Where Alphari stands
2022 · Top · Domestic games
Barney Morris
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Alphari’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 45 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 45 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 40.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 30.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2022 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LEC 2022 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2022 | LEC 2022 · Summer | Team VitalityvsExcel Esports | Series ↗ | Kennen | Loss | 0 / 2 / 0 |
| 14 Aug 2022 | LEC 2022 · Summer | Team VitalityvsRogue | Series ↗ | Aatrox | Loss | 2 / 3 / 3 |
| 13 Aug 2022 | LEC 2022 · Summer | Team VitalityvsFnatic | Series ↗ | Gnar | Loss | 4 / 0 / 7 |
| 12 Aug 2022 | LEC 2022 · Summer | Team VitalityvsSK Gaming | Series ↗ | Ornn | Loss | 1 / 2 / 8 |
| 6 Aug 2022 | LEC 2022 · Summer | Team VitalityvsAstralis | Series ↗ | Gnar | Loss | 3 / 5 / 6 |
| 5 Aug 2022 | LEC 2022 · Summer | Team VitalityvsTeam BDS | Series ↗ | Gnar | Win | 3 / 0 / 10 |
| 30 Jul 2022 | LEC 2022 · Summer | Team VitalityvsG2 Esports | Series ↗ | Gnar | Win | 3 / 1 / 11 |
| 29 Jul 2022 | LEC 2022 · Summer | Team VitalityvsExcel Esports | Series ↗ | Gnar | Win | 3 / 1 / 6 |
| 23 Jul 2022 | LEC 2022 · Summer | Team VitalityvsMisfits Gaming | Series ↗ | Gnar | Win | 0 / 1 / 2 |
| 22 Jul 2022 | LEC 2022 · Summer | Team VitalityvsMAD Lions KOI | Series ↗ | Gnar | Loss | 0 / 2 / 0 |
| 16 Jul 2022 | LEC 2022 · Summer | Team VitalityvsFnatic | Series ↗ | Gangplank | Win | 6 / 2 / 6 |
| 15 Jul 2022 | LEC 2022 · Summer | Team VitalityvsRogue | Series ↗ | Gnar | Loss | 0 / 1 / 1 |
| 2 Jul 2022 | LEC 2022 · Summer | Team VitalityvsAstralis | Series ↗ | Gnar | Win | 4 / 0 / 3 |
| 1 Jul 2022 | LEC 2022 · Summer | Team VitalityvsSK Gaming | Series ↗ | Gnar | Win | 2 / 3 / 2 |
| 25 Jun 2022 | LEC 2022 · Summer | Team VitalityvsG2 Esports | Series ↗ | Gangplank | Loss | 2 / 5 / 3 |
| 24 Jun 2022 | LEC 2022 · Summer | Team VitalityvsExcel Esports | Series ↗ | Gwen | Loss | 1 / 4 / 5 |
| 19 Jun 2022 | LEC 2022 · Summer | Team VitalityvsTeam BDS | Series ↗ | Gwen | Win | 1 / 2 / 3 |
| 18 Jun 2022 | LEC 2022 · Summer | Team VitalityvsMisfits Gaming | Series ↗ | Ornn | Win | 6 / 0 / 11 |
| 17 Jun 2022 | LEC 2022 · Summer | Team VitalityvsMAD Lions KOI | Series ↗ | Sejuani | Loss | 0 / 3 / 1 |
| 1 Apr 2022 | LEC 2022 · Spring | Team VitalityvsG2 Esports | Series ↗ | Jayce | Loss | 3 / 3 / 6 |
| 1 Apr 2022 | LEC 2022 · Spring | Team VitalityvsG2 Esports | Series ↗ | Camille | Loss | 2 / 5 / 6 |
| 1 Apr 2022 | LEC 2022 · Spring | Team VitalityvsG2 Esports | Series ↗ | Camille | Loss | 2 / 2 / 5 |
| 27 Mar 2022 | LEC 2022 · Spring | Team VitalityvsExcel Esports | Series ↗ | Camille | Win | 4 / 0 / 6 |
| 27 Mar 2022 | LEC 2022 · Spring | Team VitalityvsExcel Esports | Series ↗ | Gnar | Win | 5 / 0 / 3 |
| 27 Mar 2022 | LEC 2022 · Spring | Team VitalityvsExcel Esports | Series ↗ | Jax | Loss | 6 / 6 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2022 · Domestic games
LPL data missing · Percentile among 97 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 395 | 33.6 | 93 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.31 | 65.9 | 93 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.5% | 67.5 | 93 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.4% | 45.5 | 93 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +8 | 48.2 | 93 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.52 | 46.8 | 84 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 383 | 19.8 | 52 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.10 | 21.4 | 52 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.2% | 43.2 | 51 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.4% | 46.0 | 52 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +43 | 57.9 | 52 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 45.4 | 52 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 419 | 63.6 | 51 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.13 | 58.1 | 51 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 54.9% | 37.5 | 51 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.6% | 80.6 | 51 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +150 | 71.1 | 51 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.99 | 39.6 | 51 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 451 | 77.8 | 48 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.23 | 89.1 | 48 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 59.8% | 59.4 | 48 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.5% | 66.7 | 48 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +436 | 92.1 | 48 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.03 | 72.2 | 48 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 521 | 91.9 | 77 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.26 | 87.9 | 77 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.2% | 96.0 | 77 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.4% | 97.6 | 77 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +651 | 98.1 | 77 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.15 | 93.5 | 77 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 498 | 64.1 | 45 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.41 | 74.4 | 45 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 52.0% | 18.8 | 45 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.0% | 48.7 | 45 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +394 | 84.4 | 45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.11 | 78.6 | 45 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2016–2022 · All seasons · 50 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 52 | |||||||
