Where Artifact stands
2024 · Mid · Domestic games
Nguyễn Văn Hậu
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Artifact’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 40 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 0.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| VCS 2024 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Secret | Series ↗ | Orianna | Loss | 2 / 3 / 3 |
| 10 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Secret | Series ↗ | Taliyah | Loss | 2 / 7 / 1 |
| 8 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Flash | Series ↗ | LeBlanc | Loss | 4 / 3 / 3 |
| 8 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Flash | Series ↗ | Taliyah | Loss | 2 / 4 / 1 |
| 3 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsCERBERUS Esports | Series ↗ | Azir | Loss | 3 / 2 / 2 |
| 3 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsCERBERUS Esports | Series ↗ | Hwei | Loss | 0 / 3 / 2 |
| 1 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Whales | Series ↗ | Azir | Loss | 2 / 4 / 4 |
| 1 Mar 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Whales | Series ↗ | Taliyah | Loss | 8 / 2 / 8 |
| 24 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsMGN Blue Esports | Series ↗ | Syndra | Loss | 6 / 2 / 6 |
| 24 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsMGN Blue Esports | Series ↗ | Hwei | Loss | 2 / 2 / 7 |
| 22 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsMGN Vikings Esports | Series ↗ | Karma | Loss | 2 / 5 / 2 |
| 22 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsMGN Vikings Esports | Series ↗ | Karma | Loss | 2 / 3 / 3 |
| 17 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsGAM Esports | Series ↗ | Orianna | Loss | 3 / 5 / 3 |
| 17 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsGAM Esports | Series ↗ | LeBlanc | Loss | 1 / 3 / 4 |
| 4 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Flash | Series ↗ | Orianna | Loss | 0 / 2 / 1 |
| 4 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Flash | Series ↗ | Corki | Loss | 1 / 1 / 0 |
| 2 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Secret | Series ↗ | Azir | Loss | 6 / 3 / 6 |
| 2 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Secret | Series ↗ | Azir | Loss | 1 / 4 / 4 |
| 27 Jan 2024 | VCS 2024 · Spring | Rainbow WarriorsvsCERBERUS Esports | Series ↗ | LeBlanc | Loss | 4 / 2 / 3 |
| 27 Jan 2024 | VCS 2024 · Spring | Rainbow WarriorsvsCERBERUS Esports | Series ↗ | Azir | Loss | 5 / 1 / 3 |
| 25 Jan 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Whales | Series ↗ | Orianna | Loss | 5 / 3 / 3 |
| 25 Jan 2024 | VCS 2024 · Spring | Rainbow WarriorsvsTeam Whales | Series ↗ | Orianna | Loss | 5 / 4 / 7 |
| 20 Jan 2024 | VCS 2024 · Spring | Rainbow WarriorsvsMGN Blue Esports | Series ↗ | Akali | Loss | 8 / 5 / 7 |
| 20 Jan 2024 | VCS 2024 · Spring | Rainbow WarriorsvsMGN Blue Esports | Series ↗ | Azir | Loss | 6 / 2 / 2 |
| 18 Nov 2023 | VCS 2024 | Rainbow WarriorsvsAPOLLO GAMING | Series ↗ | Sylas | Win | 4 / 3 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 600 | 92.6 | 76 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.64 | 85.9 | 76 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 61.0% | 7.4 | 76 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.3% | 85.9 | 76 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +252 | 87.4 | 76 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.91 | 3.4 | 76 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 527 | 86.9 | 78 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.57 | 50.8 | 80 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.3% | 25.4 | 80 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.2% | 83.6 | 78 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +207 | 82.0 | 78 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.00 | 31.7 | 80 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 504 | 62.3 | 74 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.41 | 56.5 | 79 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 59.5% | 6.5 | 79 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.6% | 46.7 | 74 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +137 | 74.6 | 74 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.96 | 18.7 | 74 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 518 | 74.2 | 50 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.25 | 44.4 | 50 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.7% | 18.5 | 50 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.3% | 73.4 | 50 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +75 | 58.1 | 50 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.03 | 38.7 | 50 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 611 | 94.8 | 84 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.81 | 78.3 | 84 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.5% | 20.0 | 84 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.5% | 58.3 | 84 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +257 | 86.8 | 84 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.08 | 41.7 | 84 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 564 | 38.1 | 45 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.57 | 57.1 | 45 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.0% | 43.8 | 44 games · 106 peers |
| 2023 | Tier 1 | Damage share | 25.3% | 25.7 | 45 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +33 | 52.4 | 45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.21 | 62.9 | 45 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 611 | 28.0 | 40 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.86 | 36.0 | 40 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 63.7% | 21.0 | 40 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.8% | 71.0 | 40 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +106 | 59.8 | 40 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.22 | 50.0 | 40 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2018–2024 · All seasons · 46 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Ryze | 45 | |||||||
| Azir | 44 | |||||||
| Syndra | 38 | |||||||
| Ahri | 30 | |||||||
| Irelia | 24 | |||||||
| LeBlanc | 23 | |||||||
| Cassiopeia | 21 | |||||||
| Sylas | 19 | |||||||
| All games | 76 | 90 | 79 | 50 | 84 | 45 | 40 | 464 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 10. Number of games won in this selection. Based on 40 of 40 games. | Losses: 30. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 25.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.73. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.50. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.48. Average assists per game. Based on 40 of 40 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 17. Number of games won in this selection. Based on 45 of 45 games. | Losses: 28. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 37.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.76. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.42. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.47. Average assists per game. Based on 45 of 45 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2022 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 48. Number of games won in this selection. Based on 84 of 84 games. | Losses: 36. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.32. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.14. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.00. Average assists per game. Based on 84 of 84 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2021 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 22. Number of games won in this selection. Based on 50 of 50 games. | Losses: 28. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 44.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.58. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.48. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.46. Average assists per game. Based on 50 of 50 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2020 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 44. Number of games won in this selection. Based on 79 of 79 games. | Losses: 35. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 55.7%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.25. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.95. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.15. Average assists per game. Based on 79 of 79 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 79 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 74 of 79 games. Games without the required stats are excluded. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2019 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 49. Number of games won in this selection. Based on 90 of 90 games. | Losses: 41. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 54.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 4.08. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.83. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.28. Average assists per game. Based on 90 of 90 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 45. Number of games won in this selection. Based on 76 of 76 games. | Losses: 31. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 59.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 4.34. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.82. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.72. Average assists per game. Based on 76 of 76 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · VCS 2018 Summer Playoffs · 4 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 4 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 8 points. VCS 2019 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 4 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 4 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 4 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 4 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Lowkey Esports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2022 Spring Playoffs2022 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · Friends Forever Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Lowkey Esports.Vietnam | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · Friends Forever Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
No results in this selection.