Where Broxah stands
2026 · Jungle · Domestic games
Mads Brock-Pedersen
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Broxah’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2026 · Winter | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Feb 2026 | NLC 2026 · Winter | Deer Gamingvs4 Swines & A Bum | Series ↗ | Trundle | Win | 7 / 0 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 252 | 16.7 | 76 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.68 | 74.6 | 76 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.6% | 63.5 | 76 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.0% | 10.2 | 76 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +192 | 86.0 | 76 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.17 | 60.4 | 76 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 185 | 13.8 | 51 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.18 | 63.0 | 51 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.8% | 64.5 | 51 games · 139 peers |
| 2018 | Tier 1 | Damage share | 9.2% | 2.2 | 51 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +29 | 55.1 | 51 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.95 | 37.3 | 51 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 287 | 77.6 | 63 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.88 | 38.4 | 63 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 65.8% | 12.8 | 63 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.3% | 71.2 | 63 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +117 | 68.8 | 63 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.34 | 7.5 | 63 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 207 | 7.4 | 43 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.29 | 45.2 | 43 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.6% | 52.4 | 43 games · 125 peers |
| 2020 | Tier 1 | Damage share | 11.0% | 4.1 | 43 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −77 | 40.2 | 43 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.41 | 18.9 | 43 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 286 | 12.5 | 39 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.65 | 10.8 | 39 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.4% | 63.3 | 39 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.2% | 43.3 | 39 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −406 | 4.9 | 39 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.43 | 40.8 | 39 games · 121 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2016–2026 · All seasons · 33 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 64 | |||||||
| Elise | 40 | |||||||
| Gragas | 33 | |||||||
| Sejuani | 25 | |||||||
| Trundle | 25 | |||||||
| Graves | 23 | |||||||
| Kha'Zix | 19 | |||||||
| Rek'Sai | 19 | |||||||
| All games | 4 | 110 | 87 | 76 | 54 | 39 | 1 | 371 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 7.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 0.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 13.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 485. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2021 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 11. Number of games won in this selection. Based on 39 of 39 games. | Losses: 28. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 28.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.23. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.31. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.41. Average assists per game. Based on 39 of 39 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2020 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 34. Number of games won in this selection. Based on 54 of 54 games. | Losses: 20. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 63.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.22. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.59. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.57. Average assists per game. Based on 54 of 54 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2019 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 50. Number of games won in this selection. Based on 76 of 76 games. | Losses: 26. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 65.8%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.04. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.20. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.54. Average assists per game. Based on 76 of 76 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 76 games. Games without the required stats are excluded. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2018 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 60. Number of games won in this selection. Based on 87 of 87 games. | Losses: 27. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 69.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.25. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.48. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.29. Average assists per game. Based on 87 of 87 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2017 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 70. Number of games won in this selection. Based on 110 of 110 games. | Losses: 40. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 63.6%. The percentage of games won. Based on 110 of 110 games. | KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 2.25. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.50. Average deaths per game. Based on 110 of 110 games. | Assists / game: 6.60. Average assists per game. Based on 110 of 110 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 110 games. Games without the required stats are excluded. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded. |
| 2016 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 1.50. Average deaths per game. Based on 4 of 4 games. | Assists / game: 6.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2017 | Fnatic | 3 |
| EU LCS 2017 Spring Playoffs | Fnatic | 35 |
| EU LCS 2017 Summer Playoffs | Fnatic | 38 |
| EU LCS 2018 Spring Playoffs | Fnatic | 25 |
| EU LCS 2018 Summer Playoffs | Fnatic | 26 |
| LCS 2020 Spring Playoffs | Team Liquid | 12 |
| LCS 2020 Summer Playoffs | Team Liquid | 31 |
| LCS 2021 Mid-Season Showdown | Counter Logic Gaming | 12 |
| LCS 2021 Championship | Counter Logic Gaming | 27 |
| LEC 2019 Regional Finals | Fnatic | 3 |
| LEC 2019 Spring Playoffs | Fnatic | 29 |
| LEC 2019 Summer Playoffs | Fnatic | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Broxah.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 1st EU LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st EU LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st EU LCS All-Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Broxah.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Broxah.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-spring. Broxah.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-summer. Broxah.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20192019 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Fnatic | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Mid-Season Showdown2021 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2021 Championship2021 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| 3rd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 1st EU LCS All-Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: Expert vote.
|