Where Adiss stands
2021 · Top · Domestic games
Petr Pavlíček
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Adiss’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 74 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 74 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 34.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 35.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 31.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2021 · Spring Play-In | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| GLL 2021 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| GLL 2021 · Winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| GLL 2021 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| HM 2021 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| HM 2021 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Nov 2021 | GLL 2021 | Team RefusevsWLGaming Esports | Series ↗ | Graves | Loss | 0 / 6 / 1 |
| 29 Nov 2021 | GLL 2021 | Team RefusevsWLGaming Esports | Series ↗ | Cho'Gath | Loss | 2 / 5 / 3 |
| 29 Nov 2021 | GLL 2021 | Team RefusevsWLGaming Esports | Series ↗ | Sion | Win | 2 / 1 / 4 |
| 29 Nov 2021 | GLL 2021 | Team RefusevsWLGaming Esports | Series ↗ | Sion | Loss | 1 / 6 / 2 |
| 22 Nov 2021 | GLL 2021 | Team RefusevsZerolag Esports | Series ↗ | Graves | Win | 10 / 1 / 8 |
| 22 Nov 2021 | GLL 2021 | Team RefusevsZerolag Esports | Series ↗ | Cho'Gath | Loss | 2 / 5 / 2 |
| 22 Nov 2021 | GLL 2021 | Team RefusevsZerolag Esports | Series ↗ | Graves | Win | 4 / 2 / 4 |
| 22 Nov 2021 | GLL 2021 | Team RefusevsZerolag Esports | Series ↗ | Sion | Win | 0 / 2 / 9 |
| 15 Nov 2021 | GLL 2021 · Winter | Team RefusevsGOAL | Series ↗ | Cho'Gath | Win | 7 / 3 / 5 |
| 9 Nov 2021 | GLL 2021 · Winter | Team RefusevsGamespace Mediterranean College Esports | Series ↗ | Camille | Win | 1 / 3 / 4 |
| 8 Nov 2021 | GLL 2021 · Winter | Team RefusevsZerolag Esports | Series ↗ | Camille | Win | 3 / 4 / 6 |
| 3 Nov 2021 | GLL 2021 · Winter | Team RefusevsAnorthosis Famagusta Esports | Series ↗ | Sion | Win | 7 / 2 / 4 |
| 2 Nov 2021 | GLL 2021 · Winter | Team RefusevsWLGaming Esports | Series ↗ | Sion | Win | 2 / 0 / 6 |
| 1 Nov 2021 | GLL 2021 · Winter | Team RefusevsUmbra Divinus Gaming | Series ↗ | Camille | Loss | 3 / 6 / 3 |
| 26 Oct 2021 | GLL 2021 · Winter | Team RefusevsTeam Phantasma | Series ↗ | Kennen | Loss | 0 / 5 / 1 |
| 25 Oct 2021 | GLL 2021 · Winter | Team RefusevsGOAL | Series ↗ | Camille | Win | 8 / 2 / 4 |
| 20 Oct 2021 | GLL 2021 · Winter | Team RefusevsGamespace Mediterranean College Esports | Series ↗ | Sett | Win | 6 / 2 / 5 |
| 19 Oct 2021 | GLL 2021 · Winter | Team RefusevsZerolag Esports | Series ↗ | Kennen | Win | 4 / 1 / 9 |
| 18 Oct 2021 | GLL 2021 · Winter | Team RefusevsAnorthosis Famagusta Esports | Series ↗ | Sion | Loss | 1 / 3 / 2 |
| 12 Oct 2021 | GLL 2021 · Winter | Team RefusevsWLGaming Esports | Series ↗ | Aatrox | Loss | 1 / 4 / 4 |
| 11 Oct 2021 | GLL 2021 · Winter | Team RefusevsUmbra Divinus Gaming | Series ↗ | Kennen | Loss | 1 / 5 / 1 |
| 12 Jul 2021 | GLL 2021 | Zerolag EsportsvsTeam Phantasma | Series ↗ | Gnar | Loss | 2 / 5 / 2 |
| 12 Jul 2021 | GLL 2021 | Zerolag EsportsvsTeam Phantasma | Series ↗ | Renekton | Loss | 1 / 5 / 5 |
| 12 Jul 2021 | GLL 2021 | Zerolag EsportsvsTeam Phantasma | Series ↗ | Wukong | Win | 6 / 5 / 11 |
| 12 Jul 2021 | GLL 2021 | Zerolag EsportsvsTeam Phantasma | Series ↗ | Sion | Loss | 1 / 3 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2025 · Domestic games
Percentile among 9 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | HM | Damage / min | 358 | — | Fewer than 5 qualifying peers |
| 2019 | HM | CS / min | 7.68 | — | Fewer than 5 qualifying peers |
| 2019 | HM | Kill participation | 46.5% | — | Fewer than 5 qualifying peers |
| 2019 | HM | Damage share | 22.1% | — | Fewer than 5 qualifying peers |
| 2019 | HM | Gold diff @15 | +75 | — | Fewer than 5 qualifying peers |
| 2019 | HM | Vision / min | 0.80 | — | Fewer than 5 qualifying peers |
| 2020 | HM | Damage / min | 365 | 0.0 | 26 games · 7 peers |
| 2020 | HM | CS / min | 6.90 | 0.0 | 26 games · 7 peers |
| 2020 | HM | Kill participation | 54.0% | 16.7 | 26 games · 7 peers |
| 2020 | HM | Damage share | 18.3% | 0.0 | 26 games · 7 peers |
| 2020 | HM | Gold diff @15 | −475 | 0.0 | 26 games · 7 peers |
| 2020 | HM | Vision / min | 0.82 | 0.0 | 26 games · 7 peers |
| 2021 | GLL | Damage / min | 479 | 66.7 | 38 games · 10 peers |
| 2021 | GLL | CS / min | 7.69 | 100.0 | 38 games · 10 peers |
