Where Atlen stands
2024 · Bot · Domestic games
Sung Ya-Lun宋亞倫
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Atlen’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 9 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 9 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2024 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Oct 2023 | PCS 2024 · Spring | ImpunityvsPSG Talon Academy | Series ↗ | Xayah | Loss | 1 / 7 / 0 |
| 8 Oct 2023 | PCS 2024 · Spring | ImpunityvsPSG Talon Academy | Series ↗ | Kai'Sa | Loss | 1 / 4 / 1 |
| 8 Oct 2023 | PCS 2024 · Spring | ImpunityvsPSG Talon Academy | Series ↗ | Xayah | Loss | 3 / 4 / 0 |
| 7 Oct 2023 | PCS 2024 · Spring | ImpunityvsDewish Team | Series ↗ | Kai'Sa | Win | 12 / 1 / 11 |
| 7 Oct 2023 | PCS 2024 · Spring | ImpunityvsDewish Team | Series ↗ | Kai'Sa | Win | 8 / 1 / 5 |
| 7 Oct 2023 | PCS 2024 · Spring | ImpunityvsDewish Team | Series ↗ | Kai'Sa | Win | 10 / 2 / 11 |
| 4 Oct 2023 | PCS 2024 · Spring | ImpunityvsPSG Talon Academy | Series ↗ | Xayah | Loss | 4 / 4 / 1 |
| 4 Oct 2023 | PCS 2024 · Spring | ImpunityvsPSG Talon Academy | Series ↗ | Xayah | Loss | 3 / 3 / 3 |
| 4 Oct 2023 | PCS 2024 · Spring | ImpunityvsPSG Talon Academy | Series ↗ | Xayah | Loss | 3 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 500 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.63 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 66.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 25.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −264 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.21 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 531 | 60.0 | 30 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.87 | 38.5 | 30 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 60.7% | 8.2 | 30 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.5% | 32.5 | 30 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −177 | 27.5 | 30 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.34 | 63.3 | 30 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 533 | 68.5 | 71 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.89 | 40.0 | 71 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 61.7% | 26.9 | 71 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.1% | 50.8 | 71 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +147 | 67.9 | 70 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.29 | 49.6 | 71 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 469 | 11.3 | 20 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.32 | 5.2 | 20 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.5% | 15.7 | 20 games · 116 peers |
| 2022 | Tier 1 | Damage share | 23.6% | 2.6 | 20 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +345 | 86.3 | 20 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.39 | 75.7 | 20 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 638 | 57.1 | 34 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.09 | 11.4 | 34 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.0% | 81.9 | 34 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.2% | 29.5 | 34 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −55 | 42.9 | 34 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.13 | 19.0 | 34 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 677 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.89 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 69.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 29.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +610 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2019–2024 · All seasons · 19 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Kai'Sa | 25 | ||||||
| Varus | 25 | ||||||
| Aphelios | 22 | ||||||
| Zeri | 14 | ||||||
| Xayah | 13 | ||||||
| Jinx | 10 | ||||||
| Miss Fortune | 10 | ||||||
| Ashe | 8 | ||||||
| All games | 2 | 30 | 71 | 23 | 34 | 9 | 169 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 5.00. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.33. Average deaths per game. Based on 9 of 9 games. | Assists / game: 3.89. Average assists per game. Based on 9 of 9 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 19. Number of games won in this selection. Based on 34 of 34 games. | Losses: 15. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 55.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.97. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.59. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.21. Average assists per game. Based on 34 of 34 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2022 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.96. Average kills per game. Based on 23 of 23 games. | Deaths / game: 1.61. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.65. Average assists per game. Based on 23 of 23 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 47. Number of games won in this selection. Based on 71 of 71 games. | Losses: 24. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.86. Average kills per game. Based on 71 of 71 games. | Deaths / game: 1.90. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.77. Average assists per game. Based on 71 of 71 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 14. Number of games won in this selection. Based on 30 of 30 games. | Losses: 16. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.67. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.17. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.47. Average assists per game. Based on 30 of 30 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 8.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · PCS 2020 Summer Playoffs · 20 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · CTBC Flying Oyster | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2023 Spring Playoffs2023 · PCS · Impunity | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Machi Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Machi Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · Machi Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.