| Gangplank | 44 | |||||||
| Renekton | 38 | |||||||
| Camille | 29 | |||||||
| Kennen | 27 | |||||||
| Rumble | 19 | |||||||
| Jarvan IV | 16 | |||||||
| Maokai | 16 | |||||||
| All games | 32 | 106 | 52 | 55 | 48 | 84 | 45 | 422 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.62. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.27. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.62. Average assists per game. Based on 45 of 45 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 50. Number of games won in this selection. Based on 84 of 84 games. | Losses: 34. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 59.5%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.12. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.05. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.38. Average assists per game. Based on 84 of 84 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.60. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.44. Average assists per game. Based on 48 of 48 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 27. Number of games won in this selection. Based on 55 of 55 games. | Losses: 28. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.24. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.16. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.11. Average assists per game. Based on 55 of 55 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 26. Number of games won in this selection. Based on 52 of 52 games. | Losses: 26. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.13. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.65. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.69. Average assists per game. Based on 52 of 52 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 54. Number of games won in this selection. Based on 106 of 106 games. | Losses: 52. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 50.9%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 2.13. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.30. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.53. Average assists per game. Based on 106 of 106 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2016 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 26. Number of games won in this selection. Based on 32 of 32 games. | Losses: 6. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 81.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.19. Average kills per game. Based on 32 of 32 games. | Deaths / game: 1.94. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.09. Average assists per game. Based on 32 of 32 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 25 Feb 2022 | Player of the Game | LEC · 2022 · Spring | View game | Source ↗ |
| 18 Feb 2022 | Player of the Game | LEC · 2022 · Spring | View game | Source ↗ |
| 2022 | All-Pro 2nd team | LEC 2022 Summer | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Misfits Gaming | 43 |
| EU LCS 2017 Summer Playoffs | Misfits Gaming | 42 |
| EU Regional Finals 2018 | Misfits Gaming | 5 |
| EU LCS 2018 Spring Playoffs | Misfits Gaming | 18 |
| EU LCS 2018 Summer Playoffs | Misfits Gaming | 29 |
| LCS 2021 Lock In | Team Liquid | 14 |
| LCS 2021 Mid-Season Showdown | Team Liquid | 35 |
| LCS 2021 Championship | Team Liquid | 28 |
| LEC 2019 Regional Finals | Origen | 5 |
| LEC 2019 Spring Playoffs | Origen | 28 |
| LEC 2019 Summer Playoffs | Origen | 18 |
| LEC 2020 Spring Playoffs | Origen | 30 |
| LEC 2020 Summer Playoffs | Origen | 18 |
| LEC 2022 Spring Playoffs | Team Vitality | 26 |
| LEC 2022 Summer Playoffs | Team Vitality | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Alphari.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Alphari.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-summer. Alphari.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-spring. Alphari.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LEC · lec-2019-summer. Alphari.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LEC · lec-2019-spring. Alphari.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Team Liquid | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20172017 · worlds · Misfits Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Team Vitality |
| Place 5 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Team Vitality | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2021 Lock In2021 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Championship2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Origen | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Origen | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Origen | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · Misfits Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2020 · LEC · lec-2020-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2020 · LEC · lec-2020-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2019 · LEC · Origen · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 28 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2019 · LEC · Origen · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|