Games Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.61
Win rate Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games.50.8%
KDA KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.3.94
Damage / min Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.271
CS / min CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.1.01
Kill participation Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.74.9%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 61 of 61 games.
LossesLosses: 30. Number of games lost in this selection. Based on 61 of 61 games.
KillsKills: 79. Total kills in games where kills are available. Based on 61 of 61 games.
DeathsDeaths: 218. Total deaths in games where deaths are available. Based on 61 of 61 games.
AssistsAssists: 781. Total assists in games where assists are available. Based on 61 of 61 games.
Gold / minGold / min: 280. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Damage shareDamage share: 9.2%. The player's share of team damage to enemy champions, averaged across games. Based on 61 of 61 games.
Earned gold shareEarned gold share: 11.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 61 of 61 games.
Gold diff @15Gold diff @15: +92. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 61 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 61 games.
XP diff @15XP diff @15: +100. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 61 games.
Vision score / minVision score / min: 3.76. Vision score per minute, averaged across games where the statistic is supported. Based on 61 of 61 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Calmsky stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 240 damage per minute. Percentile: —. Rank: —240
Value: 240 damage per minute. Percentile: —. Rank: —
Value: 0.95 CS per minute. Percentile: —. Rank: —0.95
Value: 3.68 vision score per minute. Percentile: —. Rank: —3.68
Value: 3.68 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Rell13 games
Rell: 11.2% earned gold share and 7.9% damage share. Means across the same 13 games with both values available; 13 total champion games.8%
?
Leona6 games
Leona: 11.0% earned gold share and 8.8% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Milio6 games
Milio: 11.9% earned gold share and 5.9% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
?
Nami6 games
Nami: 11.0% earned gold share and 9.3% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Nautilus6 games
Nautilus: 11.0% earned gold share and 9.0% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Seraphine5 games
Seraphine: 11.2% earned gold share and 11.5% damage share. Means across the same 5 games with both values available; 5 total champion games.11%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
61 games
Opponent
WinsLosses
Win rate
APArctic PandasArctic Pandas: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
KCBKarmine Corp BlueKarmine Corp Blue: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
OSOtter SideOtter Side: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
VEVerdantVerdant: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
AEAnonymo EsportsAnonymo Esports: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
BEBarça eSportsBarça eSports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
BEBBarcząca Esports by YumisuBarcząca Esports by Yumisu: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
BRBRUTEBRUTE: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
61 games
90.0%win rate when ahead at 15 minutes 18 wins from 20 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Calmsky’s 2026 performances. Select a point to open its story.
61 plotted games
WinLoss— Median in selection
61 / 61 selected games have both values.Median damage / min: 259
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 61 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 61 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 61 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 93.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 61 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 100.0%. The percentage of games won. Based on 13 of 13 games.
KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2019–2026 · Domestic games
Compared within the circuit played each season · 0–100 scaleInspecting 2026 · RL
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
LPLOL
Damage / min
245
83.3
40 games · 7 peers
2019
LPLOL
CS / min
1.51
100.0
40 games · 7 peers
2019
LPLOL
Kill participation
75.6%
100.0
40 games · 7 peers
2019
LPLOL
Damage share
13.7%
100.0
40 games · 7 peers
2019
LPLOL
Gold diff @15
+386
83.3
40 games · 7 peers
2019
LPLOL
Vision / min
2.29
66.7
40 games · 7 peers
2020
LPLOL
Damage / min
183
50.0
50 games · 5 peers
2020
LPLOL
CS / min
1.11
50.0
50 games · 5 peers
2020
LPLOL
Kill participation
71.8%
100.0
49 games · 5 peers
2020
LPLOL
Damage share
9.4%
75.0
50 games · 5 peers
2020
LPLOL
Gold diff @15
+171
25.0
50 games · 5 peers
2020
LPLOL
Vision / min
2.62
75.0
50 games · 5 peers
2021
PRM
Damage / min
195
87.5
21 games · 17 peers
2021
PRM
CS / min
0.88
6.3
21 games · 17 peers
2021
PRM
Kill participation
81.8%
93.8
21 games · 17 peers
2021
PRM
Damage share
9.9%
93.8
21 games · 17 peers
2021
PRM
Gold diff @15
+180
91.7
20 games · 13 peers · Percentile among 13 players with sufficient data.
