Where Aegis stands
2026 · Jungle · Domestic games
Gabriel Vinicius Saes de Lemos
Also known as: Aegis · Aegis (Gabriel Lemos)
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Aegis’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 42 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 5 of 42 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 42 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CD 2026 · Split 1 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| CD 2026 · Split 2 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| CD 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Demacia Cup Global Invitational 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsFlyQuest | Series ↗ | Naafiri | Loss | 1 / 5 / 0 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsFlyQuest | Series ↗ | Wukong | Loss | 2 / 2 / 4 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsTeam Vitality | Series ↗ | Jarvan IV | Loss | 2 / 3 / 4 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsTeam Vitality | Series ↗ | Sejuani | Loss | 2 / 2 / 5 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsKT Rolster | Series ↗ | Wukong | Loss | 1 / 10 / 2 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsKT Rolster | Series ↗ | Lee Sin | Loss | 0 / 3 / 2 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | RED CanidsvsNatus Vincere | Series ↗ | Jarvan IV | Win | 1 / 1 / 11 |
| 12 Aug 2026 | CD 2026 · Split 2 | Team SolidvsRMD Gaming | Series ↗ | Jarvan IV | Loss | 4 / 3 / 7 |
| 12 Aug 2026 | CD 2026 · Split 2 | Team SolidvsRMD Gaming | Series ↗ | Wukong | Loss | 3 / 4 / 1 |
| 12 Aug 2026 | CD 2026 · Split 2 | Team SolidvsRMD Gaming | Series ↗ | Naafiri | Loss | 1 / 3 / 2 |
| 11 Aug 2026 | CD 2026 · Split 2 | Team Solidvs7REX | Series ↗ | Naafiri | Loss | 3 / 6 / 2 |
| 11 Aug 2026 | CD 2026 · Split 2 | Team Solidvs7REX | Series ↗ | Jarvan IV | Loss | 2 / 3 / 5 |
| 5 Aug 2026 | CD 2026 · Split 2 | Team Solidvs7REX | Series ↗ | Vi | Loss | 2 / 6 / 5 |
| 4 Aug 2026 | CD 2026 · Split 2 | Team SolidvsRED Academy | Series ↗ | Vi | Win | 7 / 5 / 10 |
| 3 Aug 2026 | CD 2026 · Split 2 | Team SolidvsINTZ | Series ↗ | Wukong | Loss | 2 / 7 / 10 |
| 3 Aug 2026 | CD 2026 · Split 2 | Team SolidvsVivo Keyd Stars Academy | Series ↗ | Lee Sin | Win | 15 / 3 / 14 |
| 28 Jul 2026 | CD 2026 · Split 2 | Team SolidvspaiN Gaming Academy | Series ↗ | Jarvan IV | Win | 2 / 1 / 17 |
| 27 Jul 2026 | CD 2026 · Split 2 | Team SolidvsKaBuM! Ilha das Lendas | Series ↗ | Lee Sin | Loss | 5 / 3 / 9 |
| 22 Jul 2026 | CD 2026 · Split 2 | Team SolidvsEstral Esports | Series ↗ | Naafiri | Loss | 1 / 4 / 0 |
| 21 Jul 2026 | CD 2026 · Split 2 | Team SolidvsEi Nerd Esports | Series ↗ | Jarvan IV | Loss | 5 / 4 / 9 |
| 20 Jul 2026 | CD 2026 · Split 2 | Team SolidvsRMD Gaming | Series ↗ | Vi | Win | 5 / 5 / 8 |
| 9 Jun 2026 | CD 2026 | Team SolidvsInvokers | Series ↗ | Nasus | Win | 3 / 1 / 6 |
| 9 Jun 2026 | CD 2026 | Team SolidvsInvokers | Series ↗ | Vi | Win | 4 / 4 / 7 |
| 9 Jun 2026 | CD 2026 | Team SolidvsInvokers | Series ↗ | Pantheon | Loss | 2 / 7 / 4 |
| 9 Jun 2026 | CD 2026 | Team SolidvsInvokers | Series ↗ | Jarvan IV | Win | 3 / 0 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 335 | 47.5 | 55 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.77 | 95.8 | 55 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.0% | 34.2 | 55 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.6% | 30.0 | 55 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +368 | 95.1 | 55 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.09 | 2.5 | 55 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 289 | 59.6 | 70 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.43 | 96.5 | 70 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 55.3 | 70 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.1% | 43.9 | 70 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +231 | 84.9 | 70 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.06 | 0.0 | 70 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 302 | 30.1 | 57 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.80 | 91.3 | 57 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.1% | 51.5 | 57 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.2% | 35.0 | 57 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +4 | 50.6 | 57 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.23 | 1.9 | 57 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 378 | 43.8 | 64 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.01 | 48.6 | 64 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.4% | 30.5 | 64 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.6% | 50.5 | 64 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +143 | 82.1 | 64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.21 | 4.8 | 64 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 391 | 22.2 | 22 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.23 | 19.0 | 22 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.2% | 50.8 | 22 games · 64 peers |
| 2025 | Tier 1 | Damage share | 14.0% | 4.8 | 22 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −74 | 28.9 | 22 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.26 | 3.2 | 22 games · 64 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
2020–2026 · All seasons · 46 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 42 | |||||||
| Jarvan IV | 34 | |||||||
| Xin Zhao | 28 | |||||||
| Vi | 25 | |||||||
| Sejuani | 24 | |||||||
| Wukong | 24 | |||||||
| Maokai | 22 | |||||||
| Viego | 18 | |||||||
| All games | 37 | 64 | 77 | 57 | 64 | 36 | 42 | 377 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 14. Number of games won in this selection. Based on 42 of 42 games. | Losses: 28. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 33.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.90. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.60. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.83. Average assists per game. Based on 42 of 42 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2025 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.75. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.89. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.64. Average assists per game. Based on 36 of 36 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2024 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.75. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.11. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.20. Average assists per game. Based on 64 of 64 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2023 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 33. Number of games won in this selection. Based on 57 of 57 games. | Losses: 24. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.74. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.60. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.00. Average assists per game. Based on 57 of 57 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2022 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 44. Number of games won in this selection. Based on 77 of 77 games. | Losses: 33. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.38. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.66. Average deaths per game. Based on 77 of 77 games. | Assists / game: 7.66. Average assists per game. Based on 77 of 77 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2021 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 38. Number of games won in this selection. Based on 64 of 64 games. | Losses: 26. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.33. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.34. Average deaths per game. Based on 64 of 64 games. | Assists / game: 7.52. Average assists per game. Based on 64 of 64 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 26. Number of games won in this selection. Based on 37 of 37 games. | Losses: 11. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 70.3%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.70. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.49. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.19. Average assists per game. Based on 37 of 37 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | RED Canids | 8 |
| LTA South 2025 Split 2 Playoffs | RED Canids | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · CBLOL 2021 Split 1 Playoffs · 4 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 20 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 20 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 4 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 4 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 4 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · RED Canids | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · RED Canids | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · RED Canids | Places 19–20 | Source details |
Verified final placement and independently reviewed actual participation.
9 games played.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · RED Canids | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · RED Canids | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · RED Canids | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · RED Canids | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · RED Canids | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · RED Canids | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · RED Canids | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · RED Canids | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
No results in this selection.