Where Arce stands
2016 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Diego Arce Chang
All leagues · All positions
2016 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore Arce’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 24 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 8 games. Games without the required stats are excluded. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 24 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 29. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 26.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| International Wildcard Invitational 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| IWCT 2016 · International Wildcard Qualifier | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LLN 2016 · Latin America Cup · LAN · Closing Cup · Regular Season | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsAlbus NoX Luna | — | Bard | Loss | 0 / 1 / 5 |
| 5 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsAlbus NoX Luna | — | Janna | Loss | 0 / 2 / 3 |
| 4 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsAlbus NoX Luna | — | Tahm Kench | Win | 0 / 3 / 10 |
| 4 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsAlbus NoX Luna | — | Braum | Loss | 0 / 0 / 4 |
| 4 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsAlbus NoX Luna | — | Tahm Kench | Win | 1 / 5 / 13 |
| 29 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsAlbus NoX Luna | — | Braum | Loss | 1 / 3 / 3 |
| 28 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsRampage | — | Braum | Win | 0 / 1 / 11 |
| 27 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsChiefs Esports Club | — | Janna | Win | 0 / 0 / 11 |
| 27 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsSaigon Jokers | — | Braum | Win | 0 / 1 / 9 |
| 26 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsKaos Latin Gamers | — | Trundle | Win | 0 / 3 / 4 |
| 25 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsDark Passage | — | Braum | Win | 2 / 2 / 17 |
| 24 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Lyon Gaming (2013 Latin American Team)vsINTZ | — | Tahm Kench | Win | 2 / 0 / 2 |
| 6 Jul 2016 | LLN 2016 · Latin America Cup · LAN · Closing Cup · Regular Season | Lyon Gaming (2013 Latin American Team)vsGalactic Gamers | — | Taric | Win | 1 / 3 / 17 |
| 5 Jul 2016 | LLN 2016 · Latin America Cup · LAN · Closing Cup · Regular Season | Lyon Gaming (2013 Latin American Team)vsGalactic Gamers | — | Bard | Win | 1 / 3 / 20 |
| 8 Jun 2016 | LLN 2016 · Latin America Cup · LAN · Closing Cup · Regular Season | Lyon Gaming (2013 Latin American Team)vsGalactic Gamers | — | Braum | Win | 0 / 0 / 9 |
| 8 Jun 2016 | LLN 2016 · Latin America Cup · LAN · Closing Cup · Regular Season | Lyon Gaming (2013 Latin American Team)vsGalactic Gamers | — | Bard | Win | 0 / 0 / 14 |
| 7 Jun 2016 | LLN 2016 · Latin America Cup · LAN · Closing Cup · Regular Season | Lyon Gaming (2013 Latin American Team)vsGalactic Gamers | — | Karma | Loss | 0 / 1 / 1 |
| 20 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsPapara SuperMassive | Series ↗ | Alistar | Loss | 0 / 3 / 3 |
| 19 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsSaigon Jokers | Series ↗ | Bard | Loss | 0 / 5 / 3 |
| 19 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsChiefs Esports Club | Series ↗ | Braum | Loss | 1 / 3 / 4 |
| 18 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsDetonatioN FocusMe | Series ↗ | Alistar | Win | 0 / 0 / 11 |
| 17 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsHard Random | Series ↗ | Bard | Loss | 0 / 5 / 3 |
| 17 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsINTZ | Series ↗ | Trundle | Loss | 0 / 2 / 0 |
| 16 Apr 2016 | International Wildcard Invitational 2016 | Lyon GamingvsIsurus | Series ↗ | Braum | Loss | 1 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 160 | 62.2 | 43 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.56 | 45.7 | 43 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 74.1% | 89.8 | 43 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.8% | 63.8 | 43 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +131 | 88.2 | 43 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.51 | 79.6 | 43 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 159 | 55.5 | 48 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.79 | 86.7 | 48 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 68.1% | 57.0 | 48 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.8% | 44.5 | 48 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +126 | 82.8 | 48 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.40 | 60.6 | 48 games · 110 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2016–2020 · All seasons · 20 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Braum | 35 | ||||
| Rakan | 20 | ||||
| Tahm Kench | 19 | ||||
| Morgana | 9 | ||||
| Alistar | 7 | ||||
| Galio | 6 | ||||
| Bard | 5 | ||||
| Janna | 4 | ||||
| All games | 24 | 57 | 48 | 2 | 131 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 5.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 28. Number of games won in this selection. Based on 48 of 48 games. | Losses: 20. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 58.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.85. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.21. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.52. Average assists per game. Based on 48 of 48 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.74. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.21. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.54. Average assists per game. Based on 57 of 57 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 57 games. Games without the required stats are excluded. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2016 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.42. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.08. Average deaths per game. Based on 24 of 24 games. | Assists / game: 7.58. Average assists per game. Based on 24 of 24 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 24 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.