Where Blank stands
2018 · Jungle · Domestic games
Kang Sun-gu (강선구)
Also known as: Blank · Blank (Kang Sun-gu)
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Blank’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 84 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 12 of 84 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 84 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 84 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 87.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 84 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 0. Number of games won in this selection. Based on 7 of 7 games. | Losses: 7. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 84 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 87.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 3 of 84 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 84 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 84 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 44. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 0.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2018 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2018 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2018 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 41.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCK 2018 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 48.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| RR 2018 · Rift Rivals · LCK-LPL-LMS | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 4.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Sept 2018 | LCK 2018 · Regional Finals | SK Telecom T1vsGen.G | Series ↗ | Trundle | Loss | 0 / 5 / 2 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | SK Telecom T1vsGen.G | Series ↗ | Kindred | Loss | 3 / 0 / 2 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | SK Telecom T1vsGen.G | Series ↗ | Kindred | Win | 2 / 0 / 7 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | SK Telecom T1vsGen.G | Series ↗ | Sejuani | Loss | 0 / 3 / 1 |
| 12 Sept 2018 | LCK 2018 · Regional Finals | SK Telecom T1vsGen.G | Series ↗ | Taliyah | Win | 1 / 2 / 8 |
| 9 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsKingzone DragonX | Series ↗ | Trundle | Loss | 0 / 3 / 2 |
| 9 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsKingzone DragonX | Series ↗ | Olaf | Loss | 0 / 4 / 4 |
| 4 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsGriffin | Series ↗ | Gragas | Loss | 0 / 5 / 6 |
| 4 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsGriffin | Series ↗ | Kindred | Loss | 2 / 2 / 0 |
| 1 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsDN SOOPers | Series ↗ | Gragas | Loss | 0 / 4 / 2 |
| 1 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsDN SOOPers | Series ↗ | Trundle | Loss | 1 / 2 / 2 |
| 1 Aug 2018 | LCK 2018 · Summer | SK Telecom T1vsDN SOOPers | Series ↗ | Sejuani | Win | 1 / 0 / 4 |
| 29 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsGen.G | Series ↗ | Taliyah | Win | 2 / 4 / 11 |
| 29 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsGen.G | Series ↗ | Gragas | Loss | 1 / 2 / 6 |
| 29 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsGen.G | Series ↗ | Sejuani | Win | 0 / 0 / 5 |
| 27 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsJin Air Green Wings | Series ↗ | Kindred | Win | 3 / 0 / 4 |
| 27 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsJin Air Green Wings | Series ↗ | Sejuani | Win | 1 / 2 / 10 |
| 25 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsbbq Olivers | Series ↗ | Sejuani | Win | 0 / 1 / 6 |
| 25 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsbbq Olivers | Series ↗ | Trundle | Loss | 1 / 2 / 1 |
| 25 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsbbq Olivers | Series ↗ | Sejuani | Win | 3 / 1 / 5 |
| 21 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsHanwha Life Esports | Series ↗ | Trundle | Win | 0 / 3 / 10 |
| 21 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsHanwha Life Esports | Series ↗ | Taliyah | Win | 3 / 0 / 5 |
| 19 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsKT Rolster | Series ↗ | Zac | Loss | 0 / 1 / 2 |
| 19 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsKT Rolster | Series ↗ | Gragas | Loss | 0 / 1 / 6 |
| 19 Jul 2018 | LCK 2018 · Summer | SK Telecom T1vsKT Rolster | Series ↗ | Trundle | Win | 2 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 2.62 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 91.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 343 | 67.8 | 67 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.42 | 79.2 | 67 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 69.2% | 28.3 | 66 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.8% | 36.8 | 67 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −128 | 23.3 | 67 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 270 | 38.9 | 29 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.25 | 34.1 | 29 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 72.8% | 89.7 | 29 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.1% | 13.0 | 29 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +154 | 78.5 | 29 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.99 | 92.5 | 29 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 171 | 4.3 | 75 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.77 | 21.7 | 75 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 77.7% | 94.2 | 74 games · 139 peers |
| 2018 | Tier 1 | Damage share | 9.6% | 4.3 | 75 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −239 | 12.3 | 75 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.34 | 84.7 | 75 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 275 | 66.4 | 21 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.09 | 57.6 | 21 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.4% | 48.0 | 20 games · 126 peers |
| 2019 | Tier 1 | Damage share | 16.5% | 87.2 | 21 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +405 | 96.0 | 21 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.79 | 67.3 | 21 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 305 | 75.4 | 44 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.78 | 81.5 | 44 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 76.8% | 95.2 | 43 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.7% | 71.3 | 44 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +161 | 79.5 | 44 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.84 | 90.2 | 44 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 296 | 18.3 | 58 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.97 | 45.0 | 58 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.5% | 19.2 | 58 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.7% | 18.3 | 58 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −136 | 27.2 | 58 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.85 | 96.7 | 58 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 250 | 19.3 | 57 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.79 | 68.4 | 57 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 77.7% | 100.0 | 56 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.3% | 28.1 | 57 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +67 | 55.9 | 57 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.58 | 81.6 | 57 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 365 | 82.5 | 75 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.46 | 65.0 | 75 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 76.5% | 92.2 | 75 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.5% | 73.8 | 75 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +33 | 54.2 | 75 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.70 | 60.2 | 75 games · 104 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2015–2023 · All seasons · 43 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 47 | |||||||||
| Gragas | 44 | |||||||||
| Lee Sin | 36 | |||||||||
| Elise | 28 | |||||||||
| Jarvan IV | 28 | |||||||||
| Graves | 25 | |||||||||
| Rek'Sai | 22 | |||||||||
| Kindred | 21 | |||||||||
| All games | 36 | 101 | 42 | 84 | 21 | 44 | 58 | 57 | 75 | 518 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 49. Number of games won in this selection. Based on 75 of 75 games. | Losses: 26. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.35. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.44. Average deaths per game. Based on 75 of 75 games. | Assists / game: 8.00. Average assists per game. Based on 75 of 75 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.11. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.14. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.84. Average assists per game. Based on 57 of 57 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 28. Number of games won in this selection. Based on 58 of 58 games. | Losses: 30. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.29. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.22. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.67. Average assists per game. Based on 58 of 58 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 24. Number of games won in this selection. Based on 44 of 44 games. | Losses: 20. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.20. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.34. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.75. Average assists per game. Based on 44 of 44 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2019 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 7. Number of games won in this selection. Based on 21 of 21 games. | Losses: 14. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.29. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.71. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.52. Average assists per game. Based on 21 of 21 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. |
| 2018 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 38. Number of games won in this selection. Based on 84 of 84 games. | Losses: 46. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 45.2%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 1.29. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.08. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.71. Average assists per game. Based on 84 of 84 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2017 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 32. Number of games won in this selection. Based on 42 of 42 games. | Losses: 10. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 76.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.60. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.19. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.52. Average assists per game. Based on 42 of 42 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. | CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2016 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 71. Number of games won in this selection. Based on 101 of 101 games. | Losses: 30. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 70.3%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.75. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.07. Average deaths per game. Based on 101 of 101 games. | Assists / game: 6.91. Average assists per game. Based on 101 of 101 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
| 2015 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 16. Number of games won in this selection. Based on 36 of 36 games. | Losses: 20. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 36 games. Games without the required stats are excluded. | Kills / game: 1.89. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.39. Average deaths per game. Based on 36 of 36 games. | Assists / game: 9.47. Average assists per game. Based on 34 of 36 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games. | CS / min: 3.04. Minions and monsters killed per minute, averaged across games. Based on 30 of 36 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 36 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.