| 2021 | GLL | Kill participation | 46.8% | 0.0 | 38 games · 10 peers |
| 2021 | GLL | Damage share | 23.8% | 88.9 | 38 games · 10 peers |
| 2021 | GLL | Gold diff @15 | +144 | 50.0 | 38 games · 9 peers · Percentile among 9 players with sufficient data. |
| 2021 | GLL | Vision / min | 0.90 | 22.2 | 38 games · 10 peers |
| 2022 | GLL | Damage / min | 499 | 60.0 | 35 games · 6 peers |
| 2022 | GLL | CS / min | 7.69 | 40.0 | 35 games · 6 peers |
| 2022 | GLL | Kill participation | 52.6% | 40.0 | 35 games · 6 peers |
| 2022 | GLL | Damage share | 22.6% | 40.0 | 35 games · 6 peers |
| 2022 | GLL | Gold diff @15 | −261 | 20.0 | 35 games · 6 peers |
| 2022 | GLL | Vision / min | 0.78 | 20.0 | 35 games · 6 peers |
| 2023 | HM | Damage / min | 558 | 85.7 | 32 games · 8 peers |
| 2023 | HM | CS / min | 7.74 | 57.1 | 32 games · 8 peers |
| 2023 | HM | Kill participation | 50.8% | 57.1 | 32 games · 8 peers |
| 2023 | HM | Damage share | 20.8% | 57.1 | 32 games · 8 peers |
| 2023 | HM | Gold diff @15 | −109 | 42.9 | 32 games · 8 peers |
| 2023 | HM | Vision / min | 0.92 | 57.1 | 32 games · 8 peers |
| 2024 | HM | Damage / min | 553 | 50.0 | 32 games · 7 peers |
| 2024 | HM | CS / min | 7.73 | 33.3 | 32 games · 7 peers |
| 2024 | HM | Kill participation | 48.3% | 0.0 | 32 games · 7 peers |
| 2024 | HM | Damage share | 22.6% | 50.0 | 32 games · 7 peers |
| 2024 | HM | Gold diff @15 | −228 | 33.3 | 32 games · 7 peers |
| 2024 | HM | Vision / min | 0.91 | 66.7 | 32 games · 7 peers |
| 2025 | HM | Damage / min | 457 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | CS / min | 7.01 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Kill participation | 50.0% | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Damage share | 20.4% | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Gold diff @15 | −767 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Vision / min | 0.48 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2019–2025 · All seasons · 38 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|
| Sion | 41 | |||||||
| Ornn | 32 | |||||||
| K'Sante | 29 | |||||||
| Gnar | 24 | |||||||
| Aatrox | 17 | |||||||
| Rumble | 16 | |||||||
| Camille | 15 | |||||||
| Sejuani | 14 | |||||||
| All games | 23 | 28 | 74 | 50 | 54 | 40 | 19 | 288 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.11. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.16. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.05. Average assists per game. Based on 19 of 19 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2024 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 18. Number of games won in this selection. Based on 40 of 40 games. | Losses: 22. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.33. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.50. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.93. Average assists per game. Based on 40 of 40 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 25. Number of games won in this selection. Based on 54 of 54 games. | Losses: 29. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 46.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.72. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.89. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.81. Average assists per game. Based on 54 of 54 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 27. Number of games won in this selection. Based on 50 of 50 games. | Losses: 23. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.90. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.70. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.96. Average assists per game. Based on 50 of 50 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2021 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.95. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.23. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.80. Average assists per game. Based on 74 of 74 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2020 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.36. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.43. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.54. Average assists per game. Based on 28 of 28 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.22. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.52. Average deaths per game. Based on 23 of 23 games. | Assists / game: 3.48. Average assists per game. Based on 23 of 23 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.