Where Bvoy stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bvoy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 71 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 71 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 994. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 71 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2026 · Lock-In | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS 2026 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2026 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Miss Fortune | Loss | 0 / 4 / 1 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Mel | Win | 12 / 1 / 2 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Lucian | Loss | 2 / 4 / 3 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsGAM Esports | Series ↗ | Ezreal | Win | 13 / 2 / 13 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsGAM Esports | Series ↗ | Yunara | Win | 6 / 4 / 10 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsJD Gaming | Series ↗ | Xayah | Loss | 0 / 3 / 6 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsJD Gaming | Series ↗ | Yunara | Loss | 0 / 4 / 1 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsKT Rolster | Series ↗ | Varus | Loss | 2 / 3 / 3 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Caitlyn | Loss | 2 / 4 / 2 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Varus | Win | 4 / 1 / 6 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Xayah | Loss | 0 / 5 / 1 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Lucian | Loss | 0 / 3 / 2 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Kai'Sa | Win | 4 / 1 / 4 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Varus | Win | 8 / 1 / 2 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Yunara | Loss | 2 / 4 / 1 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Xayah | Win | 2 / 2 / 6 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Lucian | Loss | 0 / 3 / 0 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Miss Fortune | Win | 1 / 1 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Lucian | Win | 4 / 3 / 5 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Ezreal | Win | 5 / 0 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Yunara | Loss | 5 / 3 / 1 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Kalista | Loss | 0 / 3 / 0 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Xayah | Loss | 5 / 4 / 6 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Caitlyn | Loss | 0 / 4 / 2 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Taliyah | Loss | 0 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.55 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 608 | 98.3 | 25 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.59 | 60.3 | 25 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 63.9% | 36.4 | 25 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.2% | 88.4 | 25 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +641 | 97.5 | 24 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.35 | 82.9 | 25 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 587 | 90.0 | 40 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.34 | 65.6 | 40 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 69.0% | 63.9 | 40 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.5% | 84.2 | 40 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +253 | 77.5 | 40 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.37 | 67.5 | 40 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 609 | 95.4 | 45 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.79 | 33.8 | 45 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 73.4% | 96.9 | 45 games · 131 peers |
| 2021 | Tier 1 | Damage share | 29.7% | 91.5 | 45 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +530 | 96.4 | 45 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.68 | 95.3 | 45 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 567 | 59.1 | 29 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.16 | 48.7 | 29 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 75.1% | 98.3 | 29 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.7% | 82.6 | 29 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +465 | 93.7 | 29 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.55 | 93.9 | 29 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 706 | 89.5 | 66 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.70 | 61.9 | 66 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 73.2% | 92.4 | 65 games · 106 peers |
| 2023 | Tier 1 | Damage share | 31.3% | 94.3 | 66 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +98 | 66.7 | 66 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.63 | 95.2 | 66 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 625 | 26.7 | 28 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.91 | 57.4 | 28 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 65.8% | 27.7 | 28 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.6% | 41.6 | 28 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +16 | 53.2 | 28 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.55 | 80.2 | 28 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 745 | 68.3 | 58 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.03 | 17.5 | 58 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.4% | 39.7 | 58 games · 64 peers |
| 2025 | Tier 1 | Damage share | 29.5% | 95.2 | 58 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −59 | 34.0 | 58 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.05 | 19.0 | 58 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 732 | 31.7 | 59 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.54 | 17.5 | 59 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 61.3% | 7.9 | 59 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.5% | 85.7 | 59 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −185 | 28.8 | 59 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.34 | 52.4 | 59 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2016–2026 · All seasons · 27 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 78 | |||||||||||
| Varus | 76 | |||||||||||
| Xayah | 51 | |||||||||||
| Lucian | 39 | |||||||||||
| Jhin | 38 | |||||||||||
| Kai'Sa | 35 | |||||||||||
| Sivir | 33 | |||||||||||
| Kalista | 32 | |||||||||||
| All games | 49 | 129 | 6 | 25 | 40 | 45 | 31 | 66 | 28 | 63 | 71 | 553 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 23. Number of games won in this selection. Based on 71 of 71 games. | Losses: 48. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.25. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.89. Average deaths per game. Based on 71 of 71 games. | Assists / game: 3.72. Average assists per game. Based on 71 of 71 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 26. Number of games won in this selection. Based on 63 of 63 games. | Losses: 37. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.67. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.33. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.90. Average assists per game. Based on 63 of 63 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.93. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.04. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.89. Average assists per game. Based on 28 of 28 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2023 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 40. Number of games won in this selection. Based on 66 of 66 games. | Losses: 26. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 60.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.92. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.88. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.26. Average assists per game. Based on 66 of 66 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2022 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 17. Number of games won in this selection. Based on 31 of 31 games. | Losses: 14. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 4.19. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.35. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.84. Average assists per game. Based on 31 of 31 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 25. Number of games won in this selection. Based on 45 of 45 games. | Losses: 20. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.22. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.22. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.53. Average assists per game. Based on 45 of 45 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 4.28. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.13. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.40. Average assists per game. Based on 40 of 40 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.76. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.24. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.96. Average assists per game. Based on 25 of 25 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.17. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.00. Average assists per game. Based on 6 of 6 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2017 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 88. Number of games won in this selection. Based on 129 of 129 games. | Losses: 41. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 68.2%. The percentage of games won. Based on 129 of 129 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 3.52. Average kills per game. Based on 129 of 129 games. | Deaths / game: 1.99. Average deaths per game. Based on 129 of 129 games. | Assists / game: 5.19. Average assists per game. Based on 129 of 129 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 129 games. Games without the required stats are excluded. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 127 of 129 games. Games without the required stats are excluded. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 129 games. |
| 2016 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 4.37. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.41. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.29. Average assists per game. Based on 49 of 49 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 49 games. Games without the required stats are excluded. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 45 of 49 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2024 Spring Playoffs | Shopify Rebellion | 12 |
| LCS 2024 Championship | Shopify Rebellion | 16 |
| LEC 2020 Spring Playoffs | Misfits Gaming | 22 |
| LPL 2019 Spring Playoffs | JD Gaming | 6 |
| LTA 2025 Championship | Shopify Rebellion | 5 |
| LTA 2025 Split 1 Playoffs | Shopify Rebellion | 7 |
| LTA North 2025 Split 2 Playoffs | Shopify Rebellion | 31 |
| LTA North 2025 Split 3 | Shopify Rebellion | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Bvoy.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · CBLOL · CBLOL/2020 Season/Split 2. Bvoy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · CBLOL 2023 Split 1 Playoffs · 8 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 8 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA 2025 Championship: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Shopify Rebellion | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Shopify Rebellion | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Shopify Rebellion | Places 5–6 | Source details |
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
3 games played.
| LCS 2026 Summer Playoffs2026 · LCS · Shopify Rebellion | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LTA 2025 Championship2025 · LTA · Shopify Rebellion | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LTA North 2025 Split 32025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Shopify Rebellion | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2024 Championship2024 · LCS · Shopify Rebellion | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20172017 · LPL · Young Miracles | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20162016 · LPL · Star Horn Royal Club | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 12 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2020 · CBLOL · Flamengo Esports · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|