Where Cabochard stands
2024 · Top · Domestic games
Lucas Simon-Meslet
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Cabochard’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 39.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 43.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2024 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LEC 2024 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsTeam BDS | Series ↗ | Jayce | Loss | 0 / 4 / 3 |
| 23 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsTeam Heretics | Series ↗ | Olaf | Loss | 4 / 5 / 5 |
| 22 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsTeam Vitality | Series ↗ | Gnar | Loss | 2 / 1 / 2 |
| 18 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsSK Gaming | Series ↗ | Sion | Loss | 1 / 5 / 7 |
| 17 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsMAD Lions KOI | Series ↗ | Renekton | Win | 1 / 0 / 3 |
| 16 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsRogue | Series ↗ | Urgot | Loss | 5 / 4 / 1 |
| 11 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsG2 Esports | Series ↗ | Gnar | Loss | 3 / 2 / 4 |
| 10 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsFnatic | Series ↗ | Renekton | Loss | 2 / 3 / 4 |
| 9 Mar 2024 | LEC 2024 · Spring | Karmine CorpvsGiantX | Series ↗ | Gnar | Win | 2 / 1 / 7 |
| 29 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsTeam BDS | Series ↗ | Olaf | Win | 4 / 1 / 5 |
| 28 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsSK Gaming | Series ↗ | Rumble | Win | 8 / 4 / 6 |
| 27 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsRogue | Series ↗ | K'Sante | Loss | 1 / 2 / 3 |
| 22 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsTeam Heretics | Series ↗ | Sion | Loss | 1 / 2 / 0 |
| 21 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsTeam Vitality | Series ↗ | Rumble | Loss | 4 / 4 / 6 |
| 20 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsGiantX | Series ↗ | K'Sante | Loss | 1 / 3 / 2 |
| 15 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsMAD Lions KOI | Series ↗ | Jax | Loss | 1 / 5 / 3 |
| 14 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsG2 Esports | Series ↗ | Malphite | Loss | 0 / 1 / 1 |
| 13 Jan 2024 | LEC 2024 · Winter | Karmine CorpvsFnatic | Series ↗ | Gragas | Loss | 0 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 248 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.78 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 92.9% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 13.6% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −714 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 430 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.50 | 93.8 | 40 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 66.6% | 74.5 | 40 games · 99 peers |
| 2015 | Tier 1 | Damage share | 22.7% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +352 | 97.8 | 40 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 383 | 33.3 | 62 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.72 | 83.3 | 62 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 69.9% | 92.5 | 61 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.5% | 56.3 | 62 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +258 | 88.2 | 62 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 398 | 35.5 | 57 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.52 | 83.3 | 57 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 62.3% | 73.8 | 57 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.6% | 67.3 | 57 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +48 | 59.1 | 57 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.48 | 30.3 | 57 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 399 | 35.7 | 60 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.34 | 42.1 | 60 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 67.7% | 97.6 | 59 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.1% | 21.4 | 60 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +336 | 92.9 | 60 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.11 | 57.4 | 60 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 427 | 71.3 | 44 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.45 | 82.2 | 44 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 62.2% | 94.5 | 44 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.7% | 65.1 | 44 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +738 | 98.4 | 44 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.01 | 52.3 | 44 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 329 | 3.2 | 36 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.29 | 27.9 | 36 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.3% | 43.0 | 36 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.8% | 21.4 | 36 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −117 | 37.3 | 36 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.98 | 57.9 | 36 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 447 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 7.70 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 54.8% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 20.4% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −44 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.01 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2014–2024 · All seasons · 62 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 52 | |||||||||||
| Gnar | 37 | |||||||||||
| Sion | 34 | |||||||||||
| Jayce | 28 | |||||||||||
| Gragas | 23 | |||||||||||
| Ornn | 23 | |||||||||||
| Irelia | 22 | |||||||||||
| Rumble | 21 | |||||||||||
| All games | 15 | 48 | 62 | 59 | 66 | 44 | 36 | 51 | 88 | 63 | 18 | 550 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.22. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.83. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.67. Average assists per game. Based on 18 of 18 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 40. Number of games won in this selection. Based on 63 of 63 games. | Losses: 23. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 63.5%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.32. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.62. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.02. Average assists per game. Based on 63 of 63 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 53. Number of games won in this selection. Based on 88 of 88 games. | Losses: 35. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 60.2%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.36. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.85. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.68. Average assists per game. Based on 88 of 88 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 34. Number of games won in this selection. Based on 51 of 51 games. | Losses: 17. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 66.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.96. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.65. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.61. Average assists per game. Based on 51 of 51 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.64. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.58. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.81. Average assists per game. Based on 36 of 36 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.16. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.30. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.14. Average assists per game. Based on 44 of 44 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2018 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 37. Number of games won in this selection. Based on 66 of 66 games. | Losses: 29. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 56.1%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.24. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.06. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.41. Average assists per game. Based on 66 of 66 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2017 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 21. Number of games won in this selection. Based on 59 of 59 games. | Losses: 38. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 35.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.31. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.46. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.49. Average assists per game. Based on 59 of 59 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2016 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 33. Number of games won in this selection. Based on 62 of 62 games. | Losses: 29. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 53.2%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.90. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.00. Average deaths per game. Based on 62 of 62 games. | Assists / game: 4.95. Average assists per game. Based on 62 of 62 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
| 2015 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 23. Number of games won in this selection. Based on 48 of 48 games. | Losses: 25. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.88. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.77. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.56. Average assists per game. Based on 48 of 48 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 48 games. Games without the required stats are excluded. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 42 of 48 games. Games without the required stats are excluded. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2014 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.00. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.67. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.67. Average assists per game. Based on 15 of 15 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
1 Other international
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Summer Playoffs | Gambit Gaming | 2 |
| EU LCS 2015 Summer Playoffs | Gambit Gaming | 18 |
| EU LCS 2016 Spring Playoffs | Team Vitality | 22 |
| EU LCS 2016 Summer Playoffs | Team Vitality | 37 |
| EU LCS 2017 Spring Playoffs | Team Vitality | 30 |
| EU LCS 2017 Summer Playoffs | Team Vitality | 29 |
| EU LCS 2018 Spring Playoffs | Team Vitality | 32 |
| EU LCS 2018 Summer Playoffs | Team Vitality | 28 |
| LEC 2019 Spring Playoffs | Team Vitality | 21 |
| LEC 2019 Summer Playoffs | Team Vitality | 23 |
| LEC 2020 Spring Playoffs | Team Vitality | 18 |
| LEC 2020 Summer Playoffs | Team Vitality | 18 |
| LEC 2024 Spring Playoffs | Karmine Corp | 9 |
| LEC 2024 Winter Playoffs | Karmine Corp | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Cabochard.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LEC · lec-2019-spring. Cabochard.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-spring. Cabochard.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2015 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2015 · LEC · eu-lcs-2015-summer. Cabochard.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2014 · Intel Extreme Masters Season 9 Cologne · 10 points. IEM Season 9 Cologne: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Team Vitality | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Gambit Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Spring Playoffs2024 · LEC · Karmine Corp | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Karmine Corp | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2019 · LEC · lec-2019-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
| LEC 2020 Spring Playoffs2020 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Team Vitality | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Team Vitality | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Team Vitality | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Gambit Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| proteamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2015 · LEC · Gambit Gaming · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|