Where Bay stands
2023 · Mid · Domestic games
Park Jun-byeong박준병
All leagues · All positions
2023 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bay’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 61 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 61 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 61 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCKC 2023 · Spring | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 55.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Apr 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Ahri | Loss | 4 / 3 / 1 |
| 4 Apr 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Rumble | Win | 3 / 2 / 10 |
| 4 Apr 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Gragas | Win | 5 / 0 / 7 |
| 4 Apr 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Veigar | Loss | 1 / 4 / 1 |
| 4 Apr 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Gragas | Loss | 1 / 2 / 2 |
| 27 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Annie | Loss | 0 / 3 / 2 |
| 27 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Annie | Loss | 0 / 3 / 7 |
| 27 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Annie | Loss | 5 / 3 / 8 |
| 27 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Annie | Win | 3 / 1 / 11 |
| 27 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Rumble | Win | 3 / 2 / 12 |
| 21 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Annie | Win | 2 / 1 / 8 |
| 21 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Veigar | Win | 3 / 0 / 7 |
| 21 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Rumble | Win | 6 / 3 / 7 |
| 16 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Tristana | Win | 4 / 0 / 4 |
| 16 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Ryze | Loss | 2 / 2 / 1 |
| 16 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Veigar | Win | 8 / 1 / 9 |
| 13 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Annie | Win | 0 / 2 / 7 |
| 13 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Gragas | Loss | 2 / 5 / 8 |
| 13 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Annie | Win | 0 / 4 / 14 |
| 10 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Ryze | Win | 5 / 1 / 7 |
| 10 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Ryze | Win | 6 / 1 / 8 |
| 6 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Gragas | Loss | 1 / 2 / 2 |
| 6 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Gragas | Win | 1 / 2 / 15 |
| 6 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Taliyah | Loss | 3 / 5 / 10 |
| 2 Mar 2023 | LCKC 2023 · Spring | T1 Esports AcademyvsLiiv SANDBOX Youth | Series ↗ | Ryze | Win | 7 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 404 | 6.5 | 47 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.25 | 45.2 | 47 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.9% | 14.5 | 47 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.6% | 4.0 | 47 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −641 | 1.9 | 47 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.00 | 30.6 | 47 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 391 | 4.3 | 35 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.91 | 86.1 | 35 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.2% | 70.4 | 35 games · 116 peers |
| 2022 | Tier 1 | Damage share | 21.1% | 0.0 | 35 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +154 | 71.4 | 35 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.33 | 94.8 | 35 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2021–2023 · All seasons · 26 recorded champions
| Champion | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|
| Ryze | 25 | |||
| Azir | 24 | |||
| Orianna | 19 | |||
| Syndra | 17 | |||
| Ahri | 11 | |||
| Vex | 11 | |||
| Rumble | 9 | |||
| Viktor | 9 | |||
| All games | 77 | 52 | 61 | 190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 34. Number of games won in this selection. Based on 61 of 61 games. | Losses: 27. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 55.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.67. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.95. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.25. Average assists per game. Based on 61 of 61 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2022 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 32. Number of games won in this selection. Based on 52 of 52 games. | Losses: 20. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 61.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.00. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.88. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.58. Average assists per game. Based on 52 of 52 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2021 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 38. Number of games won in this selection. Based on 77 of 77 games. | Losses: 39. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 49.4%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.83. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.58. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.79. Average assists per game. Based on 77 of 77 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Spring Playoffs | Nongshim RedForce | 47 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · PCS 2022 Spring Playoffs · 20 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 4 points. KeSPA Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · PSG Talon | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| KeSPA Cup 20202020 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
No results in this selection.