Where Absolut stands
2021 · Bot · Domestic games
Luis Felipe Carvalho
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Absolut’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 25 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 25 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 25 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 25 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2021 · Split 1 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| CBLOLA 2021 · Split 2 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Jun 2021 | CBLOLA 2021 · Split 2 | Flamengo AcademyvsRED Academy | Series ↗ | Ezreal | Win | 2 / 3 / 11 |
| 8 Jun 2021 | CBLOLA 2021 · Split 2 | Flamengo AcademyvspaiN Gaming Academy | Series ↗ | Kai'Sa | Loss | 0 / 0 / 2 |
| 3 Apr 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Ezreal | Loss | 1 / 1 / 0 |
| 3 Apr 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Xayah | Win | 2 / 1 / 13 |
| 3 Apr 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Ezreal | Loss | 2 / 2 / 1 |
| 3 Apr 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Ezreal | Win | 7 / 2 / 4 |
| 3 Apr 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Seraphine | Loss | 0 / 2 / 7 |
| 14 Mar 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsFURIA | Series ↗ | Kai'Sa | Loss | 1 / 3 / 3 |
| 13 Mar 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsLOUD | Series ↗ | Jhin | Loss | 1 / 3 / 2 |
| 7 Mar 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsRensga eSports | Series ↗ | Aphelios | Loss | 3 / 4 / 2 |
| 6 Mar 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Aphelios | Loss | 2 / 3 / 6 |
| 28 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsRED Canids | Series ↗ | Aphelios | Win | 1 / 3 / 10 |
| 27 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsCruzeiro eSports | Series ↗ | Senna | Win | 2 / 0 / 8 |
| 21 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsINTZ | Series ↗ | Aphelios | Win | 5 / 0 / 7 |
| 20 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsKaBuM! Esports | Series ↗ | Varus | Loss | 1 / 0 / 6 |
| 14 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsVorax Liberty | Series ↗ | Jhin | Win | 8 / 1 / 7 |
| 13 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsFURIA | Series ↗ | Kai'Sa | Win | 3 / 1 / 6 |
| 7 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsLOUD | Series ↗ | Kai'Sa | Win | 6 / 2 / 6 |
| 6 Feb 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsRensga eSports | Series ↗ | Aphelios | Win | 1 / 0 / 4 |
| 31 Jan 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvspaiN Gaming | Series ↗ | Jhin | Win | 10 / 1 / 4 |
| 30 Jan 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsRED Canids | Series ↗ | Aphelios | Win | 5 / 1 / 9 |
| 24 Jan 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsCruzeiro eSports | Series ↗ | Aphelios | Win | 4 / 2 / 5 |
| 23 Jan 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsINTZ | Series ↗ | Samira | Win | 7 / 1 / 5 |
| 17 Jan 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsKaBuM! Esports | Series ↗ | Aphelios | Win | 4 / 2 / 7 |
| 16 Jan 2021 | CBLOL 2021 · Split 1 | Flamengo MDLvsVorax Liberty | Series ↗ | Jhin | Win | 9 / 0 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2021 · Domestic games
Percentile among 113 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 522 | 59.8 | 32 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.45 | 35.8 | 32 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 62.5% | 20.5 | 32 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.3% | 51.4 | 32 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −99 | 41.0 | 32 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.76 | 82.0 | 28 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 570 | 58.8 | 32 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.40 | 33.6 | 32 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 67.7% | 47.3 | 32 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.9% | 77.1 | 32 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −281 | 15.3 | 32 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.03 | 14.3 | 32 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 502 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.84 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 62.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 26.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +384 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.16 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 529 | 57.5 | 26 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.96 | 46.7 | 26 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 67.3% | 49.2 | 26 games · 123 peers |
| 2020 | Tier 1 | Damage share | 25.3% | 16.7 | 26 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +149 | 64.2 | 26 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.11 | 19.2 | 26 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 457 | 20.0 | 23 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.21 | 5.4 | 23 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 61.7% | 26.2 | 23 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.5% | 9.2 | 23 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −121 | 42.9 | 23 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.16 | 21.7 | 23 games · 130 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
2016–2021 · All seasons · 23 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Varus | 23 | ||||||
| Ashe | 19 | ||||||
| Ezreal | 19 | ||||||
| Tristana | 17 | ||||||
| Lucian | 15 | ||||||
| Xayah | 15 | ||||||
| Aphelios | 14 | ||||||
| Kai'Sa | 14 | ||||||
| All games | 5 | 59 | 32 | 31 | 27 | 25 | 179 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 16. Number of games won in this selection. Based on 25 of 25 games. | Losses: 9. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.48. Average kills per game. Based on 25 of 25 games. | Deaths / game: 1.52. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.52. Average assists per game. Based on 25 of 25 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.11. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.19. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.63. Average assists per game. Based on 27 of 27 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 16. Number of games won in this selection. Based on 31 of 31 games. | Losses: 15. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.87. Average kills per game. Based on 31 of 31 games. | Deaths / game: 1.84. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.03. Average assists per game. Based on 31 of 31 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2018 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 12. Number of games won in this selection. Based on 32 of 32 games. | Losses: 20. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 37.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.03. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.00. Average deaths per game. Based on 32 of 32 games. | Assists / game: 3.94. Average assists per game. Based on 32 of 32 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2017 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 37. Number of games won in this selection. Based on 59 of 59 games. | Losses: 22. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 62.7%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.59. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.92. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.07. Average assists per game. Based on 59 of 59 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 3.40. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · CBLOL 2017 Split 2 Playoffs · 20 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 1 Playoffs · 8 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 4 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · Team oNe Esports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · Flamengo Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · Flamengo Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · Team oNe eSports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
No results in this selection.