |
| 14 Aug 2023 | EMEA Masters 2023 · Summer | White DragonsvsTeam 7AM | Series ↗ | Leona | Loss | 1 / 3 / 7 |
| 5 Aug 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Lux | Loss | 2 / 5 / 11 |
| 5 Aug 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Leona | Loss | 0 / 7 / 1 |
| 27 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsOdivelas Sports Club | Series ↗ | Leona | Win | 1 / 5 / 15 |
| 20 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Leona | Loss | 0 / 3 / 1 |
| 20 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Leona | Loss | 0 / 5 / 7 |
| 20 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Taric | Win | 0 / 1 / 13 |
| 20 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Leona | Win | 2 / 4 / 10 |
| 20 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Nautilus | Loss | 0 / 3 / 0 |
| 13 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsKeypulse Esports | Series ↗ | Leona | Win | 0 / 2 / 9 |
| 8 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsEGN Esports | Series ↗ | Rell | Win | 2 / 5 / 23 |
| 7 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsOdivelas Sports Club | Series ↗ | Leona | Win | 2 / 1 / 11 |
| 6 Jul 2023 | LPLOL 2023 · Summer | White DragonsvsGTZ Esports | Series ↗ | Leona | Loss | 0 / 5 / 5 |
| 30 Jun 2023 | LPLOL 2023 · Summer | White DragonsvsBWE Esports | Series ↗ | Lulu | Loss | 0 / 3 / 5 |
| 29 Jun 2023 | LPLOL 2023 · Summer | White DragonsvsBoavista FC | Series ↗ | Rakan | Win | 2 / 1 / 9 |
| 23 Jun 2023 | LPLOL 2023 · Summer | White DragonsvsFor The Win Esports | Series ↗ | Lulu | Win | 0 / 0 / 13 |
| 22 Jun 2023 | LPLOL 2023 · Summer | White DragonsvsKeypulse Esports | Series ↗ | Nami | Win | 1 / 0 / 12 |
| 16 Jun 2023 | LPLOL 2023 · Summer | White DragonsvsEGN Esports | Series ↗ | Sona | Win | 0 / 3 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Percentile among 6 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | LPLOL | Damage / min | 245 | 83.3 | 40 games · 7 peers |
| 2019 | LPLOL | CS / min | 1.51 | 100.0 | 40 games · 7 peers |
| 2019 | LPLOL | Kill participation | 75.6% | 100.0 | 40 games · 7 peers |
| 2019 | LPLOL | Damage share | 13.7% | 100.0 | 40 games · 7 peers |
| 2019 | LPLOL | Gold diff @15 | +386 | 83.3 | 40 games · 7 peers |
| 2019 | LPLOL | Vision / min | 2.29 | 66.7 | 40 games · 7 peers |
| 2020 | LPLOL | Damage / min | 183 | 50.0 | 50 games · 5 peers |
| 2020 | LPLOL | CS / min | 1.11 | 50.0 | 50 games · 5 peers |
| 2020 | LPLOL | Kill participation | 71.8% | 100.0 | 49 games · 5 peers |
| 2020 | LPLOL | Damage share | 9.4% | 75.0 | 50 games · 5 peers |
| 2020 | LPLOL | Gold diff @15 | +171 | 25.0 | 50 games · 5 peers |
| 2020 | LPLOL | Vision / min | 2.62 | 75.0 | 50 games · 5 peers |
| 2021 | PRM | Damage / min | 195 | 87.5 | 21 games · 17 peers |
| 2021 | PRM | CS / min | 0.88 | 6.3 | 21 games · 17 peers |
| 2021 | PRM | Kill participation | 81.8% | 93.8 | 21 games · 17 peers |
| 2021 | PRM | Damage share | 9.9% | 93.8 | 21 games · 17 peers |
| 2021 | PRM | Gold diff @15 | +180 | 91.7 | 20 games · 13 peers · Percentile among 13 players with sufficient data. |
| 2021 | PRM | Vision / min | 2.63 | 50.0 | 21 games · 17 peers |
| 2022 | LPLOL | Damage / min | 246 | 75.0 | 60 games · 5 peers |
| 2022 | LPLOL | CS / min | 1.38 | 100.0 | 60 games · 5 peers |
| 2022 | LPLOL | Kill participation | 72.2% | 50.0 | 60 games · 5 peers |
| 2022 | LPLOL | Damage share | 10.3% | 75.0 | 60 games · 5 peers |
| 2022 | LPLOL | Gold diff @15 | +463 | 100.0 | 60 games · 5 peers |
| 2022 | LPLOL | Vision / min | 2.23 | 25.0 | 60 games · 5 peers |
| 2023 | LPLOL | Damage / min | 235 | 83.3 | 48 games · 7 peers |
| 2023 | LPLOL | CS / min | 0.87 | 0.0 | 48 games · 7 peers |
| 2023 | LPLOL | Kill participation | 76.3% | 66.7 | 48 games · 7 peers |
| 2023 | LPLOL | Damage share | 10.4% | 83.3 | 48 games · 7 peers |
| 2023 | LPLOL | Gold diff @15 | +248 | 100.0 | 45 games · 6 peers · Percentile among 6 players with sufficient data. |
| 2023 | LPLOL | Vision / min | 2.92 | 50.0 | 48 games · 7 peers |
| 2024 | GLL | Damage / min | 234 | — | At least 20 games and 20 valid observations required |
| 2024 | GLL | CS / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2024 | GLL | Kill participation | 73.8% | — | At least 20 games and 20 valid observations required |
| 2024 | GLL | Damage share | 11.0% | — | At least 20 games and 20 valid observations required |
| 2024 | GLL | Gold diff @15 | −191 | — | At least 20 games and 20 valid observations required |
| 2024 | GLL | Vision / min | 2.94 | — | At least 20 games and 20 valid observations required |
