Where Ayu stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ayu’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 113 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 7.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 113 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 12. Number of games won in this selection. Based on 15 of 15 games. | Losses: 3. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 861. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 113 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 113 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 888. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 113 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 113 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 113 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 113 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 113 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 113 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 60.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| CBLOL 2026 · Cup | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| CBLOL 2026 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 71.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| CBLOL 2026 · Split 2 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Esports World Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Mid-Season Invitational 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Worlds 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Sivir | Loss | 1 / 5 / 4 |
| 17 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Miss Fortune | Win | 12 / 0 / 3 |
| 17 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Xayah | Loss | 3 / 2 / 1 |
| 17 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Lucian | Loss | 2 / 4 / 4 |
| 16 Oct 2026 | Worlds 2026 | FURIAvsCloud9 | Series ↗ | Miss Fortune | Win | 7 / 0 / 5 |
| 16 Oct 2026 | Worlds 2026 | FURIAvsCloud9 | Series ↗ | Sivir | Win | 2 / 1 / 9 |
| 16 Oct 2026 | Worlds 2026 | FURIAvsCloud9 | Series ↗ | Yunara | Win | 3 / 1 / 5 |
| 16 Oct 2026 | Worlds 2026 | FURIAvsCloud9 | Series ↗ | Kalista | Loss | 6 / 4 / 0 |
| 16 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Kai'Sa | Loss | 3 / 2 / 1 |
| 16 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Xayah | Loss | 6 / 7 / 7 |
| 15 Oct 2026 | Worlds 2026 | FURIAvsMVK Esports | Series ↗ | Yunara | Loss | 2 / 4 / 3 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Kai'Sa | Loss | 7 / 2 / 0 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Xayah | Win | 5 / 0 / 6 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Zeri | Loss | 0 / 5 / 1 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Kalista | Win | 7 / 2 / 7 |
| 10 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Ezreal | Loss | 4 / 3 / 7 |
| 3 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLOUD | Series ↗ | Lucian | Win | 12 / 1 / 4 |
| 3 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLOUD | Series ↗ | Yunara | Win | 13 / 2 / 5 |
| 3 Oct 2026 | CBLOL 2026 · Split 2 | FURIAvsLOUD | Series ↗ | Ezreal | Win | 4 / 2 / 8 |
| 26 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsRED Canids | Series ↗ | Aphelios | Win | 5 / 4 / 8 |
| 26 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsRED Canids | Series ↗ | Zeri | Win | 6 / 4 / 14 |
| 26 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsRED Canids | Series ↗ | Jhin | Loss | 2 / 1 / 1 |
| 26 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsRED Canids | Series ↗ | Kalista | Loss | 5 / 2 / 6 |
| 26 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsRED Canids | Series ↗ | Ezreal | Win | 4 / 1 / 5 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Xayah | Loss | 0 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2023–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | 560 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 9.32 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 72.9% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 26.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −24 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 723 | 85.1 | 53 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.19 | 71.3 | 53 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 72.5% | 86.1 | 53 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.7% | 77.2 | 53 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +320 | 82.3 | 53 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.23 | 27.7 | 53 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 656 | 15.9 | 54 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.30 | 52.4 | 54 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 66.7% | 15.9 | 54 games · 64 peers |
| 2025 | Tier 1 | Damage share | 25.2% | 4.8 | 54 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +134 | 76.6 | 54 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.02 | 9.5 | 54 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 771 | 60.3 | 85 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.70 | 25.4 | 85 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 68.0% | 87.3 | 85 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.2% | 54.0 | 85 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +93 | 66.1 | 85 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.28 | 31.7 | 85 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. Season labels follow the competition season.
2023–2026 · All seasons · 36 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Ezreal | 31 | ||||
| Ashe | 27 | ||||
| Miss Fortune | 18 | ||||
| Varus | 18 | ||||
| Lucian | 17 | ||||
| Yunara | 17 | ||||
| Kai'Sa | 15 | ||||
| Zeri | 15 | ||||
| All games | 47 | 53 | 67 | 113 | 280 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 68. Number of games won in this selection. Based on 113 of 113 games. | Losses: 45. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 60.2%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 4.69. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.12. Average deaths per game. Based on 113 of 113 games. | Assists / game: 5.76. Average assists per game. Based on 113 of 113 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 487. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2025 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.04. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.90. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.78. Average assists per game. Based on 67 of 67 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2024 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.02. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.94. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.40. Average assists per game. Based on 53 of 53 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2023 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 25. Number of games won in this selection. Based on 47 of 47 games. | Losses: 22. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 1.89. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.36. Average deaths per game. Based on 47 of 47 games. | Assists / game: 7.40. Average assists per game. Based on 47 of 47 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | CBLOL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | FURIA | 8 |
| LTA South 2025 Split 2 Playoffs | FURIA | 32 |
| LTA South 2025 Split 3 | FURIA | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 2 Playoffs · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · CBLOL · current-honors:CBLOL/2026 Season/Split 1. Ayu.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2023 · CBLOL 2023 Split 1 Playoffs · 4 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL 2026 Split 1 Playoffs · 16 points. CBLOL 2026 Split 1 Playoffs: champion 16 × final placement 1 = 16 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL 2026 Split 2 Playoffs · 6.4 points. CBLOL 2026 Split 2 Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 1.6 points. CBLOL Cup 2026: champion 8 × final placement 1/5 = 8/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2025 · Mid-Season Invitational 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · FURIA | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Esports World Cup 20262026 · International · FURIA | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · FURIA | Place 10 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · FURIA | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · FURIA | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| CBLOL 2026 Split 2 Playoffs2026 · CBLOL · FURIA | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LTA South 2025 Split 2 Playoffs |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · CBLOL · FURIA · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
No recorded achievements for this year.
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LTA South 2025 Split 32025 · LTA South · FURIA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · FURIA | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
Recorded results · no title or major milestone in this year.