Where Avenger stands
2024 · Mid · Domestic games
Adriano Perassoli
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Avenger’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 18 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 955. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOLA 2024 · Split 1 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsFURIA Youth | Series ↗ | Taliyah | Loss | 6 / 2 / 7 |
| 20 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsFURIA Youth | Series ↗ | Ahri | Loss | 4 / 3 / 5 |
| 20 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsFURIA Youth | Series ↗ | Ahri | Win | 6 / 3 / 7 |
| 19 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsLØS Academy | Series ↗ | Taliyah | Win | 1 / 3 / 8 |
| 19 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsLØS Academy | Series ↗ | Ahri | Win | 2 / 2 / 11 |
| 12 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsRED Academy | Series ↗ | Ahri | Loss | 6 / 3 / 4 |
| 12 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsRED Academy | Series ↗ | Hwei | Loss | 1 / 5 / 6 |
| 5 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsFlamengo Academy | Series ↗ | Hwei | Loss | 9 / 4 / 2 |
| 4 Mar 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsKaBuM! Academy | Series ↗ | Orianna | Loss | 2 / 5 / 3 |
| 27 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvspaiN Gaming Academy | Series ↗ | Akali | Win | 5 / 6 / 7 |
| 26 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsLiberty Academy | Series ↗ | Taliyah | Loss | 2 / 4 / 4 |
| 21 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsFURIA Youth | Series ↗ | LeBlanc | Loss | 1 / 2 / 2 |
| 20 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsLØS Academy | Series ↗ | Azir | Loss | 0 / 4 / 2 |
| 19 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsFluxo Academy | Series ↗ | Azir | Loss | 5 / 5 / 10 |
| 13 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsLOUD Academy | Series ↗ | Orianna | Loss | 1 / 3 / 1 |
| 12 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsRED Academy | Series ↗ | Azir | Win | 11 / 3 / 5 |
| 6 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsINTZ Academy | Series ↗ | Orianna | Win | 7 / 2 / 7 |
| 5 Feb 2024 | CBLOLA 2024 · Split 1 | XV eSportsvsVivo Keyd Stars Academy | Series ↗ | Tristana | Loss | 2 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 436 | 21.0 | 44 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.19 | 37.1 | 44 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.1% | 39.5 | 44 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.9% | 7.3 | 44 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +107 | 62.9 | 44 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.18 | 76.6 | 44 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 444 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.24 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 65.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 22.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +159 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 512 | 18.1 | 40 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.76 | 5.7 | 40 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 61.8% | 9.5 | 40 games · 106 peers |
| 2023 | Tier 1 | Damage share | 24.8% | 21.9 | 40 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +35 | 54.8 | 40 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.15 | 42.9 | 40 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2019–2024 · All seasons · 35 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 18 | ||||||
| LeBlanc | 12 | ||||||
| Zoe | 12 | ||||||
| Akali | 11 | ||||||
| Orianna | 11 | ||||||
| Ahri | 8 | ||||||
| Syndra | 8 | ||||||
| Yone | 8 | ||||||
| All games | 12 | 27 | 46 | 12 | 44 | 18 | 159 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.94. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.39. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.06. Average assists per game. Based on 18 of 18 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.36. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.27. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.23. Average assists per game. Based on 44 of 44 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 3.92. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.08. Average deaths per game. Based on 12 of 12 games. | Assists / game: 6.83. Average assists per game. Based on 12 of 12 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 27. Number of games won in this selection. Based on 46 of 46 games. | Losses: 19. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.78. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.33. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.59. Average assists per game. Based on 46 of 46 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 21. Number of games won in this selection. Based on 27 of 27 games. | Losses: 6. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.11. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.11. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.89. Average assists per game. Based on 27 of 27 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.67. Average kills per game. Based on 12 of 12 games. | Deaths / game: 1.58. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.75. Average assists per game. Based on 12 of 12 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · CBLOL 2021 Split 1 Playoffs · 4 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 20 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · RED Canids | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · RED Canids | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · RED Canids | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
No results in this selection.