2021
PRM
Vision / min
2.63
50.0
21 games · 17 peers
2022
LPLOL
Damage / min
246
75.0
60 games · 5 peers
2022
LPLOL
CS / min
1.38
100.0
60 games · 5 peers
2022
LPLOL
Kill participation
72.2%
50.0
60 games · 5 peers
2022
LPLOL
Damage share
10.3%
75.0
60 games · 5 peers
2022
LPLOL
Gold diff @15
+463
100.0
60 games · 5 peers
2022
LPLOL
Vision / min
2.23
25.0
60 games · 5 peers
2023
LPLOL
Damage / min
235
83.3
48 games · 7 peers
2023
LPLOL
CS / min
0.87
0.0
48 games · 7 peers
2023
LPLOL
Kill participation
76.3%
66.7
48 games · 7 peers
2023
LPLOL
Damage share
10.4%
83.3
48 games · 7 peers
2023
LPLOL
Gold diff @15
+248
100.0
45 games · 6 peers · Percentile among 6 players with sufficient data.
2023
LPLOL
Vision / min
2.92
50.0
48 games · 7 peers
2024
GLL
Damage / min
234
—
At least 20 games and 20 valid observations required
2024
GLL
CS / min
1.05
—
At least 20 games and 20 valid observations required
2024
GLL
Kill participation
73.8%
—
At least 20 games and 20 valid observations required
2024
GLL
Damage share
11.0%
—
At least 20 games and 20 valid observations required
2024
GLL
Gold diff @15
−191
—
At least 20 games and 20 valid observations required
2024
GLL
Vision / min
2.94
—
At least 20 games and 20 valid observations required
2025
NLC
Damage / min
230
30.0
40 games · 11 peers
2025
NLC
CS / min
0.90
10.0
40 games · 11 peers
2025
NLC
Kill participation
71.7%
60.0
40 games · 11 peers
2025
NLC
Damage share
8.9%
70.0
40 games · 11 peers
2025
NLC
Gold diff @15
−147
10.0
40 games · 11 peers
2025
NLC
Vision / min
3.07
30.0
40 games · 11 peers
2026
RL
Damage / min
240
—
At least 20 games and 20 valid observations required
2026
RL
CS / min
0.95
—
At least 20 games and 20 valid observations required
2026
RL
Kill participation
65.3%
—
At least 20 games and 20 valid observations required
2026
RL
Damage share
8.0%
—
At least 20 games and 20 valid observations required
2026
RL
Gold diff @15
−108
—
At least 20 games and 20 valid observations required
2026
RL
Vision / min
3.68
—
At least 20 games and 20 valid observations required
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Leona
58
?Nautilus
51
?Rell
43
?Braum
31
?Sona
31
?Lux
30
?Nami
23
?Rakan
21
All games
40
56
46
75
60
53
40
61
431
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 31. Number of games won in this selection. Based on 61 of 61 games.
Losses: 30. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 1.30. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.57. Average deaths per game. Based on 61 of 61 games.
Assists / game: 12.80. Average assists per game. Based on 61 of 61 games.
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 280. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 15. Number of games won in this selection. Based on 40 of 40 games.
Losses: 25. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 0.88. Average kills per game. Based on 40 of 40 games.
Deaths / game: 4.28. Average deaths per game. Based on 40 of 40 games.
Assists / game: 9.90. Average assists per game. Based on 40 of 40 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 19. Number of games won in this selection. Based on 53 of 53 games.
Losses: 34. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 35.8%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 1.40. Average kills per game. Based on 53 of 53 games.
Deaths / game: 4.64. Average deaths per game. Based on 53 of 53 games.
Assists / game: 10.19. Average assists per game. Based on 53 of 53 games.
Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 28. Number of games won in this selection. Based on 60 of 60 games.
Losses: 32. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 46.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 1.30. Average kills per game. Based on 60 of 60 games.
Deaths / game: 3.52. Average deaths per game. Based on 60 of 60 games.
Assists / game: 8.53. Average assists per game. Based on 60 of 60 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 52. Number of games won in this selection. Based on 75 of 75 games.
Losses: 23. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 69.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 1.23. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.04. Average deaths per game. Based on 75 of 75 games.
Assists / game: 12.25. Average assists per game. Based on 75 of 75 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 17. Number of games won in this selection. Based on 46 of 46 games.
Losses: 29. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 0.83. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.48. Average deaths per game. Based on 46 of 46 games.
Assists / game: 8.52. Average assists per game. Based on 46 of 46 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 30. Number of games won in this selection. Based on 56 of 56 games.
Losses: 26. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 1.20. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.29. Average deaths per game. Based on 56 of 56 games.
Assists / game: 8.55. Average assists per game. Based on 56 of 56 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 19. Number of games won in this selection. Based on 40 of 40 games.
Losses: 21. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 1.68. Average kills per game. Based on 40 of 40 games.
Deaths / game: 3.15. Average deaths per game. Based on 40 of 40 games.
Assists / game: 8.50. Average assists per game. Based on 40 of 40 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 283. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.