Where Bull stands
2026 · Bot · Domestic games
Song Seon-gyu송선규
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bull’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 64 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 64 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 64 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 11.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 64 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 64 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 926. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 64 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 64 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 64 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 64 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 64 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| CBLOL 2026 · Split 1 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 528 | 2.0 | 42 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.07 | 6.9 | 42 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 70.7% | 70.3 | 42 games · 102 peers |
| 2024 | Tier 1 | Damage share | 22.8% | 2.0 | 42 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −374 | 16.5 | 42 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.40 | 51.5 | 42 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 632 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 9.15 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 68.4% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 24.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | +209 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.09 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 725 | 27.0 | 48 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.78 | 34.9 | 48 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.2% | 47.6 | 48 games · 64 peers |
| 2026 | Tier 1 | Damage share | 26.7% | 9.5 | 48 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −304 | 16.9 | 48 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.03 | 3.2 | 48 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
2020–2026 · All seasons · 27 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 39 | |||||||
| Kai'Sa | 37 | |||||||
| Xayah | 37 | |||||||
| Ezreal | 35 | |||||||
| Draven | 32 | |||||||
| Kalista | 32 | |||||||
| Varus | 30 | |||||||
| Jhin | 29 | |||||||
| All games | 29 | 31 | 75 | 85 | 70 | 67 | 64 | 421 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 33. Number of games won in this selection. Based on 64 of 64 games. | Losses: 31. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.39. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.77. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.69. Average assists per game. Based on 64 of 64 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2025 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 27. Number of games won in this selection. Based on 67 of 67 games. | Losses: 40. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.88. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.75. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.34. Average assists per game. Based on 67 of 67 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2024 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 34. Number of games won in this selection. Based on 70 of 70 games. | Losses: 36. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 48.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.84. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.94. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.99. Average assists per game. Based on 70 of 70 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2023 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 24. Number of games won in this selection. Based on 85 of 85 games. | Losses: 61. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 28.2%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.42. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.29. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.11. Average assists per game. Based on 85 of 85 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 34. Number of games won in this selection. Based on 75 of 75 games. | Losses: 41. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 45.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.95. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.04. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.00. Average assists per game. Based on 75 of 75 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2021 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 16. Number of games won in this selection. Based on 31 of 31 games. | Losses: 15. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.71. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.10. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.65. Average assists per game. Based on 31 of 31 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2020 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 5.00. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.24. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.07. Average assists per game. Based on 29 of 29 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | Finals MVP | CBLOL 2026 Cup | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Spring Playoffs | Kwangdong Freecs | 42 |
| LCK Cup 2025 | OKSavingsBank BRION | 2 |
| LCK 2025 Season Playoffs | OKSavingsBank BRION | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Finals MVP · 1.2 points. Finals MVP: 15% × tournament champion value 8 = 6/5 points.
Finals MVP · 2026 · CBLOL · current-honors:CBLOL/2026 Season/Cup. Bull.
finals · edition · selection: unknown. Base points 6/5; credited 6/5. Overlap: complement-half.
Original announcement ↗2026 · CBLOL Cup 2026 · 8 points. CBLOL Cup 2026: champion 8 × final placement 1 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 10 points. KeSPA Cup 2024: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LOUD | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · LOUD | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · LOUD | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCK Cup 20252025 · LCK · OK BRION | Places 8–9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
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| KeSPA Cup 20242024 · LCK · OKSavingsBank BRION | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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| LCK 2024 Spring Playoffs2024 · LCK · Kwangdong Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
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| KeSPA Cup 20212021 · LCK · Afreeca Freecs Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
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1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · CBLOL · LOUD · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 19 games played. Selection: unknown.
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