| 2025 | NLC | Damage / min | 230 | 30.0 | 40 games · 11 peers |
| 2025 | NLC | CS / min | 0.90 | 10.0 | 40 games · 11 peers |
| 2025 | NLC | Kill participation | 71.7% | 60.0 | 40 games · 11 peers |
| 2025 | NLC | Damage share | 8.9% | 70.0 | 40 games · 11 peers |
| 2025 | NLC | Gold diff @15 | −147 | 10.0 | 40 games · 11 peers |
| 2025 | NLC | Vision / min | 3.07 | 30.0 | 40 games · 11 peers |
| 2026 | RL | Damage / min | 240 | — | At least 20 games and 20 valid observations required |
| 2026 | RL | CS / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Kill participation | 65.3% | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Damage share | 8.0% | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Gold diff @15 | −108 | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Vision / min | 3.68 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2019–2026 · All seasons · 34 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Leona | 58 | ||||||||
| Nautilus | 51 | ||||||||
| Rell | 43 | ||||||||
| Braum | 31 | ||||||||
| Sona | 31 | ||||||||
| Lux | 30 | ||||||||
| Nami | 23 | ||||||||
| Rakan | 21 | ||||||||
| All games | 40 | 56 | 46 | 75 | 60 | 53 | 40 | 61 | 431 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 31. Number of games won in this selection. Based on 61 of 61 games. | Losses: 30. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 1.30. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.57. Average deaths per game. Based on 61 of 61 games. | Assists / game: 12.80. Average assists per game. Based on 61 of 61 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 280. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2025 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 15. Number of games won in this selection. Based on 40 of 40 games. | Losses: 25. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.88. Average kills per game. Based on 40 of 40 games. | Deaths / game: 4.28. Average deaths per game. Based on 40 of 40 games. | Assists / game: 9.90. Average assists per game. Based on 40 of 40 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2024 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 19. Number of games won in this selection. Based on 53 of 53 games. | Losses: 34. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 35.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.40. Average kills per game. Based on 53 of 53 games. | Deaths / game: 4.64. Average deaths per game. Based on 53 of 53 games. | Assists / game: 10.19. Average assists per game. Based on 53 of 53 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2023 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 28. Number of games won in this selection. Based on 60 of 60 games. | Losses: 32. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 46.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.30. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.52. Average deaths per game. Based on 60 of 60 games. | Assists / game: 8.53. Average assists per game. Based on 60 of 60 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 52. Number of games won in this selection. Based on 75 of 75 games. | Losses: 23. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 69.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.23. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.04. Average deaths per game. Based on 75 of 75 games. | Assists / game: 12.25. Average assists per game. Based on 75 of 75 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 17. Number of games won in this selection. Based on 46 of 46 games. | Losses: 29. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.83. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.48. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.52. Average assists per game. Based on 46 of 46 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 30. Number of games won in this selection. Based on 56 of 56 games. | Losses: 26. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.20. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.29. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.55. Average assists per game. Based on 56 of 56 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2019 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.68. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.15. Average deaths per game. Based on 40 of 40 games. | Assists / game: 8.50. Average assists per game. Based on 40 of 40 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.