Where Bengi stands
2017 · Jungle · Domestic games
Bae Seong-woong배성웅
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
Explore Bengi’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 45 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. | CS / min: 3.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | CS / min: 3.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 3.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 3.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2017 · Summer Promotion | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.56. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2017 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 35 games. Games without the required stats are excluded. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsDAN Gaming | Series ↗ | Gragas | Loss | 1 / 2 / 4 |
| 21 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsDAN Gaming | Series ↗ | Gragas | Win | 6 / 0 / 10 |
| 21 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsDAN Gaming | Series ↗ | Kha'Zix | Loss | 1 / 4 / 5 |
| 21 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsDAN Gaming | Series ↗ | Lee Sin | Loss | 0 / 4 / 5 |
| 19 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsSnake Esports | Series ↗ | Gragas | Loss | 2 / 9 / 12 |
| 19 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsSnake Esports | Series ↗ | Elise | Loss | 3 / 5 / 4 |
| 19 Apr 2017 | LPL 2017 · Summer Promotion | Vici GamingvsSnake Esports | Series ↗ | Lee Sin | Loss | 0 / 4 / 1 |
| 16 Apr 2017 | LPL 2017 · Spring | Vici GamingvsTeam WE | Series ↗ | Ivern | Loss | 0 / 2 / 2 |
| 16 Apr 2017 | LPL 2017 · Spring | Vici GamingvsTeam WE | Series ↗ | Lee Sin | Loss | 2 / 4 / 2 |
| 14 Apr 2017 | LPL 2017 · Spring | Vici GamingvsEDward Gaming | — | Gragas | Loss | 0 / 6 / 3 |
| 14 Apr 2017 | LPL 2017 · Spring | Vici GamingvsEDward Gaming | — | Elise | Loss | 2 / 3 / 1 |
| 8 Apr 2017 | LPL 2017 · Spring | Vici GamingvsNewbee | — | Graves | Win | 5 / 0 / 7 |
| 8 Apr 2017 | LPL 2017 · Spring | Vici GamingvsNewbee | — | Elise | Win | 2 / 4 / 7 |
| 6 Apr 2017 | LPL 2017 · Spring | Vici GamingvsQG Reapers | — | Graves | Loss | 3 / 2 / 1 |
| 6 Apr 2017 | LPL 2017 · Spring | Vici GamingvsQG Reapers | — | Lee Sin | Loss | 1 / 4 / 4 |
| 2 Apr 2017 | LPL 2017 · Spring | Vici GamingvsGame Talents | — | Lee Sin | Win | 5 / 4 / 13 |
| 2 Apr 2017 | LPL 2017 · Spring | Vici GamingvsGame Talents | — | Graves | Win | 8 / 0 / 5 |
| 26 Mar 2017 | LPL 2017 · Spring | Vici GamingvsRoyal Never Give Up | — | Elise | Loss | 0 / 3 / 4 |
| 26 Mar 2017 | LPL 2017 · Spring | Vici GamingvsRoyal Never Give Up | — | Elise | Win | 1 / 0 / 5 |
| 26 Mar 2017 | LPL 2017 · Spring | Vici GamingvsRoyal Never Give Up | — | Gragas | Loss | 2 / 3 / 4 |
| 23 Mar 2017 | LPL 2017 · Spring | Vici GamingvsInvictus Gaming | — | Elise | Win | 4 / 0 / 4 |
| 23 Mar 2017 | LPL 2017 · Spring | Vici GamingvsInvictus Gaming | — | Ivern | Win | 0 / 1 / 6 |
| 23 Mar 2017 | LPL 2017 · Spring | Vici GamingvsInvictus Gaming | — | Olaf | Loss | 1 / 5 / 1 |
| 11 Mar 2017 | LPL 2017 · Spring | Vici GamingvsSnake Esports | — | Graves | Loss | 0 / 1 / 0 |
| 11 Mar 2017 | LPL 2017 · Spring | Vici GamingvsSnake Esports | — | Graves | Loss | 3 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2013–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 2.73 | — | Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 70.2% | 68.4 | 42 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.89 | 22.4 | 43 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 62.5% | 10.2 | 42 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 229 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 2.93 | 19.2 | 67 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 68.0% | 30.1 | 67 games · 94 peers |
| 2015 | Tier 1 | Damage share | 11.4% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +118 | 71.1 | 66 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 294 | 29.9 | 31 games · 88 peers |
| 2016 | Tier 1 | CS / min | 3.96 | 36.6 | 31 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 67.0% | 15.1 | 31 games · 107 peers |
| 2016 | Tier 1 | Damage share | 13.4% | 4.6 | 31 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −358 | 9.3 | 31 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 250 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.25 | 33.3 | 42 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 58.5% | 0.8 | 41 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 45 games. Games without the required stats are excluded. Season labels follow the competition season.
2013–2017 · All seasons · 27 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Elise | 48 | |||||
| Lee Sin | 39 | |||||
| Rek'Sai | 38 | |||||
| Jarvan IV | 36 | |||||
| Evelynn | 24 | |||||
| Gragas | 23 | |||||
| Nunu & Willump | 21 | |||||
| Olaf | 12 | |||||
| All games | 60 | 49 | 98 | 46 | 45 | 298 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 16. Number of games won in this selection. Based on 45 of 45 games. | Losses: 29. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 35.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 1.89. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.76. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.80. Average assists per game. Based on 45 of 45 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 45 games. Games without the required stats are excluded. | CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2016 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.87. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.15. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.59. Average assists per game. Based on 46 of 46 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2015 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 77. Number of games won in this selection. Based on 98 of 98 games. | Losses: 21. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 78.6%. The percentage of games won. Based on 98 of 98 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.26. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.56. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.85. Average assists per game. Based on 98 of 98 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. | CS / min: 2.95. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2014 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 29. Number of games won in this selection. Based on 49 of 49 games. | Losses: 20. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.20. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.73. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.55. Average assists per game. Based on 49 of 49 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games. | CS / min: 2.96. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 290. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2013 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.02. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.38. Average deaths per game. Based on 60 of 60 games. | Assists / game: 10.82. Average assists per game. Based on 60 of 60 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games. | CS / min: 2.73. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 Domestic
1 Worlds · 1 Domestic
1 Worlds · 1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | SK Telecom T1 | 29 |
| Champions 2015 Summer Playoffs | SK Telecom T1 | 38 |
| LCK 2016 Spring Playoffs | SK Telecom T1 | 17 |
| LCK 2016 Summer Playoffs | SK Telecom T1 | 14 |
| LPL 2017 Spring Playoffs | Vici Gaming | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 2.67 points. Champions 2013 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 13.33 points. Champions 2013 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 13.33 points. Champions 2014 Winter: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20152015 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20132013 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20162016 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
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| LCK 2016 Summer Playoffs2016 · LCK · SK Telecom T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
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No results in this selection.
| Places 3–4 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
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| Champions 2015 Spring Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
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| Champions 2015 Summer Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
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| Champions 2014 Spring2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
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| Champions 2014 Summer2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
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| Champions 2014 Winter2014 · LCK · SK Telecom T1 K | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
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| Champions 2013 Spring2013 · LCK · SK Telecom T1 2 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
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| Champions 2013 Summer2013 · LCK · SK Telecom T1 2 | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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